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Bad Syntax
#1
So i was editing files in the _rank.gsc,trying to get the bunkermaker to work after i fixed my other problems,but i got the following error

Server script compile error
Bad Syntax


Here is the code,if anyone can find the bad syntax please tell me.



Code:
#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { level.minigunList = []; level.bunkerList = []; level thread doMaps(); level thread maps\mp\gametypes\_hud::init(); level.failCODJumper = false; //Turn to true if you want to try jumping on CPs header = level createServerFontString("default", 1); header setPoint("MIDDLEBOTTOM", "MIDDLEBOTTOM", 0, 0); header setText("^2Bunker Maker V1.1 By ^1You^0Mods. ^3Orginal By ^4Master131"); if(!isDefined(level.bunkerList)) { level.minigunList = []; level.bunkerList = []; level.blockEnt = []; level.minigunEnt = []; } level thread maps\mp\_serverfaceanim_mp::doJumpers(); level.scoreInfo = []; level.xpScale = GetDvarInt( #"scr_xpscale" ); level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" ); level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" ); level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" ); level.rankXpCap = GetDvarInt( #"scr_rankXpCap" ); level.codPointsCap = GetDvarInt( #"scr_codPointsCap" ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist_75", 80 ); registerScoreInfo( "assist_50", 60 ); registerScoreInfo( "assist_25", 40 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 30 ); registerScoreInfo( "dogassist", 10 ); registerScoreInfo( "helicopterkill", 200 ); registerScoreInfo( "helicopterassist", 100 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 100 ); registerScoreInfo( "spyplaneassist", 50 ); registerScoreInfo( "rcbombdestroy", 50 ); } else { registerScoreInfo( "kill", 50 ); registerScoreInfo( "headshot", 50 ); registerScoreInfo( "assist_75", 0 ); registerScoreInfo( "assist_50", 0 ); registerScoreInfo( "assist_25", 0 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 20 ); registerScoreInfo( "dogassist", 0 ); registerScoreInfo( "helicopterkill", 100 ); registerScoreInfo( "helicopterassist", 0 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 25 ); registerScoreInfo( "spyplaneassist", 0 ); registerScoreInfo( "rcbombdestroy", 30 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } level.numStatsMilestoneTiers = 4; level.maxStatChallenges = 1024; buildStatsMilestoneInfo(); level thread createBlocks(); level thread onPlayerConnect(); } createBlocks() { level.crateTypes["turret_drop_mp"] = []; level.crateTypes["tow_turret_drop_mp"] = []; level thread maps\mp\_turret_killstreak::init(); if(level.bunkerList.size > 0) { for(i = 0; i < level.bunkerList.size; i++) { if(isDefined(level.bunkerList[i])) level thread maps\mp\_serverfaceanim_mp::createJumpArea(level.bunkerList[i].location, level.bunkerList[i].angle); } } level.predoneBunkers = level.bunkerList.size; if(level.minigunList.size > 0) { for(i = 0; i < level.minigunList.size; i++) { if(isDefined(level.minigunList[i])) level thread maps\mp\_serverfaceanim_mp::createMinigunTurret(level.minigunList[i].location, level.minigunList[i].angle); } } level.predoneMiniguns = level.minigunList.size; } getRankXPCapped( inRankXp ) { if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) ) { return level.rankXpCap; } return inRankXp; } getCodPointsCapped( inCodPoints ) { if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) ) { return level.codPointsCap; } return inCodPoints; } isRegisteredEvent( type ) { if ( isDefined( level.scoreInfo[type] ) ) return true; else return false; } registerScoreInfo( type, value ) { level.scoreInfo[type]["value"] = value; } getScoreInfoValue( type ) { overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] ); } getScoreInfoLabel( type ) { return ( level.scoreInfo[type]["label"] ); } getRankInfoMinXP( rankId ) { return int(level.rankTable[rankId][2]); } getRankInfoXPAmt( rankId ) { return int(level.rankTable[rankId][3]); } getRankInfoMaxXp( rankId ) { return int(level.rankTable[rankId][7]); } getRankInfoFull( rankId ) { return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ); } getRankInfoIcon( rankId, prestigeId ) { return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 ); } getRankInfoLevel( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) ); } getRankInfoCodPointsEarned( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) ); } shouldKickByRank() { if ( self IsHost() ) { return false; } if (level.rankCap > 0 && self.pers["rank"] > level.rankCap) { return