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		<title><![CDATA[It's Mods - All Forums]]></title>
		<link>http://www.itsmods.com/forum/</link>
		<description><![CDATA[It's Mods - http://www.itsmods.com/forum]]></description>
		<pubDate>Thu, 20 Jun 2013 01:39:00 +0000</pubDate>
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		<item>
			<title><![CDATA[Happy birthday, creamussweark!]]></title>
			<link>http://www.itsmods.com/forum/Thread-Happy-birthday-creamussweark.html</link>
			<pubDate>Tue, 18 Jun 2013 23:00:00 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Happy-birthday-creamussweark.html</guid>
			<description><![CDATA[It's been 36 years for @<a href="User-creamussweark.html">creamussweark</a>! The entire Staff of It's Mods congratulates him with his 36th birthday.<br />
<br />
<span style="font-style: italic;">And in the end, it's not the years in your life that count. It's the life in your years.<br />
</span><br />
<br />
~ It's Mods Staff ~<br />
<a href="http://www.itsmods.com/forum" target="_blank">http://www.itsmods.com/forum</a>]]></description>
			<content:encoded><![CDATA[It's been 36 years for @<a href="User-creamussweark.html">creamussweark</a>! The entire Staff of It's Mods congratulates him with his 36th birthday.<br />
<br />
<span style="font-style: italic;">And in the end, it's not the years in your life that count. It's the life in your years.<br />
</span><br />
<br />
~ It's Mods Staff ~<br />
<a href="http://www.itsmods.com/forum" target="_blank">http://www.itsmods.com/forum</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spawn Polygons and Pyramids]]></title>
			<link>http://www.itsmods.com/forum/Thread-Release-Spawn-Polygons-and-Pyramids.html</link>
			<pubDate>Tue, 18 Jun 2013 20:57:20 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Release-Spawn-Polygons-and-Pyramids.html</guid>
			<description><![CDATA[Hello<br />
<br />
Another release for today <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> @<a href="User-surtek.html"><span style="color: #CC00CC;"><strong>surtek</strong></span></a> gave me an idea, but I did it on a different way. The first code spawns carepackages in a regular polygon from a beginning point (that is one of its corners). The pyramid function makes a 4 sided pyramid (if you touch a bit the code you can easily make them 5 sided or whatever).<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>SpawnPoligon( point, sides, sidelenght )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;angle = ( 360 / sides );<br />
&nbsp;&nbsp;&nbsp;&nbsp;thing = spawn( "script_model", point );<br />
&nbsp;&nbsp;&nbsp;&nbsp;thing.angles = ( 0, 0, 0 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;for( i = 0; i &lt;= ( sides - 1 ); i ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for( j = 0; j &lt;= sidelenght; j ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block = spawn( "script_model", thing.origin );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block setModel("com_plasticcase_friendly");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block.angles = thing.angles;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block Solid();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;thing MoveTo( thing.origin + anglesToForward( thing.angles ) * 55, 0.07 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.08 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block = spawn( "script_model", thing.origin );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block setModel("com_plasticcase_friendly");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block.angles = thing.angles;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block Solid();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;thing.angles = ( 0, thing.angles[1] + angle, 0 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.1 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;thing delete();<br />
}<br />
<br />
MakePyramid( point, sidelenght )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;for( i = 0; i &lt;= sidelenght; i ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SpawnPoligon( point + i * ( 30,&nbsp;&nbsp;30, 27 ), 4, sidelenght - i );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}</code></div></div>
<br />
Point is the beginning corner, sides is the ammount of sides of the polygon and sidelenght the ammount of carepackages of side (it will be the number you put + 2 )<br />
<br />
Examples of use (my partner tested it on Afghan, is in front of TF141 spawn point):<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&nbsp;&nbsp;&nbsp;&nbsp;//SpawnPoligon( ( 259, -566, 190 ), 6, 5 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;MakePyramid( ( 259, -566, 150 ), 6 );</code></div></div>
<br />
Credits:<br />
- @<a href="User-surtek.html"><span style="color: #CC00CC;"><strong>surtek</strong></span></a> for idea<br />
- OMA Rhino for testing<br />
<br />
Thanks <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[Hello<br />
<br />
Another release for today <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> @<a href="User-surtek.html"><span style="color: #CC00CC;"><strong>surtek</strong></span></a> gave me an idea, but I did it on a different way. The first code spawns carepackages in a regular polygon from a beginning point (that is one of its corners). The pyramid function makes a 4 sided pyramid (if you touch a bit the code you can easily make them 5 sided or whatever).<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>SpawnPoligon( point, sides, sidelenght )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;angle = ( 360 / sides );<br />
&nbsp;&nbsp;&nbsp;&nbsp;thing = spawn( "script_model", point );<br />
