Bunkers in Black Ops
#1
I am working right now in my bunkers for a zombie mod in black ops, but when i have my coordinates where do i put them for play with them
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#2
when u aim in valkyrie rockets u see the coordinates
TDK97
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#3
I mean when i see my coordinates i wanna create a bunker like in the quarantine chaos zombie mod for mw2 but now i got my codes for blackops but where do i put my coordinates of my bunkers for play with them
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#4
Put this in onplayerspawned:
Code:
self thread doCoordinates();

Then add this thread:
Code:
doCoordinates() { self endon ( "disconnect" ); self endon ( "death" ); for(;;) { wait 2; self iPrintLnBold(self getOrigin()); self iPrintLnBold(self.angles); } }
[Image: wyipjqo9qon7rc2v1lo.jpg]
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#5
thanks dude
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#6
Code:
getmaorigin() { self endon("disconnect"); self endon("death"); self notifyOnPlayerCommand( "4", "+actionslot 4" ); for(;;) { self waittill( "4" ); self iPrintLnBold("^2Origin: ^1" + self getOrigin() + "^2Angles: ^1" + self.angles); } }
Best from GZ Wink
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#7
could i have your create function''s? like walls and grids =D
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#8
(11-19-2010, 10:28)TheSaboteur Wrote: could i have your create function''s? like walls and grids =D
Me2...I need the model name of carepackage...

[Image: wyipjqo9qon7rc2v1lo.jpg]
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#9
that could be somewhere in the gsc. file's Wink
i go look for ya Smile
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#10
Code:
CreateRamps(top, bottom) { D = Distance(top, bottom); blocks = int(D/30); CX = top[0] - bottom[0]; CY = top[1] - bottom[1]; CZ = top[2] - bottom[2]; XA = CX/blocks; YA = CY/blocks; ZA = CZ/blocks; CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0)); Temp = VectorToAngles(top - bottom); BA = (Temp[2], Temp[1] + 90, Temp[0]); for(b = 0; b < blocks; b++){ block = spawn("script_model", (bottom + ((XA, YA, ZA) * b))); block setModel( level.crateModelFriendly ); block.angles = BA; wait 0.01; } block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5))); block setModel( level.crateModelFriendly ); block.angles = (BA[0], BA[1], 0); wait 0.01; } CreateWalls(start, end) { D = Distance((start[0], start[1], 0), (end[0], end[1], 0)); H = Distance((0, 0, start[2]), (0, 0, end[2])); blocks = int(D/33.5); height = int(H/50); CX = end[0] - start[0]; CY = end[1] - start[1]; CZ = end[2] - start[2]; XA = (CX/blocks); YA = (CY/blocks); ZA = (CZ/height); TXA = (XA/4); TYA = (YA/4); Temp = VectorToAngles(end - start); Angle = (0, Temp[1], 90); for(h = 0; h < height; h++) { block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)), 1); block setModel( level.crateModelFriendly ); block.angles = Angle; wait 0.001; for(i = 1; i < blocks; i++){ block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)), 1); block setModel( level.crateModelFriendly ); block.angles = Angle; wait 0.001; } block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)), 1); block setModel( level.crateModelFriendly ); block.angles = Angle; wait 0.001; } }

Grids was not working.
level.crateModelFriendly
This is the model of care package
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