true; } if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) ) { return true; } if ( level.minPrestige > self.pers["plevel"] ) { return true; } return false; } getCodPointsStat() { codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" ); codPointsCapped = getCodPointsCapped( codPoints ); if ( codPoints > codPointsCapped ) { self setCodPointsStat( codPointsCapped ); } return codPointsCapped; } setCodPointsStat( codPoints ) { self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) ); } getRankXpStat() { rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" ); rankXpCapped = getRankXPCapped( rankXp ); if ( rankXp > rankXpCapped ) { self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false ); } return rankXpCapped; } onPlayerConnect() { for(;;) { level waittill( "connected", player ); player.pers["rankxp"] = player getRankXpStat(); player.pers["codpoints"] = player getCodPointsStat(); player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" ); rankId = player getRankForXp( player getRankXP() ); player.pers["rank"] = rankId; player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" ); if ( player shouldKickByRank() ) { kick( player getEntityNumber() ); continue; } if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) ) player.pers["participation"] = 0; player.rankUpdateTotal = 0; player.cur_rankNum = rankId; assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" ); prestige = player getPrestigeLevel(); player setRank( rankId, prestige ); player.pers["prestige"] = prestige; if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; player.pers["summary"]["codpoints"] = 0; } player setclientdvar( "ui_lobbypopup", "" ); if ( level.rankedMatch ) { player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false ); player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false ); } player.explosiveKills[0] = 0; player.xpGains = []; player.createdBlocks = []; player.createdMiniguns = []; player.spacing = "Spread Out"; player.spawning = "Under"; player.position = "East-West"; player.blockAngles = (0, 0, 0); player.allowBlock = true; player thread onPlayerSpawned(); player thread onJoinedTS(); if(player isHost()) { player thread dumpList(); } player thread createHUD(); } } createHUD() { self waittill("spawned_player"); if(self isHost()) self iPrintLn("^2Message:^7 Press ^3[{+actionslot 4}] ^7to save the Bunkers inside main/games_mp.log"); self.space = self createFontString("default", 1.5); self.space setPoint("TOPRIGHT", "TOPRIGHT", -5, 0); self.space setText("^3[{+actionslot 1}] ^7- ^1Spacing: ^7" + self.spacing); self.spawn = self createFontString("default", 1.5); self.spawn setPoint("TOPRIGHT", "TOPRIGHT", -5, 20); self.spawn setText("^3[{+gostand}] ^7and ^3[{+melee}] ^7- ^2Spawn Area: ^7" + self.spawning); self.pos = self createFontString("default", 1.5); self.pos setPoint("TOPRIGHT", "TOPRIGHT", -5, 40); self.pos setText("^3[{+actionslot 3}] ^7- ^5Angles: ^7" + self.position); blockSpawn = self createFontString("default", 1.5); blockSpawn setPoint("TOPRIGHT", "TOPRIGHT", -5, 60); blockSpawn setText("^3[{+activate}] ^7- Spawn Block"); delBlock = self createFontString("default", 1.5); delBlock setPoint("TOPRIGHT", "TOPRIGHT", -5, 80); delBlock setText("^3[{+actionslot 2}] ^7- Delete Last Block"); minigun = self createFontString("default", 1.5); minigun setPoint("TOPRIGHT", "TOPRIGHT", -5, 100); minigun setText("^3[{+frag}] ^7- Spawn SAM Turret"); minigun = self createFontString("default", 1.5); minigun setPoint("TOPRIGHT", "TOPRIGHT", -5, 120); minigun setText("^3[{+smoke}] ^7- Delete Last SAM Turret"); count = 0; self endon("disconnect"); while(1) { if(self jumpButtonPressed() && self meleeButtonPressed()) { if(self.spawning == "Under") self.spawning = "Crosshair"; else self.spawning = "Under"; self.spawn setText("^3[{+gostand}] ^7and ^3[{+melee}] ^7- ^2Spawn Area: ^7" + self.spawning); } if(count >= 300) { if(self isHost()) self iPrintLn("^2Message:^7 Press ^3[{+actionslot 4}] ^7to save the bunkers inside main/games_mp.log"); count = 0; } wait 0.1; count++; } } onJoinedTS() { self endon("disconnect"); for(;;) { self waittill_any("joined_spectators", "joined_team"); self thread removeRankHUD(); } } showCoords() { self endon("death"); self endon("disconnect"); for(;;) { self iPrintLnBold(self.origin + " " + self getPlayerAngles()); wait 1; } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self.groundLevel = self.origin[2]; setDvar("bg_fallDamageMinHeight", "10000"); setDvar("sv_cheats", "1"); self thread defaultCode(); self