&nbsp;&nbsp;&nbsp;&nbsp;thing.angles = ( 0, 0, 0 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;for( i = 0; i &lt;= ( sides - 1 ); i ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for( j = 0; j &lt;= sidelenght; j ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block = spawn( "script_model", thing.origin );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block setModel("com_plasticcase_friendly");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block.angles = thing.angles;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block Solid();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;thing MoveTo( thing.origin + anglesToForward( thing.angles ) * 55, 0.07 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.08 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block = spawn( "script_model", thing.origin );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block setModel("com_plasticcase_friendly");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block.angles = thing.angles;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block Solid();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;thing.angles = ( 0, thing.angles[1] + angle, 0 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.1 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;thing delete();<br />
}<br />
<br />
MakePyramid( point, sidelenght )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;for( i = 0; i &lt;= sidelenght; i ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SpawnPoligon( point + i * ( 30,&nbsp;&nbsp;30, 27 ), 4, sidelenght - i );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}</code></div></div>
<br />
Point is the beginning corner, sides is the ammount of sides of the polygon and sidelenght the ammount of carepackages of side (it will be the number you put + 2 )<br />
<br />
Examples of use (my partner tested it on Afghan, is in front of TF141 spawn point):<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&nbsp;&nbsp;&nbsp;&nbsp;//SpawnPoligon( ( 259, -566, 190 ), 6, 5 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;MakePyramid( ( 259, -566, 150 ), 6 );</code></div></div>
<br />
Credits:<br />
- @<a href="User-surtek.html"><span style="color: #CC00CC;"><strong>surtek</strong></span></a> for idea<br />
- OMA Rhino for testing<br />
<br />
Thanks <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[nCr and Factorial Functions]]></title>
			<link>http://www.itsmods.com/forum/Thread-Release-nCr-and-Factorial-Functions.html</link>
			<pubDate>Tue, 18 Jun 2013 14:47:43 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Release-nCr-and-Factorial-Functions.html</guid>
			<description><![CDATA[Hi<br />
<br />
More random garbage I have just found around my files, I have no idea why I made this things long time ago. I´ll probably download MW2 soon <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>nCr( n, r )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return ( Factorial( n ) / ( Factorial( r ) * Factorial( n - r ) ) );<br />
}<br />
<br />
Factorial( number )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;fact = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;for( i = 1 ; i &lt;= number ; i ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fact *= i;<br />
&nbsp;&nbsp;&nbsp;&nbsp;return fact;<br />
}</code></div></div>
<br />
<a href="http://en.wikipedia.org/wiki/Binomial_coefficient" target="_blank">http://en.wikipedia.org/wiki/Binomial_coefficient</a><br />
<br />
Thanks for reading <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[Hi<br />
<br />
More random garbage I have just found around my files, I have no idea why I made this things long time ago. I´ll probably download MW2 soon <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>nCr( n, r )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return ( Factorial( n ) / ( Factorial( r ) * Factorial( n - r ) ) );<br />
}<br />
<br />
Factorial( number )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;fact = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;for( i = 1 ; i &lt;= number ; i ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fact *= i;<br />
&nbsp;&nbsp;&nbsp;&nbsp;return fact;<br />
}</code></div></div>
<br />
<a href="http://en.wikipedia.org/wiki/Binomial_coefficient" target="_blank">http://en.wikipedia.org/wiki/Binomial_coefficient</a><br />
<br />
Thanks for reading <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Improved 3D icons]]></title>
			<link>http://www.itsmods.com/forum/Thread-Release-Improved-3D-icons.html</link>
			<pubDate>Tue, 18 Jun 2013 12:25:24 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Release-Improved-3D-icons.html</guid>
			<description><![CDATA[Hello<br />
<br />
This is another code I found out while I was exploring my zombie mod folder, it is meant to be used on boxes, it spawns a shader over it that only appears when you are close and looking at it, it fades in and out to give a better effect.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>iShader( shader )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;trigger = Spawn( "trigger_radius", self.origin, 0, 150, 72 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon = NewHudElem( );<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon SetShader( shader, 150, 150 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon.alpha = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon.color = ( 1, 1, 1 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon.x = self.origin[ 0 ];<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon.y = self.origin[ 1 ];<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon.z = self.origin[ 2 ] + 55;<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon SetWayPoint( true, true );<br />
