Call of Duty: Online [Pictures]
#11
On which engine this game was made? IW3 or IW4?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#12
(11-29-2012, 12:34)SuperNovaAO Wrote: The ID to login looks like it is the Chinese IM service QQ.

Yes it is QQ (register link http://zc.qq.com/en/index.html?from=pt )

And I think it is based on IW4 engine.


LOL:
"Your QQ number 2564097193 is not real-name registration. National policy requirements, the first real-name registration and then enter the game!" -> Uninstalled.
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#13
Well I think it is more like Pay2Win than Free2Play.
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#14
(11-29-2012, 13:26)SailorMoon Wrote: On which engine this game was made? IW3 or IW4?

IW4. NTA said it had almost identical structs.
Do not take life too seriously. You will never get out of it alive.
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#15
Tired of your country not having the most popular FPS-series?

WELL THEN THIS RECIPE IS FOR YOU! (RECOMMENDED BY THE BEST CHEFS OF ACTIVISION inc)

1. Take the engine of choice (preferably the one best suited for the average computer)
2. Remove factors which people disliked, and replace with things people liked
3. Add all popular features
4. Chinesefy - it
5. ???
6. Release and bath in money while enjoying the look of satisfied customers.
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#16
You can now play the beta if you're "qualified" still trying to figure out how to get past it....
Do not take life too seriously. You will never get out of it alive.
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#17
This remembers me of alteriwnet (MW2) with ported maps from other games.

(11-29-2012, 01:20)DidUknowiPwn Wrote: Gameplay footage: http://17173.tv.sohu.com/v/12/0/137/MTM3ODA4Mg== <-

Probably a non-chinese playing. Chinese play way better than this.
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#18
(11-29-2012, 19:53)surtek Wrote: This remembers me of alteriwnet (MW2) with ported maps from other games.

(11-29-2012, 01:20)DidUknowiPwn Wrote: Gameplay footage: http://17173.tv.sohu.com/v/12/0/137/MTM3ODA4Mg== <-

Probably a non-chinese playing. Chinese play way better than this.
But they're from China... most American Chinese players rape but Chinese players in China don't.

Troll
Do not take life too seriously. You will never get out of it alive.
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#19