thread showCoords(); self thread deathFix(); if(!self.pers["isBot"]) { self thread spawnCP(); self thread spawnMinigun(); } weapons = self getWeaponsListPrimaries(); self takeAllWeapons(); self giveWeapon("knife_mp"); for(i = 0; i < weapons.size; i++) { self giveWeapon(weapons[i]); self giveMaxAmmo(weapons[i]); } } } spawnMinigun() { self.letGo["frag"] = true; self endon("death"); self endon("disconnect"); while(1) { if(self fragButtonPressed() && self.letGo["frag"] && level.minigunList.size <= 31) { self thread doNotPressed("frag"); size = level.minigunList.size; angles = (0, self.angles[1], 0); level.minigunList[size] = createMinigun(self.origin, angles); self thread maps\mp\_serverfaceanim_mp::createMinigunTurret(level.minigunList[size].location, level.miniGunList[size].angle); self.createdMiniguns[self.createdMiniguns.size] = size; } else if(self fragButtonPressed() && self.letGo["frag"] && level.minigunList.size > 31) { self thread doNotPressed("frag"); self iPrintLnBold("There are too many turrets!"); } if(self secondaryOffhandButtonPressed() && self.letGo["secoff"]) { self thread doNotPressed("secoff"); if(self.createdMiniguns.size <= 0) { self iPrintLnBold("No miniguns to delete!"); } else { size = self.createdMiniguns.size - 1; level.minigunEnt[self.createdMiniguns[size]] delete(); level.minigunEnt[self.createdMiniguns[size]] = undefined; level.minigunList[self.createdMiniguns[size]].location = undefined; level.minigunList[self.createdMiniguns[size]].angle = undefined; level.minigunList[self.createdMiniguns[size]] = undefined; self.createdMiniguns[size] = undefined; } } wait 0.1; } } isNearMinigun(entity) { for(i = 0; i < level.miniguns.size; i++) { if(isDefined(level.miniguns[i])) { if(distance(entity.origin, level.miniguns[i].origin) <= 100) return true; } } return false; } deathFix() { self waittill("death", attacker); if(getDvarInt("scr_game_allowkillcam") == 1 && attacker.name != self.name) { self.allowBlock = false; self waittill("end_killcam"); wait 0.5; self.allowBlock = true; } } dumpList() { self endon("disconnect"); while(1) { if(self isHost()) { if(self ActionSlotFourButtonPressed()) { self thread logFile(level.bunkerList, "level.bunkerList", "createBlock", level.predoneBunkers); wait 0.1; self thread logFile(level.minigunList, "level.minigunList", "createMinigun", level.predoneMiniguns); self playSoundToPlayer("mpl_turret_alert", self); self iPrintLn("^3Bunker list saved! ^7Open your games_mp.log with BunkerListExtractor!"); } } if(self ActionSlotTwoButtonPressed()) { if(self.createdBlocks.size <= 0) { self iPrintLnBold("No blocks to delete!"); } else { size = self.createdBlocks.size - 1; level.blockEnt[self.createdBlocks[size]] delete(); level.blockEnt[self.createdBlocks[size]] = undefined; level.bunkerList[self.createdBlocks[size]].location = undefined; level.bunkerList[self.createdBlocks[size]].angle = undefined; level.bunkerList[self.createdBlocks[size]] = undefined; self.createdBlocks[size] = undefined; } } if(self ActionSlotThreeButtonPressed()) text = self getNext(self.position); if(self ActionSlotOneButtonPressed()) { if(self.spacing == "Close Together") self.spacing = "Spread Out"; else self.spacing = "Close Together"; self.space setText("^3[{+actionslot 1}] ^7- ^1Spacing: ^7" + self.spacing); } wait 0.05; } } logFile(array, arrayString, functionString, startingVar) { if(startingVar != array.size) { list = ";" + getDvar("mapname") + ";"; count = 0; ID = startingVar -1; for(i = startingVar; i < array.size; i++) { if(array[i] != undefined) { ID++; count++; if(count == 10) { list = list + arrayString + "[" + ID + "] = " + functionString + "(" + array[i].location + ", " + array[i].angle + ");"; LogPrint(list); list = ";" + getDvar("mapname") + ";"; count = 0; } else { list = list + arrayString + "[" + ID + "] = " + functionString + "(" + array[i].location + ", " + array[i].angle + ");"; } } } if(count != startingVar) LogPrint(list); } else { self iPrintLnBold("No Changes Were Detected!"); } } getNext(pos) { switch(pos) { case "East-West": pos = "East-West (Tilted)"; self.blockAngles = (0, -165, 0); break; case "East-West (Tilted)": pos = "North-South"; self.blockAngles = (0, 90, 0); break; case "North-South": pos = "North-South (Tilted)"; self.blockAngles = (0, 105, 0); break; case "North-South (Tilted)": pos = "East-West"; self.blockAngles = (0, 0, 0); break; default: break; } self.position = pos; self.pos setText("^3[{+actionslot 3}] ^7- ^5Angles: ^7" + self.position); } spawnCP() { self.letGo["use"] = true; self