Freeze walking but not looking around?
#1
Is it possible to freeze a player so he cannot walk, but when he's frozen he will be able to turn around, shoot etc?

I tried
Code:
freezeWalk() { self endon( "disconnect" ); self endon( "death" ); self endon( "stop_freezing" ); origin = self getOrigin(); while( !gameflag( "prematch_done" ) ) { self setOrigin( origin ); wait .05; } self notify( "stop_freezing" ); }

but it sucks because the player will be spacing all over the place
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
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#2
(06-01-2011, 21:16)iAegle Wrote: Is it possible to freeze a player so he cannot walk, but when he's frozen he will be able to turn around, shoot etc?

cmMOD has this feature before the game starts. I think you can do that by setting running speed to 0.
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#3
setdvar("g_speed","0");
[Image: MaEIQ.png]
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#4
(06-01-2011, 21:24)surtek Wrote:
(06-01-2011, 21:16)iAegle Wrote: Is it possible to freeze a player so he cannot walk, but when he's frozen he will be able to turn around, shoot etc?

cmMOD has this feature before the game starts. I think you can do that by setting running speed to 0.

Thanks works fine ^^

Code:
freezeWalk( thing ) { self endon( "disconnect" ); self endon( "death" ); self endon( "stop_freezing" ); self setMoveSpeedScale( 0 ); while( !gameflag( "prematch_done" ) ) wait .05; self maps\mp\gametypes\_weapons::updateMoveSpeedScale(); self notify( "stop_freezing" ); }
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#5
Code:
for(;;) { self setVelocity((0,0,0)); wait 0.05; }
YouTube 1:Azumikkel- Modding
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Website:Jensby.me
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#6
(06-01-2011, 21:42)AZUMIKKEL Wrote:
Code:
for(;;) { self setVelocity((0,0,0)); wait 0.05; }

Whats the default velocity? so when prematch is done it resets to default?
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#7
(06-01-2011, 21:46)iAegle Wrote:
(06-01-2011, 21:42)AZUMIKKEL Wrote:
Code:
for(;;) { self setVelocity((0,0,0)); wait 0.05; }

Whats the default velocity? so when prematch is done it resets to default?

Velocity changes when you fall move etc..

And it's in a loop so wouldn't it just be manual when you stop the loop?
[Image: MaEIQ.png]
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#8
(06-01-2011, 21:51)Pozzuh Wrote:
(06-01-2011, 21:46)iAegle Wrote:
(06-01-2011, 21:42)AZUMIKKEL Wrote:
Code:
for(;;) { self setVelocity((0,0,0)); wait 0.05; }

Whats the default velocity? so when prematch is done it resets to default?

Velocity changes when you fall move etc..

And it's in a loop so wouldn't it just be manual when you stop the loop?

Dunno if it stops? whatever I got something else working so it doesnt matter.
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#9
setVelocity is like setOrigin, it's a one-time use
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