&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.05 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;while( 1 )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;trigger waittill( "trigger", player );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if( !isplayer( player ) )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;continue;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;while( player IsTouching( trigger ) )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if( VectorDot( anglesToForward( player.angles ), VectorNormalize( trigger.origin - player.origin ) ) &gt; 0.766 )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;FadeIcon( icon, "in" );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;FadeIcon( icon, "out" );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.25 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;FadeIcon( icon, "out" );<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}<br />
<br />
FadeIcon( icon, what )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;if( what == "in" )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon FadeOverTime( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon.alpha = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;else if( what == "out" )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon FadeOverTime( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon.alpha = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if( icon.alpha == 0 )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon FadeOverTime( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon.alpha = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon FadeOverTime( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon.alpha = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}</code></div></div>
<br />
Example of use:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>block = spawn( "script_model", ( 100, 30, -1000 ) );<br />
block setModel( "com_plasticcase_beige_big" );<br />
block thread iShader( "hudicon_neutral" );</code></div></div>
<br />
Thanks for reading]]></description>
			<content:encoded><![CDATA[Hello<br />
<br />
This is another code I found out while I was exploring my zombie mod folder, it is meant to be used on boxes, it spawns a shader over it that only appears when you are close and looking at it, it fades in and out to give a better effect.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>iShader( shader )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;trigger = Spawn( "trigger_radius", self.origin, 0, 150, 72 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon = NewHudElem( );<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon SetShader( shader, 150, 150 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon.alpha = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon.color = ( 1, 1, 1 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon.x = self.origin[ 0 ];<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon.y = self.origin[ 1 ];<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon.z = self.origin[ 2 ] + 55;<br />
&nbsp;&nbsp;&nbsp;&nbsp;icon SetWayPoint( true, true );<br />
&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.05 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;while( 1 )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;trigger waittill( "trigger", player );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if( !isplayer( player ) )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;continue;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;while( player IsTouching( trigger ) )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if( VectorDot( anglesToForward( player.angles ), VectorNormalize( trigger.origin - player.origin ) ) &gt; 0.766 )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;FadeIcon( icon, "in" );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;FadeIcon( icon, "out" );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.25 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;FadeIcon( icon, "out" );<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}<br />
<br />
FadeIcon( icon, what )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;if( what == "in" )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon FadeOverTime( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon.alpha = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;else if( what == "out" )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon FadeOverTime( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon.alpha = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if( icon.alpha == 0 )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon FadeOverTime( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon.alpha = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon FadeOverTime( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;icon.alpha = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait ( 0.2 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}</code></div></div>
<br />
Example of use:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>block = spawn( "script_model", ( 100, 30, -1000 ) );<br />
block setModel( "com_plasticcase_beige_big" );<br />
block thread iShader( "hudicon_neutral" );</code></div></div>
<br />
Thanks for reading]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Names, Chat and Scoreboard]]></title>
			<link>http://www.itsmods.com/forum/Thread-Request-Names-Chat-and-Scoreboard.html</link>
			<pubDate>Tue, 18 Jun 2013 10:38:16 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Request-Names-Chat-and-Scoreboard.html</guid>
