[BO/MP] Offsets // latest version in the last post
#11
(07-22-2011, 23:25)XeroK Wrote: I'm sorry but what exactly are these for ? Out of curiosity.

offsets for creating black ops hax mostly....
[Image: b_560_95_1.png]
Reply

#12
1.12 07/26/2011

thanks to
cardoow
raiders
CypherPresents
king-orgy
UC/GD

[hide]

Code:
D3DRenderer: 0x46B1288 ClientInfo: 0xD53EF4 Entity: 0xD570F0 GetWeapon (+0x8): 0x4AA510 Trace: 0x5D1230 RegisterTag: 0x4EF570 PlayerMesh: 0x5AFBB0 GetBone: 0x60B540 ViewAngleX: 0xE6F250 ViewAngleY: 0xE6F24C +attack: 0x80AAD0 -attack: 0x80ABA0 +melee: 0x80AE50 -melee: 0x80AE60 byteScoped: 0xE6CA00

Code:
///////////////////////////////////////////////////////////////////////////// // Generator by CypherPresents // Game: Black Ops // File: GameDefines.h // Date: 7/27/2011 @ 16:39:11.366 ///////////////////////////////////////////////////////////////////////////// #ifndef _BLACKOPS_GEN_H_ #define _BLACKOPS_GEN_H_ #include "stdafx.h" #define BO_MP "BlackOpsMP.exe" #define BO_MP_BASE 0x400000 #define BO_MP_SIZE 0x4FB8000 #define CLASS_CG 0x2C397B80 #define CLASS_CGS 0x2C409500 #define CLASS_REFDEF 0x2C3DAC80 // without refdefViewAngles #define CLASS_REFDEF 0x2C3DAB2C // with refdefViewAngles #define CLASS_CENTITY 0x2C483EFC // CEntity and size #define CENTITY_SIZE 0x328 #define CLASS_CLIENTINFO 0x2C3F6DA8 // Clientinfo and size #define CLIENTINFO_SIZE 0x5D0 #define CLASS_MATRIX 0x00E6F1CC // Hold recoil and more #define CLASS_MEDIA 0x00D53F00 // Game media #define CLASS_DOGS 0x00C9CDF8 // Dogs Array #define CLASS_HELI 0x00C9D878 // Heli Array #define CLASS_RCXD 0x00C9CC38 // RCXD Array #define CLASS_SENTRY 0x00C9C7B8 // Sentry Array #define CLASS_MOUSEINFO 0x037758F8 // MouseInfo class #define CLASS_PLAYERSTATE 0x00E6C9C0 // PlayerState class #define CG_ARRAYS 0x4F992F // Some arrays with info #define ViewAngleY 0x00E6F24C // change your y-axis view #define ViewAngleX 0x00E6F250 // change your x-axis view (X is always Y+0x4) #define CG_EspIsVisible 0x6152B0 // IsVisible for ESP #define CG_Trace 0x5D1230 // Engine tracing #define CG_GetTagPos 0x5C8D70 // Get bone #define CG_DrawEngineText 0x6F7A20 // Draw text using engine #define CG_DrawStretchPic 0x6F74F0 // Draw using engine shaders #define CG_DrawNameTags 0x408C50 // Engine nametags function (you can also find bones here) #define Com_Error 0x50C310 // Error message #define Ping 0x00E6CA20 // Your ping #define Server IP 0x00E6C8C0 // The servers IP #define IsInGame 0x00DDC04C // Checks if your in-game #define +attack 0x80AAD0 // Starts the primary attack #define -attack 0x80ABA0 // Ends the primary attack #define +melee 0x80AE50 // Start the melee attack #define -melee 0x80AE60 // Ends the melee attack #define +strafe 0x80AAB0 // Strafe #define -strafe 0x80AAC0 // Strafe #define +speed 0x80AA80 // Zoom #define -speed 0x80AAA0 // Zoom out #define +holdbreath 0x80ABC0 // say it all #define -holdbreath 0x80ABD0 // easy #define +activate 0x80AE70 // activate #define -activate 0x80AEC0 // activate #define +reload 0x80AF20 // Reload your weapon #define -reload 0x80AF70 // Reload your weapon #end if

[/hide]
Reply

#13
Patch 1.15 Offsets

Code:
D3DRenderer: 0x46C2408 ClientInfo: 0xD4F178 Entity: 0xD52374 GetWeapon (+0x8): 0x4AD1A0 Trace: 0x4D1550 RegisterTag: 0x61B760 PlayerMesh: 0x5C3AE0 GetBone: 0x5A5AB0 ViewAngleX: 0xE6A4D0 ViewAngleY: 0xE6A4CC +attack: 0x805030 -attack: 0x805110 +melee: 0x8053C0 -melee: 0x8053D0 byteScoped: 0xE67C80

