[Approved] MYOPIC & FARSIGHTED rolls
#1
MYOPIC roll: AK47 and FOV 1. Hard to move & very hard to shoot. tested

FARSIGHTED roll: AK47 and FOV 150 (maximum fov in bo as i know).Confusing to move and shoot but you see a lot. I think this is more helpful than helpless.
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
Reply

#2
[Image: 53242095C71680B544FE28CEBE0CED84A550057C]

lol
Reply

#3
find in my screens?) yea that looks nice)
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
Reply

#4
Does it work with
Code:
self setClientDvar("cg_fov", 1);
at onPlayerSpawned?

I can't remember if I tried doing this for Black Ops, but back in MW2 it only worked for the host.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#5
yea that works. then how did i made such screenshot?)

i have one code... idk but its nice and it works 8-) onPlayerSpawned i added self thread MakeFov();
PHP Code:
MakeFov() { self endon("death"); while(1) { if(self MeleeButtonPressed()) { self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fov_default", "80" ); wait 0.2; self setClientDvar( "cg_fov", "75" ); self setClientDvar( "cg_fov_default", "75" ); wait 0.2; self setClientDvar( "cg_fov", "70" ); self setClientDvar( "cg_fov_default", "70" ); wait 0.2; self setClientDvar( "cg_fov", "65" ); self setClientDvar( "cg_fov_default", "65" ); wait 0.2; self setClientDvar( "cg_fov", "60" ); self setClientDvar( "cg_fov_default", "60" ); wait 0.2; self setClientDvar( "cg_fov", "55" ); self setClientDvar( "cg_fov_default", "55" ); wait 0.2; self setClientDvar( "cg_fov", "50" ); self setClientDvar( "cg_fov_default", "50" ); wait 0.2; self setClientDvar( "cg_fov", "45" ); self setClientDvar( "cg_fov_default", "45" ); wait 0.2; self setClientDvar( "cg_fov", "40" ); self setClientDvar( "cg_fov_default", "40" ); wait 0.2; self setClientDvar( "cg_fov", "35" ); self setClientDvar( "cg_fov_default", "35" ); wait 0.2; self setClientDvar( "cg_fov", "30" ); self setClientDvar( "cg_fov_default", "30" ); wait 0.2; self setClientDvar( "cg_fov", "25" ); self setClientDvar( "cg_fov_default", "25" ); wait 0.2; self setClientDvar( "cg_fov", "20" ); self setClientDvar( "cg_fov_default", "20" ); wait 0.2; self setClientDvar( "cg_fov", "15" ); self setClientDvar( "cg_fov_default", "15" ); wait 0.2; self setClientDvar( "cg_fov", "10" ); self setClientDvar( "cg_fov_default", "10" ); wait 0.2; self setClientDvar( "cg_fov", "5" ); self setClientDvar( "cg_fov_default", "5" ); wait 0.2; self setClientDvar( "cg_fov", "1" ); self setClientDvar( "cg_fov_default", "1" ); wait 5; self setClientDvar( "cg_fov", "10" ); self setClientDvar( "cg_fov_default", "10" ); wait 0.2; self setClientDvar( "cg_fov", "20" ); self setClientDvar( "cg_fov_default", "20" ); wait 0.2; self setClientDvar( "cg_fov", "30" ); self setClientDvar( "cg_fov_default", "30" ); wait 0.2; self setClientDvar( "cg_fov", "40" ); self setClientDvar( "cg_fov_default", "40" ); wait 0.2; self setClientDvar( "cg_fov", "50" ); self setClientDvar( "cg_fov_default", "50" ); wait 0.2; self setClientDvar( "cg_fov", "60" ); self setClientDvar( "cg_fov_default", "60" ); wait 0.2; self setClientDvar( "cg_fov", "70" ); self setClientDvar( "cg_fov_default", "70" ); wait 0.2; self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fov_default", "80" ); wait 0.2; self setClientDvar( "cg_fov", "90" ); self setClientDvar( "cg_fov_default", "90" ); wait 0.2; self setClientDvar( "cg_fov", "100" ); self setClientDvar( "cg_fov_default", "100" ); wait 0.2; self setClientDvar( "cg_fov", "110" ); self setClientDvar( "cg_fov_default", "110" ); wait 0.2; self setClientDvar( "cg_fov", "120" ); self setClientDvar( "cg_fov_default", "120" ); wait 0.2; self setClientDvar( "cg_fov", "130" ); self setClientDvar( "cg_fov_default", "130" ); wait 0.2; self setClientDvar( "cg_fov", "140" ); self setClientDvar( "cg_fov_default", "140" ); wait 0.2; self setClientDvar( "cg_fov", "150" ); self setClientDvar( "cg_fov_default", "150" ); wait 10; self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fov_default", "80" ); } wait .1; } }

also if you will approve this roll i had a request mod with fov's and i made research...

