Tutorial Create an effect at a specific location + Fx List
#1
It is another tutorial...You can create fx by the following function...
Code:
**************************************************************************************************************** OneShotfx: Fires an effect once. maps\mp\_fx::OneShotfx( effectname, (x y z), predelay); Example: maps\mp\_fx::OneShotfx(level.medFire, // Medium fire effect (-701, -18361, 148), // Origin 5); // Wait 5 seconds before doing effect **************************************************************************************************************** **************************************************************************************************************** Loopfx: Loops an effect with a waittime. maps\mp\_fx::loopfx( effectname, (x y z), delay_between_shots); Example: maps\mp\_fx::loopfx(level.medFire, // Medium fire effect (-701, -18361, 148), // Origin 0.3); // Wait 0.3 seconds between shots **************************************************************************************************************** **************************************************************************************************************** GunFireLoopfx: Simulates bursts of fire. maps\mp\_fx::gunfireloopfx(fxId, fxPos, shotsMin, shotsMax, shotdelayMin, shotdelayMax, betweenSetsMin, betweenSetsMax) Example: maps\mp\_fx::gunfireloopfx (level.medFire, // Medium fire effect (-701, -18361, 148), // Origin 10, 15, // 10 to 15 shots 0.1, 0.3, // 0.1 to 0.3 seconds between shots 2.5, 9); // 2.5 to 9 seconds between sets of shots. **************************************************************************************************************** **************************************************************************************************************** GrenadeExplosionfx: Creates a grenade explosion with view jitter. maps\mp\_fx::GrenadeExplosionfx((x y z)); Example: maps\mp\_fx::GrenadeExplosionfx( (-701, -18361, 148) ); // origin ****************************************************************************************************************

List of Fx:
Code:
Explosion: explosions/fx_exp_equipment //Equipment explode weapon/artillery/fx_artillery_strike_dirt_mp //Artillery explode (Dirt) vehicle/vexplosion/fx_vexplode_helicopter_exp_mp //Heli explode (Small) explosions/fx_exp_aerial //Heli explode (Medium) vehicle/vexplosion/fx_vexplode_heli_killstreak_exp_sm //Heli explode (Large) maps/mp_maps/fx_mp_exp_rc_bomb //RCXD explode vehicle/vexplosion/fx_vexplode_u2_exp_mp //UAV explode Light: weapon/claymore/fx_claymore_laser //Claymore laser weapon/crossbow/fx_trail_crossbow_blink_red_os //Crossbow red light weapon/crossbow/fx_trail_crossbow_blink_grn_os //Crossbow green light weapon/satchel/fx_explosion_satchel_generic //Mine explode misc/fx_equip_light_red //Enemy camera light (Red) misc/fx_equip_light_green //Friendly camera light (Green) vehicle/light/fx_chinook_exterior_lights_grn_mp //Heli signal light (Green) vehicle/light/fx_chinook_exterior_lights_red_mp //Heli signal light (Red) vehicle/light/fx_rcbomb_light_green_os //RCXD light (Green) vehicle/light/fx_rcbomb_light_red_os //RCXD light (Red) misc/fx_equip_light_red //Equipment light (Red) misc/fx_equip_light_green //Equipment light (Green) misc/fx_equip_tac_insert_light_grn //Tactical insertion light (Green) misc/fx_equip_tac_insert_light_red //Tactical insertion light (Red) Fog/Smoke: trail/fx_geotrail_jet_contrail //Jet contrail trail/fx_trail_heli_killstreak_engine_smoke_33 //Heli damage smoke (Light) trail/fx_trail_heli_killstreak_engine_smoke_66 //Heli damage smoke (Heavy) trail/fx_trail_heli_killstreak_tail_smoke //Heli contrail misc/fx_equip_sr71_contrail //UAV contrail Flame: vehicle/exhaust/fx_exhaust_jet_afterburner //Jet afterburner env/fire/fx_fire_player_sm_mp //Player burn (Alive) env/fire/fx_fire_player_md_mp //Player burn (Death) weapon/muzzleflashes/fx_pilot_light //Flame thrower preburn flame napalmground_lg_mp //Napalm strike flame (Large) napalmground_sm_mp //Napalm strike flame (Small) vehicle/exhaust/fx_exhaust_u2_spyplane_afterburner //UAV afterburner HUD: bio/player/fx_player_water_splash_impact //Water splash Unknown: weapon/bombing_run/fx_mp_bombing_run_bomb vehicle/exhaust/fx_exhaust_b52_bomber

I have a nightmare about the fx list...There are too much FxConfused
Every map file have a lot of Fx...For now, the map fx is not included

[Image: wyipjqo9qon7rc2v1lo.jpg]
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#2
can you add me? pyromanic5

got someting to ask you
--
Reply

#3
(12-01-2010, 14:07)iModBlackOps Wrote: can you add me? pyromanic5

got someting to ask you
Ask me in PM
P.S: ADDED
[Image: wyipjqo9qon7rc2v1lo.jpg]
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#4
nice stuff ;qq

well if you are warming up post a list of some great FX effects ;qq
dont ask me lazy atm!
if you dig true the world... what comes up first your feet or your head ;qq
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#5
(12-01-2010, 16:53)TheSaboteur Wrote: nice stuff ;qq

well if you are warming up post a list of some great FX effects ;qq
dont ask me lazy atm!
I know how to find it but it is hard to identify the exact usage
[Image: wyipjqo9qon7rc2v1lo.jpg]
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#6
we can do a jetpack like in mw2 Big Grin
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#7
(12-02-2010, 10:23)alistair3149 Wrote:
(12-01-2010, 16:53)TheSaboteur Wrote: nice stuff ;qq

well if you are warming up post a list of some great FX effects ;qq
dont ask me lazy atm!
I know how to find it but it is hard to identify the exact usage
wellu did it ;qq

u sure these are global FX effects so they work on everymap?Sleepy
if you dig true the world... what comes up first your feet or your head ;qq
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#8
(12-07-2010, 09:07)TheSaboteur Wrote:
(12-02-2010, 10:23)alistair3149 Wrote:
(12-01-2010, 16:53)TheSaboteur Wrote: nice stuff ;qq

well if you are warming up post a list of some great FX effects ;qq
dont ask me lazy atm!
I know how to find it but it is hard to identify the exact usage
wellu did it ;qq

u sure these are global FX effects so they work on everymap?Sleepy
I am sure because these FX isn't from those map files
[Image: wyipjqo9qon7rc2v1lo.jpg]
Reply

#9
nice find! thx, can u add blood fx?
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