Combine self and level waittills
#1
PHP Code:
Waypoint(P) // CREDS TO PUSSUH { NemWay = NewClientHudElem(self); NemWay.x = P.origin[0]; NemWay.y = P.origin[1]; NemWay.z = P.origin[2]; NemWay setShader("waypoint_kill"); NemWay setWaypoint(true,"waypoint_kill"); NemWay setTargetEnt(P); for(;;) { self waittill_any("death", "disconnect"); level waittill("SECRET_ANNOUNCEMENT", player); // I want to combine these two waittills, into one (or an alternative), so if any of the events are triggered, and if player == P, the element will be destroyed. How? if(player == P) { NemWay destroy(); return; } } }
YouTube 1:Azumikkel- Modding
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#2
I have no idea what you're talking about. What do you want exactly?
[Image: MaEIQ.png]
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#3
Nvm figured out something. Thanks.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#4
glad I could help.

Troll
[Image: MaEIQ.png]
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#5
[Image: avatar_197.png] brotherhood Fuck yea!
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#6
lol @pussuh
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#7
OMA
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#8
(09-17-2011, 12:11)Yamato Wrote: OMA

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#9
(09-17-2011, 12:14)Lemon Wrote:
(09-17-2011, 12:11)Yamato Wrote: OMA sucks

YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
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#10
(09-17-2011, 13:14)AZUMIKKEL Wrote:
(09-17-2011, 12:14)Lemon Wrote:
(09-17-2011, 12:11)Yamato Wrote: OMA
OMA
OMA

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