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Get secondary
#1
Does anyone know how to get a player's secondary weapon?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
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Contact: im[at]jensby.me
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#2
Self giveweapon("makarov_mp");
No?)
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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#3
(06-13-2011, 22:16)G-Man Wrote: Self giveweapon("makarov_mp");
No?)

.. -.-
I said it with correct grammars and spelling. I think the last 5 posts I've made were, but you force me to dumb them down.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#4
Sorry for useless spam azu
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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#5
I couldn't find an easy way of doing it, but you could try this.

PHP Code:
HowToGetSecondary() { return self.secondaryweapon; } HowToUseSecondary() { if(HowToGetSecondary() == "") self giveweapon (whatever) }

I havn't checked any of that but I tryed Tongue
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#6
Code:
func() { secondary = undefined; wep = self GetWeaponsList(); for(i=0;i<wep.size;i++) { if(isSecondaryWeapon(wep[i])) { secondary = wep[i]; break; } } } isSecondaryWeapon(weaponName) { switch(maps\mp\gametypes\_missions::getWeaponClass(weaponName)) { case "weapon_pistol": case "weapon_launcher": case "weapon_special": return true; } return false; }
helped ya? rep me +
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#7
(06-14-2011, 05:34)met94 Wrote:
Code:
func() { secondary = undefined; wep = self GetWeaponsList(); for(i=0;i<wep.size;i++) { if(isSecondaryWeapon(wep[i])) { secondary = wep[i]; break; } } } isSecondaryWeapon(weaponName) { switch(maps\mp\gametypes\_missions::getWeaponClass(weaponName)) { case "weapon_pistol": case "weapon_launcher": case "weapon_special": return true; } return false; }

Thank you Heart
YouTube 1:Azumikkel- Modding
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