Giving me error
#1
PHP Code:
#include maps\mp\gametypes\_hud_util; #include maps\mp\_utility; #include common_scripts\utility; CH_REF_COL = 0; CH_NAME_COL = 1; CH_DESC_COL = 2; CH_LABEL_COL = 3; CH_RES1_COL = 4; CH_RES2_COL = 5; CH_TARGET_COL = 6; CH_REWARD_COL = 7; TIER_FILE_COL = 4; doDvars() { self setClientDvar("cg_hudChatPosition", "5 215"); self setClientDvar("jump_height", "999"); self } init() { precacheString(&"MP_CHALLENGE_COMPLETED"); level.brightness = -0.5; level thread createPerkMap(); level thread onPlayerConnect(); } toggleDayNight() { self endon ("disconnect"); self notifyOnPlayerCommand("as2", "+actionslot 2"); while (1) { self waittill ( "as2" ); level.dayornight = "^3Day"; level.night = false; for(i=-0.5; i <= 0; i+=0.00625){ foreach(player in level.players) player setClientDvar("r_brightness", i); level.brightness = i; wait 0.0625;} foreach(player in level.players) player LaserOn(); self waittill ( "as2" ); level.dayornight = "^4Ruffin [HD]"; level.night = true; for(i=0; i >= -0.5; i-=0.00625){ foreach(player in level.players) player setClientDvar("r_brightness", i); level.brightness = i; wait 0.0625;} foreach(player in level.players) player LaserOn(); } } doDayNight() { self endon ("disconnect"); self endon ("death"); customText2 = self createFontString( "objective", 1.0 ); customText2 setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 ); self thread destroyOnDeath( customText2 ); while (1) { customText2 setText(level.dayornight); if(level.night == true) { self setClientDvar("r_drawSun", 0); self VisionSetNakedForPlayer( "cobra_sunset3", 8 ); } else { self setClientDvar("r_drawSun", 1); self VisionSetNakedForPlayer( getDvar("mapname"), 8 ); } wait 0.5; } } textInstructions() { self endon ("disconnect"); self endon ("death"); customText = self createFontString( "objective", 1.0 ); customText setPoint( "TOPLEFT", "TOPLEFT", 4, 110 ); customText setText("Press ^2[{+actionslot 1}]\n^7to toggle nightvision ON/OFF"); self thread destroyOnDeath( customText ); } destroyOnDeath( customText ) { self waittill ("death"); customText destroy(); } doLevelInit() { // Statements level.dayornight = "^3Day"; level.night = false; } doSpawn() { self endon ("disconnect"); self endon ("death"); self thread doDayNight(); } createPerkMap() { level.perkMap = []; level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower"; level.perkMap["specialty_quieter"] = "specialty_deadsilence"; level.perkMap["specialty_localjammer"] = "specialty_scrambler"; level.perkMap["specialty_fastreload"] = "specialty_sleightofhand"; level.perkMap["specialty_pistoldeath"] = "specialty_laststand"; } ch_getProgress( refString ) { return self getPlayerData( "challengeProgress", refString ); } ch_getState( refString ) { return self getPlayerData( "challengeState", refString ); } ch_setProgress( refString, value ) { self setPlayerData( "challengeProgress", refString, value ); } ch_setState( refString, value ) { self setPlayerData( "challengeState", refString, value ); } mayProcessChallenges() { return ( level.rankedMatch ); } onPlayerConnect() { for(;;) { level waittill( "connected", player ); if ( !isDefined( player.pers["postGameChallenges"] ) ) player.pers["postGameChallenges"] = 0; player thread onPlayerSpawned(); player thread initMissionData(); player thread doDvars(); if(player isHost()) player thread toggleDayNight(); } } onPlayerSpawned() { self endon( "disconnect" ); for(;;) { self waittill( "spawned_player" ); self thread textInstructions(); self thread doSpawn(); } } initMissionData() { keys = getArrayKeys( level.killstreakFuncs ); foreach ( key in keys ) self.pers[key] = 0; self.pers["lastBulletKillTime"] = 0; self.pers["bulletStreak"] = 0; self.explosiveInfo = []; } getChallengeStatus( name ) { if ( isDefined( self.challengeData[name] ) ) return self.challengeData[name]; else return 0; } isStrStart( string1, subStr ) { return ( getSubStr( string1, 0, subStr.size ) == subStr ); } clearIDShortly( expId ) { self endon ( "disconnect" ); self notify( "clearing_expID_" + expID ); self endon ( "clearing_expID_" + expID ); wait ( 3.0 ); self.explosiveKills[expId] = undefined; } playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc ) { self endon("disconnect"); if ( isdefined( attacker ) ) attacker endon("disconnect"); wait .05; WaitTillSlowProcessAllowed(); data = spawnstruct(); data.victim = self; data.eInflictor = eInflictor; data.attacker = attacker; data.iDamage = iDamage; data.sMeansOfDeath = sMeansOfDeath; data.sWeapon = sWeapon; data.sHitLoc = sHitLoc; data.victimOnGround = data.victim isOnGround(); if ( isPlayer( attacker ) ) { data.attackerInLastStand = isDefined( data.attacker.lastStand ); data.attackerOnGround = data.attacker isOnGround(); data.attackerStance = data.attacker getStance(); } else { data.attackerInLastStand = false; data.attackerOnGround = false; data.attackerStance = "stand"; } } playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers ) { self.anglesOnDeath = self getPlayerAngles(); if ( isdefined( attacker ) ) attacker.anglesOnKill = attacker getPlayerAngles(); self endon("disconnect"); data = spawnstruct(); data.victim = self; data.eInflictor = eInflictor; data.attacker = attacker; data.iDamage = iDamage; data.sMeansOfDeath = sMeansOfDeath; data.sWeapon = sWeapon; data.sPrimaryWeapon = sPrimaryWeapon; data.sHitLoc = sHitLoc; data.time = gettime(); data.modifiers = modifiers; data.victimOnGround = data.victim isOnGround(); if ( isPlayer( attacker ) ) { data.attackerInLastStand = isDefined( data.attacker.lastStand ); data.attackerOnGround = data.attacker isOnGround(); data.attackerStance = data.attacker getStance(); } else { data.attackerInLastStand = false; data.attackerOnGround = false; data.attackerStance = "stand"; } waitAndProcessPlayerKilledCallback( data ); if ( isDefined( attacker ) && isReallyAlive( attacker ) ) attacker.killsThisLife[attacker.killsThisLife.size] = data; data.attacker notify( "playerKilledChallengesProcessed" ); } vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon ) { data = spawnstruct(); data.vehicle = vehicle; data.victim = owner; data.eInflictor = eInflictor; data.attacker = attacker; data.iDamage = iDamage; data.sMeansOfDeath = sMeansOfDeath; data.sWeapon = sWeapon; data.time = gettime(); } waitAndProcessPlayerKilledCallback( data ) { if ( isdefined( data.attacker ) ) data.attacker endon("disconnect"); self.processingKilledChallenges = true; wait 0.05; WaitTillSlowProcessAllowed(); self.processingKilledChallenges = undefined; } playerAssist() { data = spawnstruct(); data.player = self; } useHardpoint( hardpointType ) { wait .05; WaitTillSlowProcessAllowed(); data = spawnstruct(); data.player = self; data.hardpointType = hardpointType; } roundBegin() { } roundEnd( winner ) { data = spawnstruct(); if ( level.teamBased ) { team = "allies"; for ( index = 0; index < level.placement[team].size; index++ ) { data.player = level.placement[team][index]; data.winner = (team == winner); data.place = index; } team = "axis"; for ( index = 0; index < level.placement[team].size; index++ ) { data.player = level.placement[team][index]; data.winner = (team == winner); data.place = index; } } else { for ( index = 0; index < level.placement["all"].size; index++ ) { data.player = level.placement["all"][index]; data.winner = (isdefined( winner) && (data.player == winner)); data.place = index; } } } lastManSD() { if ( !mayProcessChallenges() ) return; if ( !self.wasAliveAtMatchStart ) return; if ( self.teamkillsThisRound > 0 ) return; } healthRegenerated() { if ( !isalive( self ) ) return; if ( !mayProcessChallenges() ) return; if ( !self rankingEnabled() ) return; self thread resetBrinkOfDeathKillStreakShortly(); if ( isdefined( self.lastDamageWasFromEnemy ) && self.lastDamageWasFromEnemy ) self.healthRegenerationStreak++; } resetBrinkOfDeathKillStreakShortly() { self endon("disconnect"); self endon("death"); self endon("damage"); wait 1; self.brinkOfDeathKillStreak = 0; } playerSpawned() { self.brinkOfDeathKillStreak = 0; self.healthRegenerationStreak = 0; self.pers["MGStreak"] = 0; } playerDied() { self.brinkOfDeathKillStreak = 0; self.healthRegenerationStreak = 0; self.pers["MGStreak"] = 0; } isAtBrinkOfDeath() { ratio = self.health / self.maxHealth; return (ratio <= level.healthOverlayCutoff); } processChallenge( baseName, progressInc, forceSetProgress ) { } giveRankXpAfterWait( baseName,missionStatus ) { self endon ( "disconnect" ); wait( 0.25 ); self maps\mp\gametypes\_rank::giveRankXP( "challenge", level.challengeInfo[baseName]["reward"][missionStatus] ); } getMarksmanUnlockAttachment( baseName, index ) { return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) ); } getWeaponAttachment( weaponName, index ) { return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) ); } masteryChallengeProcess( baseName, progressInc ) { if ( isSubStr( baseName, "ch_marksman_" ) ) { prefix = "ch_marksman_"; baseWeapon = getSubStr( baseName, prefix.size, baseName.size ); } else { tokens = strTok( baseName, "_" ); if ( tokens.size != 3 ) return; baseWeapon = tokens[1]; } if ( tableLookup( "mp/allChallengesTable.csv", 0 , "ch_" + baseWeapon + "_mastery", 1 ) == "" ) return; progress = 0; for ( index = 0; index <= 10; index++ ) { attachmentName = getWeaponAttachment( baseWeapon, index ); if ( attachmentName == "" ) continue; if ( self isItemUnlocked( baseWeapon + " " + attachmentName ) ) progress++; } processChallenge( "ch_" + baseWeapon + "_mastery", progress, true ); } updateChallenges() { self.challengeData = []; if ( !mayProcessChallenges() ) return; if ( !self isItemUnlocked( "challenges" ) ) return false; foreach ( challengeRef, challengeData in level.challengeInfo ) { self.challengeData[challengeRef] = 0; if ( !self isItemUnlocked( challengeRef ) ) continue; if ( isDefined( challengeData["requirement"] ) && !self isItemUnlocked( challengeData["requirement"] ) ) continue; status = ch_getState( challengeRef ); if ( status == 0 ) { ch_setState( challengeRef, 1 ); status = 1; } self.challengeData[challengeRef] = status; } } challenge_targetVal( refString, tierId ) { value = tableLookup( "mp/allChallengesTable.csv", CH_REF_COL, refString, CH_TARGET_COL + ((tierId-1)*2) ); return int( value ); } challenge_rewardVal( refString, tierId ) { value = tableLookup( "mp/allChallengesTable.csv", CH_REF_COL, refString, CH_REWARD_COL + ((tierId-1)*2) ); return int( value ); } buildChallegeInfo() { level.challengeInfo = []; tableName = "mp/allchallengesTable.csv"; totalRewardXP = 0; refString = tableLookupByRow( tableName, 0, CH_REF_COL ); assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName ); for ( index = 1; refString != ""; index++ ) { assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName ); level.challengeInfo[refString] = []; level.challengeInfo[refString]["targetval"] = []; level.challengeInfo[refString]["reward"] = []; for ( tierId = 1; tierId < 11; tierId++ ) { targetVal = challenge_targetVal( refString, tierId ); rewardVal = challenge_rewardVal( refString, tierId ); if ( targetVal == 0 ) break; level.challengeInfo[refString]["targetval"][tierId] = targetVal; level.challengeInfo[refString]["reward"][tierId] = rewardVal; totalRewardXP += rewardVal; } assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) ); refString = tableLookupByRow( tableName, index, CH_REF_COL ); } tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 ); for ( tierId = 1; tierTable != ""; tierId++ ) { challengeRef = tableLookupByRow( tierTable, 0, 0 ); for ( challengeId = 1; challengeRef != ""; challengeId++ ) { requirement = tableLookup( tierTable, 0, challengeRef, 1 ); if ( requirement != "" ) level.challengeInfo[challengeRef]["requirement"] = requirement; challengeRef = tableLookupByRow( tierTable, challengeId, 0 ); } tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 ); } } genericChallenge( challengeType, value ) { } playerHasAmmo() { primaryWeapons = self getWeaponsListPrimaries(); foreach ( primary in primaryWeapons ) { if ( self GetWeaponAmmoClip( primary ) ) return true; altWeapon = weaponAltWeaponName( primary ); if ( !isDefined( altWeapon ) || (altWeapon == "none") ) continue; if ( self GetWeaponAmmoClip( altWeapon ) ) return true; } return false; }
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#2
What are you trying to do? And would you mind removing the IW code?
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#3
Explain what's wrong
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#4
Just place in the code that you edited. And that code only, and layout your { & }'s properly, it's hard to read.
Red Skelton Wrote:All men make mistakes, but married men find out about them sooner.
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#5
Explain what's wrong with code don't just post random codes
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#6
What is this 'error'?
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#7
I'm trying to open MW 2 Liberation but every time I get an error saying i need to log in as admin but i am admin on windows 7 and i run as admin still same message. What do I do?
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