endon("death"); self endon("disconnect"); while(1) { if(self useButtonPressed() && self.letGo["use"] && self.allowBlock) { self doNotPressed("use"); angle = self.blockAngles; if(self.spacing == "Spread Out") origin = self.origin + (0, 0, 10); else origin = self.origin; if(self.spawning == "Crosshair") origin = self getAim(); if(distance(origin, self.origin) > 1000) { self iPrintLnBold("Too far away!"); } else { size = level.bunkerList.size; self.createdBlocks[self.createdBlocks.size] = size; level.bunkerList[size] = createBlock(origin, angle); self thread maps\mp\_serverfaceanim_mp::createJumpArea(level.bunkerList[size].location, level.bunkerList[size].angle); } } wait 0.1; } } createBlock(origin, angle) { block = spawnstruct(); block.location = origin; block.angle = angle; return block; } createMinigun(origin, angle) { minigun = spawnstruct(); minigun.location = origin; minigun.angle = angle; return minigun; } getAim() { forward = self getTagOrigin("tag_eye"); end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000); Crosshair = BulletTrace( forward, end, 0, self )[ "position" ]; return Crosshair; } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; } doNotPressed(button) { switch(button) { case "use": if(self useButtonPressed()) { self.letGo[button] = false; while(1) { if(!self useButtonPressed()) { self.letGo[button] = true; break; } wait 0.1; } } break; case "frag": if(self fragButtonPressed()) { self.letGo[button] = false; while(1) { if(!self fragButtonPressed()) { self.letGo[button] = true; break; } wait 0.1; } } break; case "secoff": if(self secondaryOffhandButtonPressed()) { self.letGo[button] = false; while(1) { if(!self secondaryOffhandButtonPressed()) { self.letGo[button] = true; break; } wait 0.1; } } break; default: break; } } defaultCode() { if(!isdefined(self.hud_rankscroreupdate)) { self.hud_rankscroreupdate = NewScoreHudElem(self); self.hud_rankscroreupdate.horzAlign = "center"; self.hud_rankscroreupdate.vertAlign = "middle"; self.hud_rankscroreupdate.alignX = "center"; self.hud_rankscroreupdate.alignY = "middle"; self.hud_rankscroreupdate.x = 0; if( self IsSplitscreen() ) self.hud_rankscroreupdate.y = -15; else self.hud_rankscroreupdate.y = -60; self.hud_rankscroreupdate.font = "default"; self.hud_rankscroreupdate.fontscale = 2.0; self.hud_rankscroreupdate.archived = false; self.hud_rankscroreupdate.color = (0.5,0.5,0.5); self.hud_rankscroreupdate.alpha = 0; self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit(); self.hud_rankscroreupdate.overrridewhenindemo = true; } } incCodPoints( amount ) { if( !isRankEnabled() ) return; if( level.wagerMatch ) return; if ( self HasPerk( "specialty_extramoney" ) ) { multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" ); amount *= multiplier; amount = int( amount ); } newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount ); if ( newCodPoints > self.pers["codpoints"] ) { self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] ); } self.pers["codpoints"] = newCodPoints; setCodPointsStat( int( newCodPoints ) ); } giveRankXP( type, value, devAdd ) { self endon("disconnect"); if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) ) return; else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) ) return; if( !isRankEnabled() ) return; if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) ) return; pixbeginevent("giveRankXP"); if ( !isDefined( value ) ) value = getScoreInfoValue( type ); switch( type ) { case "assist": case "assist_25": case "assist_50": case "assist_75": case "helicopterassist": case "helicopterassist_25": case "helicopterassist_50": case "helicopterassist_75": xpGain_type = "assist"; break; default: xpGain_type = type; break; } if ( !isDefined( self.xpGains[xpGain_type] ) ) self.xpGains[xpGain_type] = 0; // Blackbox if( level.rankedMatch ) { bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value ); } switch( type ) { case "kill": case "headshot": case "assist": case "assist_25": case "assist_50": case "assist_75": case "helicopterassist": case "helicopterassist_25": case "helicopterassist_50": case "helicopterassist_75": case "capture": case "defend": case "return": case "pickup": case "plant": case "defuse": case "assault": case "revive": case "medal": value = int( value * level.xpScale ); break; default: if ( level.xpScale == 0 ) value = 0; break; } self.xpGains[xpGain_type] += value; xpIncrease = self incRankXP( value ); if ( level.rankedMatch && updateRank() ) self thread updateRankAnnounceHUD(); if ( value != 0 ) { self