			<description><![CDATA[Hey Everyone<br />
<br />
I have an server atm and I was wondering if it was possible to change color for admins, mods etc so admins for example are red. Mods blue.<br />
<br />
I was also thinking if it is possible to change the title (as Im playing infected) to Infecteds and The Survivours in scoreboard. Also change color of mods and admins in scoreboard.<br />
<br />
I hope you Guys will help <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Mibbs <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[Hey Everyone<br />
<br />
I have an server atm and I was wondering if it was possible to change color for admins, mods etc so admins for example are red. Mods blue.<br />
<br />
I was also thinking if it is possible to change the title (as Im playing infected) to Infecteds and The Survivours in scoreboard. Also change color of mods and admins in scoreboard.<br />
<br />
I hope you Guys will help <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Mibbs <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokemon :P]]></title>
			<link>http://www.itsmods.com/forum/Thread-Request-Pokemon-P.html</link>
			<pubDate>Tue, 18 Jun 2013 10:16:54 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Request-Pokemon-P.html</guid>
			<description><![CDATA[Dear ItsModders and Everyone Else<br />
<br />
I have played alot of pokemon when I was a Little Younger but now my Brother got a Little older and we would like to try play it together. Like a Pokemon MMO if possible. Then I thought of your Guys <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> if someone wanted to help make it for us or more people as it could be fun <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
I have looked around on the internet but couldnt find anything <img src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /><br />
Mibbs]]></description>
			<content:encoded><![CDATA[Dear ItsModders and Everyone Else<br />
<br />
I have played alot of pokemon when I was a Little Younger but now my Brother got a Little older and we would like to try play it together. Like a Pokemon MMO if possible. Then I thought of your Guys <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> if someone wanted to help make it for us or more people as it could be fun <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
I have looked around on the internet but couldnt find anything <img src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /><br />
Mibbs]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lagrange Interpolation]]></title>
			<link>http://www.itsmods.com/forum/Thread-Release-Lagrange-Interpolation.html</link>
			<pubDate>Mon, 17 Jun 2013 19:59:46 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Release-Lagrange-Interpolation.html</guid>
			<description><![CDATA[Hello<br />
<br />
I released before another code and I thought about this thing, my idea is to use this to move a "scrolling bar" on those so loved menus. This code gives you the y position of the point of a interpolation polynomial that passes over some certain points you determine in a smooth way.<br />
<br />
I think this might show you better what this is:<br />
<br />
<img src="http://www.wmueller.com/precalculus/families/images/lagrangeplot.gif" border="0" alt="[Image: lagrangeplot.gif]" /><br />
<br />
<a href="http://en.wikipedia.org/wiki/Lagrange_polynomial" target="_blank">http://en.wikipedia.org/wiki/Lagrange_polynomial</a><br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Interpolate( x, y, point )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;total = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;for( i = 0; i &lt; ( x.size - 1 ); i ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;p = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for( j = 0; j &lt; x.size; j ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if( j != i )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;p = p * ( point - x[j] ) / ( x[i] - x[j] );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;p *= y[i];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;total += p;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;return total;<br />
}</code></div></div>
<br />
Here it goes the code that was used for testing (it moves a text through the polynomial that passes over the 3 points, is not very smooth in the example because the waiting time is high. With MoveOverTime() function you could improove a lot the effect):<br />
<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>thing()<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;x=[];<br />
&nbsp;&nbsp;&nbsp;&nbsp;x[0]=0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;x[1]=50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;x[2]=100;<br />
&nbsp;&nbsp;&nbsp;&nbsp;y=[];<br />
&nbsp;&nbsp;&nbsp;&nbsp;y[0]=-30;<br />
&nbsp;&nbsp;&nbsp;&nbsp;y[1]=50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;y[2]=0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;wait 5;<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage = self createFontString( "default", 1.7, self );<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage setpoint( "", "", -200, 0 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage setText( "Cash" );<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.color = ( 1, 1, 1 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.sort = 15;<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.alpha = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.foreground = true;<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.glowcolor = ( 0, 1, 0 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.glowalpha = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage setparent( level.uiParent );<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.hideWhenInMenu = false;<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.archived = false;<br />