hmmm.... yes yes I know a youtube oh mah gawd oooo a watermark... HAHGAAAAAAAAAAAAAAAY.
anyway uploading all fastfiles in this current alpha v2 in a 199mb rar files... (total size is 1GB)
Do not take life too seriously. You will never get out of it alive.
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#20
Gametypes:
"FFA, DOM, TDM, SAB, SND CLASSIC, KOTH =HQ, ONE FLAG CTF *But it has a dvar set to 0...*, ARENA, DD, VIP, CTF, GTNW, KC, MERCENARY DRAFT*infected of some sorts*"
This is all from a config file.
Here it is below:
Code:
// Gameplay settings in here only. // No controller or keyboard bindings. // Nothing platform specific. // UI DEFAULTS set 2182 0.35 set ui_mapname mp_afghan set ui_gametype war set 913 2 set 682 2 set 680 1.5 set 759 0.025 set ui_allow_controlschange 1 set ui_showmap 1 set 289 2 set 286 15 set 285 15 set 288 20 set 287 20 set 645 250 set 295 36 set 294 36 set 298 20 set 582 1 set 603 1 set 605 1 set scr_RequiredMapAspectratio 1 set scr_patientZero "" set scr_tispawndelay 0 set scr_riotShieldXPBullets 15 // UI set cg_hudObjectiveTextScale 0.3 set 759 0.015 set 286 15 set 285 15 set 288 20 set 287 20 set 645 250 set 579 1 set 750 0 // SHARED GAMETYPE DEFAULTS set scr_thirdPerson 0 // gameplay set scr_game_graceperiod 0 set scr_game_allowkillcam 1 set scr_game_onlyheadshots 0 set scr_game_deathpointloss 0 set scr_game_suicidepointloss 0 set scr_team_teamkillpointloss 1 set scr_game_spectatetype 1 set scr_game_perks 1 set scr_game_forceuav 0 set scr_game_hardpoints 1 set scr_nukeTimer 10 set scr_nukeCancelMode 0 set perk_scavengerMode 0 set perk_blastShield 65 set perk_armorPiercingDamage 40 set scr_game_killstreakdelay 0 // hardpoints set scr_hardpoint_allowartillery 1 set scr_hardpoint_allowuav 1 set scr_hardpoint_allowhelicopter 1 // teams set scr_team_fftype 0 set scr_team_respawntime 0 set scr_team_teamkillspawndelay 20 set scr_team_kickteamkillers 0 // player set scr_player_numlives 0 set scr_player_respawndelay 0 set scr_player_maxhealth 100 set scr_player_suicidespawndelay 0 set scr_player_healthregentime 5000 set scr_player_healthregenrate 100 set scr_player_forcerespawn 1 set scr_player_sprinttime 4 set scr_explBulletMod 1 set scr_maxPerPlayerExplosives 2 // rest XP set scr_restxp_enable 0 set scr_restxp_minRestTime 4 // hours before rest starts taking effect set scr_restxp_levelsPerDay 0.5 // levels of rest XP awarded per day of rest set scr_restxp_cap 0.5 // max levels of rest XP allowed to accumulate set scr_restxp_restedAwardScale 0.5 // multiplier for extra XP given while rested set scr_restxp_timescale 1 // for debugging // UI set g_hardcore 0 set scr_hardcore 0 set scr_diehard 0 set scr_oldschool 0 set 2188 0 set ui_hud_obituaries 1 set ui_hud_showobjicons 1 // DEATHMATCH set scr_dm_scorelimit 1500 set scr_dm_timelimit 10 set scr_dm_roundlimit 1 set scr_dm_winlimit 1 set scr_dm_numlives 0 set scr_dm_playerrespawndelay 0 set scr_dm_waverespawndelay 0 set scr_dm_promode 0 // DOMINATION set scr_dom_scorelimit 200 set scr_dom_timelimit 0 set scr_dom_roundlimit 1 set scr_dom_winlimit 1 set scr_dom_numlives 0 set scr_dom_playerrespawndelay 0 set scr_dom_waverespawndelay 0 set scr_dom_promode 0 // TEAM DEATHMATCH set scr_war_scorelimit 7500 set scr_war_timelimit 10 set scr_war_roundlimit 1 set scr_war_winlimit 1 set scr_war_numlives 0 set scr_war_playerrespawndelay 0 set scr_war_waverespawndelay 0 set scr_war_promode 0 // SABOTAGE set scr_sab_scorelimit 0 set scr_sab_timelimit 20 set scr_sab_roundlimit 1 set scr_sab_winlimit 1 set scr_sab_roundswitch 1 set scr_sab_numlives 0 set scr_sab_bombtimer 30 set scr_sab_planttime 2.5 set scr_sab_defusetime 5 set scr_sab_hotpotato 0 set scr_sab_playerrespawndelay 7.5 set scr_sab_waverespawndelay 0 set scr_sab_promode 0 // SEARCH AND DESTROY CLASSIC set scr_sd_scorelimit 1 set scr_sd_timelimit 2.5 set scr_sd_roundlimit 0 set scr_sd_winlimit 4 set scr_sd_roundswitch 3 // rounds between switching teams set scr_sd_numlives 1 // elimination set scr_sd_bombtimer 45 set scr_sd_planttime 5 set scr_sd_defusetime 5 set scr_sd_multibomb 0 set scr_sd_playerrespawndelay 0 set scr_sd_waverespawndelay 0 set scr_sd_promode 