Change death animation
#1
Hi everyone, I'm actualy trying to change the death animation when someone get "direct hit" by a projectile. But I can't found the way to set or change an animation !
Thanks in advance.

#2
Erm can't you just find out when they die call
Code:
self StopAnimScripted()
and then just set another animation on the player?
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]

#3
(07-05-2013, 18:05)DidUknowiPwn Wrote: Erm can't you just find out when they die call
Code:
self StopAnimScripted()
and then just set another animation on the player?

I don't know how to set another animation that's why Smile

#4
(07-05-2013, 18:05)DidUknowiPwn Wrote: Erm can't you just find out when they die call
Code:
self StopAnimScripted()
and then just set another animation on the player?

Not possible.

But what @Keouf wants, it is possible!

This guy can remove player model, then remove ClonePlayerRagdoll(), and spawn <player.model> model and set death animation to it. (Then remove it after some time)

Profit?

It's all written in _damage.gsc
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click



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