&nbsp;&nbsp;&nbsp;&nbsp;wait 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;for( i = -10; i&lt; 110; i++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage setPoint( "", "", i, Interpolate( x, y, i ) );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait 0.5;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}</code></div></div>
</div></div>
Credits:<br />
- OMA Rhino for testing this for me. <img src="images/smilies/oma.png" style="vertical-align: middle;" border="0" alt="OMA" title="OMA" /><br />
<br />
Thanks for reading and I hope that this will get some use in some of those menus]]></description>
			<content:encoded><![CDATA[Hello<br />
<br />
I released before another code and I thought about this thing, my idea is to use this to move a "scrolling bar" on those so loved menus. This code gives you the y position of the point of a interpolation polynomial that passes over some certain points you determine in a smooth way.<br />
<br />
I think this might show you better what this is:<br />
<br />
<img src="http://www.wmueller.com/precalculus/families/images/lagrangeplot.gif" border="0" alt="[Image: lagrangeplot.gif]" /><br />
<br />
<a href="http://en.wikipedia.org/wiki/Lagrange_polynomial" target="_blank">http://en.wikipedia.org/wiki/Lagrange_polynomial</a><br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Interpolate( x, y, point )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;total = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;for( i = 0; i &lt; ( x.size - 1 ); i ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;p = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for( j = 0; j &lt; x.size; j ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if( j != i )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;p = p * ( point - x[j] ) / ( x[i] - x[j] );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;p *= y[i];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;total += p;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;return total;<br />
}</code></div></div>
<br />
Here it goes the code that was used for testing (it moves a text through the polynomial that passes over the 3 points, is not very smooth in the example because the waiting time is high. With MoveOverTime() function you could improove a lot the effect):<br />
<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>thing()<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;x=[];<br />
&nbsp;&nbsp;&nbsp;&nbsp;x[0]=0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;x[1]=50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;x[2]=100;<br />
&nbsp;&nbsp;&nbsp;&nbsp;y=[];<br />
&nbsp;&nbsp;&nbsp;&nbsp;y[0]=-30;<br />
&nbsp;&nbsp;&nbsp;&nbsp;y[1]=50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;y[2]=0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;wait 5;<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage = self createFontString( "default", 1.7, self );<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage setpoint( "", "", -200, 0 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage setText( "Cash" );<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.color = ( 1, 1, 1 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.sort = 15;<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.alpha = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.foreground = true;<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.glowcolor = ( 0, 1, 0 );<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.glowalpha = 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage setparent( level.uiParent );<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.hideWhenInMenu = false;<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage.archived = false;<br />
&nbsp;&nbsp;&nbsp;&nbsp;wait 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;for( i = -10; i&lt; 110; i++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;self.cashimage setPoint( "", "", i, Interpolate( x, y, i ) );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait 0.5;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}</code></div></div>
</div></div>
Credits:<br />
- OMA Rhino for testing this for me. <img src="images/smilies/oma.png" style="vertical-align: middle;" border="0" alt="OMA" title="OMA" /><br />
<br />
Thanks for reading and I hope that this will get some use in some of those menus]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Selling steam account for a game!]]></title>
			<link>http://www.itsmods.com/forum/Thread-Selling-steam-account-for-a-game.html</link>
			<pubDate>Mon, 17 Jun 2013 18:43:08 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Selling-steam-account-for-a-game.html</guid>
			<description><![CDATA[Dear itsMods Members,<br />
<br />
<br />
I have an steam account I dont use anymore I would love to trade it for some good games: the account im selling is found here: <a href="http://steamcommunity.com/profiles/76561198059483800/games?tab=all" target="_blank">http://steamcommunity.com/profiles/76561...es?tab=all</a><br />
<br />
<br />
Please contact me on my new account: Cosmosmoon<br />
for anny more information,<br />
<br />
<br />
Best Regards,<br />
<br />
me]]></description>
			<content:encoded><![CDATA[Dear itsMods Members,<br />
<br />
<br />
I have an steam account I dont use anymore I would love to trade it for some good games: the account im selling is found here: <a href="http://steamcommunity.com/profiles/76561198059483800/games?tab=all" target="_blank">http://steamcommunity.com/profiles/76561...es?tab=all</a><br />