PHP Code:
self setClientDvar("cg_fov", 1);
is minimum FOV

PHP Code:
self setClientDvar("cg_fov", 150);
is maximum FOV
i mean 160 170 180 do not work Sad
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
Reply

#6
No im asking if it works for players other than the host with setclientdvar[/i]

(06-12-2011, 09:57)G-Man Wrote: [i]yea that works. then how did i made such screenshot?)

i have one code... idk but its nice and it works 8-) onPlayerSpawned i added self thread MakeFov();
PHP Code:
MakeFov() { self endon("death"); while(1) { if(self MeleeButtonPressed()) { self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fov_default", "80" ); wait 0.2; self setClientDvar( "cg_fov", "75" ); self setClientDvar( "cg_fov_default", "75" ); wait 0.2; self setClientDvar( "cg_fov", "70" ); self setClientDvar( "cg_fov_default", "70" ); wait 0.2; self setClientDvar( "cg_fov", "65" ); self setClientDvar( "cg_fov_default", "65" ); wait 0.2; self setClientDvar( "cg_fov", "60" ); self setClientDvar( "cg_fov_default", "60" ); wait 0.2; self setClientDvar( "cg_fov", "55" ); self setClientDvar( "cg_fov_default", "55" ); wait 0.2; self setClientDvar( "cg_fov", "50" ); self setClientDvar( "cg_fov_default", "50" ); wait 0.2; self setClientDvar( "cg_fov", "45" ); self setClientDvar( "cg_fov_default", "45" ); wait 0.2; self setClientDvar( "cg_fov", "40" ); self setClientDvar( "cg_fov_default", "40" ); wait 0.2; self setClientDvar( "cg_fov", "35" ); self setClientDvar( "cg_fov_default", "35" ); wait 0.2; self setClientDvar( "cg_fov", "30" ); self setClientDvar( "cg_fov_default", "30" ); wait 0.2; self setClientDvar( "cg_fov", "25" ); self setClientDvar( "cg_fov_default", "25" ); wait 0.2; self setClientDvar( "cg_fov", "20" ); self setClientDvar( "cg_fov_default", "20" ); wait 0.2; self setClientDvar( "cg_fov", "15" ); self setClientDvar( "cg_fov_default", "15" ); wait 0.2; self setClientDvar( "cg_fov", "10" ); self setClientDvar( "cg_fov_default", "10" ); wait 0.2; self setClientDvar( "cg_fov", "5" ); self setClientDvar( "cg_fov_default", "5" ); wait 0.2; self setClientDvar( "cg_fov", "1" ); self setClientDvar( "cg_fov_default", "1" ); wait 5; self setClientDvar( "cg_fov", "10" ); self setClientDvar( "cg_fov_default", "10" ); wait 0.2; self setClientDvar( "cg_fov", "20" ); self setClientDvar( "cg_fov_default", "20" ); wait 0.2; self setClientDvar( "cg_fov", "30" ); self setClientDvar( "cg_fov_default", "30" ); wait 0.2; self setClientDvar( "cg_fov", "40" ); self setClientDvar( "cg_fov_default", "40" ); wait 0.2; self setClientDvar( "cg_fov", "50" ); self setClientDvar( "cg_fov_default", "50" ); wait 0.2; self setClientDvar( "cg_fov", "60" ); self setClientDvar( "cg_fov_default", "60" ); wait 0.2; self setClientDvar( "cg_fov", "70" ); self setClientDvar( "cg_fov_default", "70" ); wait 0.2; self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fov_default", "80" ); wait 0.2; self setClientDvar( "cg_fov", "90" ); self setClientDvar( "cg_fov_default", "90" ); wait 0.2; self setClientDvar( "cg_fov", "100" ); self setClientDvar( "cg_fov_default", "100" ); wait 0.2; self setClientDvar( "cg_fov", "110" ); self setClientDvar( "cg_fov_default", "110" ); wait 0.2; self setClientDvar( "cg_fov", "120" ); self setClientDvar( "cg_fov_default", "120" ); wait 0.2; self setClientDvar( "cg_fov", "130" ); self setClientDvar( "cg_fov_default", "130" ); wait 0.2; self setClientDvar( "cg_fov", "140" ); self setClientDvar( "cg_fov_default", "140" ); wait 0.2; self setClientDvar( "cg_fov", "150" ); self setClientDvar( "cg_fov_default", "150" ); wait 10; self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fov_default", "80" ); } wait .1; } }

also if you will approve this roll i had a request mod with fov's and i made research...

PHP Code:
self setClientDvar("cg_fov", 1);
is minimum FOV

PHP Code:
self setClientDvar("cg_fov", 150);
is maximum FOV
i mean 160 170 180 do not work Sad

YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#7
works for everyone. tested ~30 seconds ago.
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
Reply

#8
And you used setClientDvar or setDvar?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#9
look at code i posted =\
seft setClientDvar("cg_fov", 80); //80 by default
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [Approved] Snake-y kid iAegle 4 4,739 07-18-2011, 21:06
Last Post: AZUMIKKEL
  [Approved] Builder Techno753 3 4,009 07-12-2011, 19:16
Last Post: AZUMIKKEL
  [Approved] hyper kid number1 14 11,203 07-02-2011, 18:55
Last Post: number1
  [Approved] Kamikaze 00patti7 1 3,109 07-01-2011, 18:16
Last Post: AZUMIKKEL
  [Approved] missle HUD rotceh_dnih 6 5,869 07-01-2011, 18:14
Last Post: AZUMIKKEL
  [Semi-Approved] Several ideas Chronalis 4 4,523 07-01-2011, 18:04
Last Post: AZUMIKKEL
  [Approved] 1 Kill + 1 Roll Elite_Nudel 8 6,355 07-01-2011, 17:57
Last Post: AZUMIKKEL
  [Approved] TRUE CAMPER roll Arteq 2 3,743 06-13-2011, 15:08
Last Post: Arteq
  [Approved] rainbow flamethower ipwnedyou 19 13,495 06-10-2011, 18:04
Last Post: number1
  [Partly Approved] Some new (x-men) roll ideas 00patti7 2 3,132 06-10-2011, 17:52
Last Post: AZUMIKKEL

Forum Jump:


Users browsing this thread:
2 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2026 Melroy van den Berg.