Code:
///////////////////////////////////////////////////////////////////////////// // Generator by CypherPresents // Game: Black Ops // File: GameDefines.h // Date: 10/13/2011 @ 18:4:47.444 ///////////////////////////////////////////////////////////////////////////// #ifndef _BLACKOPS_GEN_H_ #define _BLACKOPS_GEN_H_ #include "stdafx.h" #define BO_MP "BlackOpsMP.exe" #define BO_MP_BASE 0x400000 #define BO_MP_SIZE 0x4FA9000 #define CLASS_CG 0x2C397B80 #define CLASS_CGS 0x2C409500 #define CLASS_REFDEF 0x2C3DAC80 // without refdefViewAngles #define CLASS_REFDEF 0x2C3DAB2C // with refdefViewAngles #define CLASS_MATRIX 0x00E6A44C // Hold recoil and more #define CLASS_MEDIA 0x00D4F188 // Game media #define CLASS_DOGS 0x00C98078 // Dogs Array #define CLASS_HELI 0x00C98AF8 // Heli Array #define CLASS_RCXD 0x00C97EB8 // RCXD Array #define CLASS_SENTRY 0x00C97A38 // Sentry Array #define CLASS_MOUSEINFO 0x03792378 // MouseInfo class #define CLASS_PLAYERSTATE 0x00E67C3C // PlayerState class #define CLASS_CENTITY 0x2C483EFC #define CENTITY_SIZE 0x328 #define CLASS_CLIENTINFO 0x2C3F6DA8 // Clientinfo #define CLIENTINFO_SIZE 0x5D0 // Clientinfo size #define CG_ARRAYS 0x66259F // Some arrays with info #define D3D_Context 0x046C2408 // by raiders <3 #define ViewAngleY 0x00E6A4CC // change your y-axis view #define ViewAngleX 0x00E6A4D0 // change your x-axis view (X is always Y+0x4) #define CG_DrawFPS_EngineHook 0x436270 // engine function #define SCR_UpdateScreen 0x496630 // engine in-menu #define CL_WritePacket 0x570AD0 // packet sent to server #define CG_Obituary 0x7D12C0 // obituary #define CG_EndFrame 0x436270 // endframe #define CG_EspIsVisible 0x6A9BE0 // IsVisible for ESP #define CG_Trace 0x4D1550 // actually its Set_Weapon_CL_Trace #define CG_GetTagPos 0x4A04A0 // Get bone #define CG_GetPlayerTag 0x4FD250 // Get player bone #define CG_DrawEngineText 0x6F44A0 // Draw text using engine #define CG_DrawStretchPic 0x6F3F70 // Draw using engine shaders #define CG_DrawNameTags 0x508050 // Engine nametags function (you can also find bones here) #define R_RegisterFont 0x6F2460 // Register a engine font #define R_RegisterTag 0x61B760 // Register a engine tag #define R_RegisterShader 0x6D7AB0 // Register a engine shader #define CG_NoticeMessage 0x639550 // Call a engine notice box #define Com_Error 0x4AABD0 // Error message #define Ping 0x00E67CA0 // Your ping #define Server IP 0x00E67B3C // The servers IP #define IsInGame 0x00DD72CC // Checks if your in-game #define ZoomIn 0x00E67C80 // zoom byte #define +attack 0x805030 // Starts the primary attack #define -attack 0x805110 // Ends the primary attack #define +melee 0x8053C0 // Start the melee attack #define -melee 0x8053D0 // Ends the melee attack #define +strafe 0x805010 // Strafe #define -strafe 0x805020 // Strafe #define +speed 0x804FE0 // Zoom #define -speed 0x805000 // Zoom out #define +holdbreath 0x805130 // say it all #define -holdbreath 0x805140 // easy #define +activate 0x8053E0 // activate #define -activate 0x805430 // activate #define +reload 0x805490 // Reload your weapon #define -reload 0x8054E0 // Reload your weapon #endif


thanks to:
raiders
CypherPresents
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  MW3 Server Version superg1973 7 17,464 10-28-2013, 01:15
Last Post: kotyra972
  [Release] LF's BO2 Trainer (Latest Version) LegitFlash 3 6,974 06-11-2013, 18:14
Last Post: surtek
  Server Version 1.9.463 Hallla 7 11,498 05-09-2013, 20:27
Last Post: hillbilly
  Last version of Addon .sepultura. 2 4,491 05-01-2013, 19:13
Last Post: .sepultura.
  [Request] Addon Version 1.318 Bandarigoda123 2 4,345 04-20-2013, 07:41
Last Post: Bandarigoda123
  [Tutorial] How to install plugin in a MW3 4d1 B3 version ?? lansingrama 2 5,556 04-06-2013, 02:27
Last Post: DidUknowiPwn
Tongue [Release] Mw3 Server Offsets Updater! barata 28 25,227 02-13-2013, 21:19
Last Post: 99IRock
  Post your trolls! (top 10 will be listed) 99IRock 28 18,728 01-28-2013, 12:01
Last Post: JariZ
  [Release] Sprint Disable Plugin for version 1.9.446 blueberry9 5 6,199 01-21-2013, 22:00
Last Post: thanatos
  [News] MW3 VERSION UPDATE hillbilly 11 13,216 12-21-2012, 14:02
Last Post: blueberry9

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2026 Melroy van den Berg.