<br />
<br />
Please contact me on my new account: Cosmosmoon<br />
for anny more information,<br />
<br />
<br />
Best Regards,<br />
<br />
me]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Linear Regression]]></title>
			<link>http://www.itsmods.com/forum/Thread-Release-Linear-Regression.html</link>
			<pubDate>Mon, 17 Jun 2013 15:21:06 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Release-Linear-Regression.html</guid>
			<description><![CDATA[Hi<br />
<br />
I was searching for stuff to do a new tutorial about and I suddenly found this on an unfinished mod, I cant remember the use I was going to give to it. <br />
<br />
The function creates a linear regression from 2 arrays, one of the x values of some points and another one of the y values of those points, once its created it evaluates it in one point. <br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>RegLine( x, y, point )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;x2 = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;xt = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;yt = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;xy = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;for( i = 0; i &lt; x.size; i ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;x2 += ( x[i] * x[i] );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;yt&nbsp;&nbsp;+= y[i];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;xt&nbsp;&nbsp;+= x[i];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;xy += ( x[i] * y[i] );<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;b = ( x.size * xy - xt * yt ) / ( x.size * x2 - xt * xt );<br />
&nbsp;&nbsp;&nbsp;&nbsp;a = ( yt - b * xt ) / x.size;<br />
&nbsp;&nbsp;&nbsp;&nbsp;result = b * point + a;<br />
&nbsp;&nbsp;&nbsp;&nbsp;return result;<br />
}</code></div></div>
<br />
Example of use:<br />
<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>x = [ ];<br />
x[0] = 0;<br />
x[1] = 50;<br />
x[2] = 100;<br />
y= [ ];<br />
y[0] = -30;<br />
y[1] = 50;<br />
y[2] = 0;<br />
wait 1;<br />
self iPrintLnBold( RegLine( x, y, 30 ) );</code></div></div>
</div></div>
Thanks for reading <img src="images/smilies/oma.png" style="vertical-align: middle;" border="0" alt="OMA" title="OMA" />]]></description>
			<content:encoded><![CDATA[Hi<br />
<br />
I was searching for stuff to do a new tutorial about and I suddenly found this on an unfinished mod, I cant remember the use I was going to give to it. <br />
<br />
The function creates a linear regression from 2 arrays, one of the x values of some points and another one of the y values of those points, once its created it evaluates it in one point. <br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>RegLine( x, y, point )<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;x2 = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;xt = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;yt = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;xy = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;for( i = 0; i &lt; x.size; i ++ )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;x2 += ( x[i] * x[i] );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;yt&nbsp;&nbsp;+= y[i];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;xt&nbsp;&nbsp;+= x[i];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;xy += ( x[i] * y[i] );<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;b = ( x.size * xy - xt * yt ) / ( x.size * x2 - xt * xt );<br />
&nbsp;&nbsp;&nbsp;&nbsp;a = ( yt - b * xt ) / x.size;<br />
&nbsp;&nbsp;&nbsp;&nbsp;result = b * point + a;<br />
&nbsp;&nbsp;&nbsp;&nbsp;return result;<br />
}</code></div></div>
<br />
Example of use:<br />
<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>x = [ ];<br />
x[0] = 0;<br />
x[1] = 50;<br />
x[2] = 100;<br />
y= [ ];<br />
y[0] = -30;<br />
y[1] = 50;<br />
y[2] = 0;<br />
wait 1;<br />
self iPrintLnBold( RegLine( x, y, 30 ) );</code></div></div>
</div></div>
Thanks for reading <img src="images/smilies/oma.png" style="vertical-align: middle;" border="0" alt="OMA" title="OMA" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Making a Heli's angles match my angles?]]></title>
			<link>http://www.itsmods.com/forum/Thread-Making-a-Heli-s-angles-match-my-angles.html</link>
			<pubDate>Sun, 16 Jun 2013 04:38:59 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Making-a-Heli-s-angles-match-my-angles.html</guid>
			<description><![CDATA[I'm trying to get this Flyable Helicopter script working, right now it only moves up and down. <br />
<br />
My player is "in" the heli, literally. And he's put into third person so all you see is the heli in front of you. I'm trying to get it to match my angles, so when i'm "flying" it, it always updates its rotation to the direction i'm looking.  Help?]]></description>
			<content:encoded><![CDATA[I'm trying to get this Flyable Helicopter script working, right now it only moves up and down. <br />
<br />
My player is "in" the heli, literally. And he's put into third person so all you see is the heli in front of you. I'm trying to get it to match my angles, so when i'm "flying" it, it always updates its rotation to the direction i'm looking.  Help?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My Server Doesn't Display]]></title>
			<link>http://www.itsmods.com/forum/Thread-Help-My-Server-Doesn-t-Display.html</link>
			<pubDate>Sat, 15 Jun 2013 09:16:08 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Help-My-Server-Doesn-t-Display.html</guid>
			<description><![CDATA[Hello guys,<br />
<br />