0 // KING OF THE HILL set scr_koth_scorelimit 250 set scr_koth_timelimit 15 set scr_koth_roundlimit 1 set scr_koth_winlimit 1 set scr_koth_roundswitch 1 set scr_koth_numlives 0 set scr_koth_playerrespawndelay 0 set scr_koth_waverespawndelay 0 set koth_autodestroytime 60 set koth_spawntime 30 set koth_kothmode 0 set koth_capturetime 20 set koth_destroytime 10 set koth_delayPlayer 0 set koth_spawnDelay 60 set koth_extraDelay 0 set koth_proMode 0 set scr_koth_promode 0 // ONE FLAG CTF set scr_oneflag_scorelimit 1 set scr_oneflag_timelimit 3 set scr_oneflag_roundlimit 0 set scr_oneflag_winlimit 4 set scr_oneflag_roundswitch 3 // rounds between switching teams set scr_oneflag_numlives 0 set scr_oneflag_playerrespawndelay 0 set scr_oneflag_waverespawndelay 0 set scr_oneflag_promode 0 set scr_xpscale 1 set 790 0 // ARENA set scr_arena_scorelimit 1 set scr_arena_timelimit 2.5 set scr_arena_roundlimit 0 set scr_arena_winlimit 4 set scr_arena_numlives 1 set scr_arena_roundswitch 3 set scr_arena_promode 0 // DD set scr_dd_scorelimit 1 set scr_dd_timelimit 2.5 set scr_dd_roundlimit 3 set scr_dd_winlimit 2 set scr_dd_numlives 0 set scr_dd_roundswitch 1 set scr_dd_playerrespawndelay 0 set scr_dd_waverespawndelay 0 set scr_dd_bombtimer 45 set scr_dd_planttime 5 set scr_dd_defusetime 5 set scr_dd_addtime 2.5 set scr_dd_promode 0 // VIP set scr_vip_scorelimit 1 set scr_vip_timelimit 2.5 set scr_vip_roundlimit 3 set scr_vip_winlimit 2 set scr_vip_numlives 0 set scr_vip_roundswitch 1 set scr_vip_promode 0 // CTF set scr_ctf_scorelimit 0 set scr_ctf_timelimit 10 set scr_ctf_roundlimit 1 set scr_ctf_winlimit 1 set scr_ctf_waverespawndelay 10 set scr_ctf_halftime 1 set scr_ctf_numlives 0 set scr_ctf_playerrespawndelay 0 set scr_ctf_returntime 30 set scr_ctf_promode 0 // 3rd Person set 99 0 // GTNW set scr_gtnw_scorelimit 101 set scr_gtnw_timelimit 10 set scr_gtnw_roundlimit 1 set scr_gtnw_winlimit 1 set scr_gtnw_roundswitch 0 set scr_gtnw_numlives 0 set scr_gtnw_playerrespawndelay 0 set scr_gtnw_waverespawndelay 0 set scr_gtnw_promode 0 // Airdrops set scr_airdrop_ammo 17 set scr_airdrop_uav 17 set scr_airdrop_counter_uav 15 set scr_airdrop_sentry 12 set scr_airdrop_predator_missile 12 set scr_airdrop_precision_airstrike 11 set scr_airdrop_harrier_airstrike 7 set scr_airdrop_helicopter 7 set scr_airdrop_helicopter_flares 5 set scr_airdrop_stealth_airstrike 5 set scr_airdrop_helicopter_minigun 3 set scr_airdrop_ac130 3 set scr_airdrop_emp 1 set scr_airdrop_nuke 0 set scr_airdrop_mega_ammo 12 set scr_airdrop_mega_uav 12 set scr_airdrop_mega_counter_uav 16 set scr_airdrop_mega_sentry 16 set scr_airdrop_mega_predator_missile 14 set scr_airdrop_mega_precision_airstrike 10 set scr_airdrop_mega_harrier_airstrike 5 set scr_airdrop_mega_helicopter 5 set scr_airdrop_mega_helicopter_flares 3 set scr_airdrop_mega_stealth_airstrike 3 set scr_airdrop_mega_helicopter_minigun 2 set scr_airdrop_mega_ac130 2 set scr_airdrop_mega_emp 0 set scr_airdrop_mega_nuke 0 // KILL CONFIRMED set scr_conf_scorelimit 65 set scr_conf_timelimit 10 set scr_conf_roundlimit 1 set scr_conf_winlimit 1 set scr_conf_numlives 0 set scr_conf_playerrespawndelay 0 set scr_conf_waverespawndelay 0 set scr_conf_promode 0 // MERCENARY DRAFT set scr_infect_timelimit 10 set scr_infect_roundlimit 1 set scr_infect_winlimit 1 set scr_infect_numlives 0 set scr_infect_playerrespawndelay 0 set scr_infect_waverespawndelay 0 set scr_infect_promode 0
Looks like there's some sort of zombies in here:
Code:
dm dom sd sab war koth oneflag arena dd vip ctf gtnw coop combat clanwars zm conf infect
I had some pictures of the zombies mode but I lost it... fucking twitter fack u

List of maps with vision files included on them.

*All are mp_*backlot, bloc, bog, convoy, countdown, citystreets, crash, crash_damage, farm, shipment, overgrouwn, pipeline, highrise, hill, cargoship, strike, cross_fire, dusk, vacant, showdown, verdict, broadcast, killhouse, creek, creek_ss, suburbia, riverwalk, nightshift, favela, skidrow, quarry, oilrig, brecourt, downtown_la
Do not take life too seriously. You will never get out of it alive.
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