Chopper gunner shoots rockets help
#1
My chopper gunner won't shoot AT4 rounds. Angry I tried a MG4 shooting AT4 rounds and it worked well but the chopper gunner has problems.

Code:
onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread CG(); } } CG() { self endon("death"); for(;;) { self waittill( "weapon_fired" ); self.curWeap = self getCurrentWeapon(); if (isSubStr(self.curWeap, "cobra_player_minigun_mp")) { MagicBullet( "at4_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); } } } GetCursorPos() { return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ]; } vector_scal(vec, scale) { return (vec[0] * scale, vec[1] * scale, vec[2] * scale); }
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#2
Try this one, I never tested it.

Code:
if(self getCurrentWeapon() == "heli_remote_mp") { MagicBullet( "at4_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }
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#3
(06-12-2011, 06:29)Yamato Wrote: Try this one, I never tested it.

Code:
if(self getCurrentWeapon() == "heli_remote_mp") { MagicBullet( "at4_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }

It din't work, heli_remote_mp is just the overlay for the chopper gunner.
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#4
(06-12-2011, 06:36)Metro-Police#45 Wrote:
(06-12-2011, 06:29)Yamato Wrote: Try this one, I never tested it.

Code:
if(self getCurrentWeapon() == "heli_remote_mp") { MagicBullet( "at4_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }

It din't work, heli_remote_mp is just the overlay for the chopper gunner.

Yes I know, then modify _helicopter.gsc
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