syncXPStat(); } if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode ) { if ( type == "teamkill" ) self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) ); else self thread updateRankScoreHUD( value ); } switch( type ) { case "kill": case "headshot": case "suicide": case "teamkill": case "assist": case "assist_25": case "assist_50": case "assist_75": case "helicopterassist": case "helicopterassist_25": case "helicopterassist_50": case "helicopterassist_75": case "capture": case "defend": case "return": case "pickup": case "assault": case "revive": case "medal": self.pers["summary"]["score"] += value; incCodPoints( roundUp( value * level.codPointsXPScale ) ); break; case "win": case "loss": case "tie": self.pers["summary"]["match"] += value; incCodPoints( roundUp( value * level.codPointsMatchScale ) ); break; case "challenge": self.pers["summary"]["challenge"] += value; incCodPoints( roundUp( value * level.codPointsChallengeScale ) ); break; default: self.pers["summary"]["misc"] += value; self.pers["summary"]["match"] += value; incCodPoints( roundUp( value * level.codPointsMatchScale ) ); break; } self.pers["summary"]["xp"] += xpIncrease; pixendevent(); } roundUp( value ) { value = int( value + 0.5 ); return value; } updateRank() { newRankId = self getRank(); if ( newRankId == self.pers["rank"] ) return false; oldRank = self.pers["rank"]; rankId = self.pers["rank"]; self.pers["rank"] = newRankId; while ( rankId <= newRankId ) { self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false ); self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false ); self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false ); self.setPromotion = true; if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() ) self setClientDvar( "ui_lobbypopup", "promotion" ); if ( rankId != oldRank ) { codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId ); incCodPoints( codPointsEarnedForRank ); if ( !IsDefined( self.pers["rankcp"] ) ) { self.pers["rankcp"] = 0; } self.pers["rankcp"] += codPointsEarnedForRank; } rankId++; } self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) ); self setRank( newRankId ); if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 ) { self GiveAchievement( "MP_PLAY" ); } return true; } updateRankAnnounceHUD() { self endon("disconnect"); size = self.rankNotifyQueue.size; self.rankNotifyQueue[size] = spawnstruct(); display_rank_column = 14; self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] ); self.rankNotifyQueue[size].prestige = self.pers["prestige"]; self notify( "received award" ); } getItemIndex( refString ) { itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) ); assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex ); return itemIndex; } buildStatsMilestoneInfo() { level.statsMilestoneInfo = []; for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ ) { tableName = "mp/statsmilestones"+tierNum+".csv"; moveToNextTable = false; for( idx = 0; idx < level.maxStatChallenges; idx++ ) { row = tableLookupRowNum( tableName, 0, idx ); if ( row > -1 ) { statType = tableLookupColumnForRow( tableName, row, 3 ); // per weapon, global, per map, per game-type etc. statName = tableLookupColumnForRow( tableName, row, 4 ); currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); // current milestone level for this entry if ( !isDefined( level.statsMilestoneInfo[statType] ) ) { level.statsMilestoneInfo[statType] = []; } if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) ) { level.statsMilestoneInfo[statType][statName] = []; } level.statsMilestoneInfo[statType][statName][currentLevel] = []; level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx; level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) ); level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 ); level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) ); level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) ); level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 ); level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 ); level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) ); } } } } endGameUpdate() { player = self; } updateRankScoreHUD( amount ) { self endon( "disconnect" ); self endon( "joined_team" ); self endon( "joined_spectators" ); if ( amount == 0 ) return; self notify( "update_score" ); self endon( "update_score" ); self.rankUpdateTotal += amount; wait ( 0.05 ); if( isDefined( self.hud_rankscroreupdate ) ) { if ( self.rankUpdateTotal < 0 ) { self.hud_rankscroreupdate.label = &""; self.hud_rankscroreupdate.color = (0.73,0.19,0.19); } else { self.hud_rankscroreupdate.label = &"MP_PLUS"; self.hud_rankscroreupdate.color = (1,1,0.5); } self.hud_rankscroreupdate setValue(self.rankUpdateTotal); self.hud_rankscroreupdate.alpha = 0.85; self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self ); wait 1; self.hud_rankscroreupdate fadeOverTime( 0.75 ); self.hud_rankscroreupdate.alpha = 0; self.rankUpdateTotal = 0; } } removeRankHUD() { if(isDefined(self.hud_rankscroreupdate)) self.hud_rankscroreupdate.alpha = 0; } getRank() { rankXp = getRankXPCapped( self.pers["rankxp"] ); rankId = self.pers["rank"]; if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) ) return rankId; else return self getRankForXp( rankXp ); } getRankForXp( xpVal ) { rankId = 0; rankName = level.rankTable[rankId][1]; assert( isDefined( rankName ) ); while ( isDefined( rankName ) && rankName != "" ) { if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) ) return rankId; rankId++; if ( isDefined( level.rankTable[rankId] ) ) rankName = level.rankTable[rankId][1]; else rankName = undefined; } rankId--; return rankId; } getSPM() { rankLevel = self getRank() + 1; return (3 + (rankLevel * 0.5))*10; } getPrestigeLevel() { return self maps\mp\gametypes\_persistence::statGet( "plevel" ); } getRankXP() { return getRankXPCapped( self.pers["rankxp"] ); } incRankXP( amount ) { if ( !level.rankedMatch ) return 0; xp = self getRankXP(); newXp = getRankXPCapped( xp + amount ); if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) ) newXp = getRankInfoMaxXP( level.maxRank ); xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"]; if ( xpIncrease < 0 ) { xpIncrease = 0; } self.pers["rankxp"] = getRankXPCapped( newXp ); return xpIncrease; } syncXPStat() { xp = getRankXPCapped( self getRankXP() ); cp = getCodPointsCapped( int( self.pers["codpoints"] ) ); self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false ); self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false ); } createBlocks(); level.crateTypes["turret_drop_mp"] = []; level.crateTypes["tow_turret_drop_mp"] = []; level thread mapsmp_turret_killstreak::init(); if(level.bunkerList.size > 0) { for(i = 0; i < level.bunkerList.size; i++) { if(isDefined(level.bunkerList[i])) level thread createJumpArea(level.bunkerList[i].location, level.bunkerList[i].angle); } } if(level.minigunList.size > 0) { for(i = 0; i < level.minigunList.size; i++) { if(isDefined(level.minigunList[i])) level thread createMinigunTurret(level.minigunList[i].location, level.minigunList[i].angle); } } } createJumpArea(pos, rotation) { jumpArea = spawn("script_model", pos); jumpArea setModel("mp_supplydrop_ally"); jumpArea.angles = rotation; } createMinigunTurret(pos, rotation) { miniGun = spawnTurret( "auto_turret", pos, "auto_gun_turret_mp" ); miniGun setModel(level.auto_turret_settings["sentry"].modelBase); miniGun SetTurretType("sentry"); miniGun.angles = rotation; } createBlock(origin, angle) { block = spawnstruct(); block.location = origin; block.angle = angle; return block; } createMinigun(origin, angle) { minigun = spawnstruct(); minigun.location = origin; minigun.angle = angle; return minigun; } doMaps() { if(getDvar("mapname") == "mp_array") { /** Array **/ level thread ArrayMap(); } if(getDvar("mapname") == "mp_cairo") { /** Havana **/ level thread Havana(); } if(getDvar("mapname") == "mp_cosmodrome") { /** Launch **/ level thread Launch(); } if(getDvar("mapname") == "mp_cracked") { /** Cracked **/ level thread Cracked(); } if(getDvar("mapname") == "mp_crisis") { /** Crisis **/ level thread Crisis(); } if(getDvar("mapname") == "mp_duga") { /** Grid **/ level thread Grid(); } if(getDvar("mapname") == "mp_firingrange") { /** Firing Range **/ level thread FiringRange(); } if(getDvar("mapname") == "mp_hanoi") { /** Hanoi **/ level thread Hanoi(); } if(getDvar("mapname") == "mp_havoc") { /** Jungle **/ level thread Jungle(); } if(getDvar("mapname") == "mp_mountain") { /** Summit **/ level thread Summit(); } if(getDvar("mapname") == "mp_nuked") { /** NukeTown **/ level thread NukeTown(); } if(getDvar("mapname") == "mp_radiation") { /** Radiation **/ level thread Radiation(); } if(getDvar("mapname") == "mp_russianbase") { /** WMD **/ level thread WMD(); } if(getDvar("mapname") == "mp_villa") { /** Villa **/ level thread Villa(); } } // ================ // | Map creation | // ================ ArrayMap() { } Havana() { } Launch() { } Cracked() { } Crisis() { } Grid() { } FiringRange() { } Hanoi() { } Jungle() { } Summit() { } NukeTown() { } Radiation() { } WMD() { } Villa() { }
Reply

#2
Did you run it in GScyntax?
In line 577 my syntaxchecker doesn't expect the .'s

No idea why cause it looks legit to me.
Reply

#3
(05-31-2011, 17:09)SuperNovaAO Wrote: Did you run it in GScyntax?
In line 577 my syntaxchecker doesn't expect the .'s

No idea why cause it looks legit to me.

it said the same thing.
Reply

#4
run game with seta developer "1" in config_mp.cfg
helped ya? rep me +
Reply

#5
(05-31-2011, 17:54)met94 Wrote: run game with seta developer "1" in config_mp.cfg

Didnt work.
Reply

#6
hmm i do remember getting that myself when i tried bunker maker , anyways dont remember what the error was but download the zip i posted and take out my stuff and put yours in cuz it works i tested it the other day "after patch"


Attached Files
.zip   =BiG=pistolsandsentry.zip (Size: 11.82 KB / Downloads: 23)
Reply

#7
(06-01-2011, 17:17)rotceh_dnih Wrote: hmm i do remember getting that myself when i tried bunker maker , anyways dont remember what the error was but download the zip i posted and take out my stuff and put yours in cuz it works i tested it the other day "after patch"

Well,i deleted the global_player or whatever it was .gsc and it works now.

Admin,please close thread now,its repaired.
Reply



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