My server works perfectly fine when I run it from the MW3 folder. The problem is, installing plugins and stuff on the MW3 folder would get me banned, so I copied the whole thing into another folder where I installed the plugins. However, the copied version does not show up in the server browser (I can join it just fine) to others, and I am puzzled as the only differences are that one of them isn't in the main MW3 directory and has lots of plugins and their settings installed.<br />
<br />
Thanks in advance.]]></description>
			<content:encoded><![CDATA[Hello guys,<br />
<br />
My server works perfectly fine when I run it from the MW3 folder. The problem is, installing plugins and stuff on the MW3 folder would get me banned, so I copied the whole thing into another folder where I installed the plugins. However, the copied version does not show up in the server browser (I can join it just fine) to others, and I am puzzled as the only differences are that one of them isn't in the main MW3 directory and has lots of plugins and their settings installed.<br />
<br />
Thanks in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Simple flyable helicopter script port, could use help!]]></title>
			<link>http://www.itsmods.com/forum/Thread-Simple-flyable-helicopter-script-port-could-use-help.html</link>
			<pubDate>Sat, 15 Jun 2013 08:20:15 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Simple-flyable-helicopter-script-port-could-use-help.html</guid>
			<description><![CDATA[An old friend of mine who made the famous WaffleMod for Call of Duty 4 also happened to have a flyable heli script. It's pretty cool, I'm trying to see if I can port it over to MW2. I've had a LITTLE progress, but could use some help.<br />
<br />
Dumbed down, I think it's very simply scripted. It spawns a 'Heli' 2000 units above the players origin, links him to it (In the pilot-seat-area), and enables third person. So the user itself, just sees a chopper in front of them.<br />
<br />
The script follows where the player's looking, so when the player moves his mouse, the choppers rotational angle follows with almost no delay. The movement is pretty self-explanatory if you look at heli_fly() in the script. <br />
<br />
I managed to get it to spawn, link the player to the heli, and go into third person, but it just won't move at all. Wether it be rotational or it's actual position, it's just, still. <br />
<br />
Note the different hard-coded functions, such as the PlayerLinkTo(), spawnHelicopter, and a few others.<br />
<br />
Here's what I managed to get to work:<br />
<br />
<a href="http://pastebin.com/zwTDrMkk" target="_blank">http://pastebin.com/zwTDrMkk</a><br />
<br />
Here's the original:<br />
<br />
<a href="http://pastebin.com/y7SuuPG5" target="_blank">http://pastebin.com/y7SuuPG5</a><br />
<br />
EDIT: After toying around with it a bit more, I managed to get the heli to move up and down (Vertically) on command, by changing Vehicle_SetSpeed function, from its cod4 equivalent. It seems to position itself pointing @ 0 degrees once its moved vertically in any direction. Once it points in that direction, it stays  there and moves vertically normally upon command. (Pastebin link updated with new code aswell)]]></description>
			<content:encoded><![CDATA[An old friend of mine who made the famous WaffleMod for Call of Duty 4 also happened to have a flyable heli script. It's pretty cool, I'm trying to see if I can port it over to MW2. I've had a LITTLE progress, but could use some help.<br />
<br />
Dumbed down, I think it's very simply scripted. It spawns a 'Heli' 2000 units above the players origin, links him to it (In the pilot-seat-area), and enables third person. So the user itself, just sees a chopper in front of them.<br />
<br />
The script follows where the player's looking, so when the player moves his mouse, the choppers rotational angle follows with almost no delay. The movement is pretty self-explanatory if you look at heli_fly() in the script. <br />
<br />
I managed to get it to spawn, link the player to the heli, and go into third person, but it just won't move at all. Wether it be rotational or it's actual position, it's just, still. <br />
<br />
Note the different hard-coded functions, such as the PlayerLinkTo(), spawnHelicopter, and a few others.<br />
<br />
Here's what I managed to get to work:<br />
<br />
<a href="http://pastebin.com/zwTDrMkk" target="_blank">http://pastebin.com/zwTDrMkk</a><br />
<br />
Here's the original:<br />
<br />
<a href="http://pastebin.com/y7SuuPG5" target="_blank">http://pastebin.com/y7SuuPG5</a><br />
<br />
EDIT: After toying around with it a bit more, I managed to get the heli to move up and down (Vertically) on command, by changing Vehicle_SetSpeed function, from its cod4 equivalent. It seems to position itself pointing @ 0 degrees once its moved vertically in any direction. Once it points in that direction, it stays  there and moves vertically normally upon command. (Pastebin link updated with new code aswell)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Scavenger]]></title>
			<link>http://www.itsmods.com/forum/Thread-Scavenger.html</link>
			<pubDate>Sat, 15 Jun 2013 00:18:34 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Scavenger.html</guid>
			<description><![CDATA[Hello, would be great to have a plugin that makes scavenger replenish explosives and tacticals.]]></description>
			<content:encoded><![CDATA[Hello, would be great to have a plugin that makes scavenger replenish explosives and tacticals.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server Connection timed out when installing promod plugin]]></title>
			<link>http://www.itsmods.com/forum/Thread-Server-Connection-timed-out-when-installing-promod-plugin.html</link>
			<pubDate>Fri, 14 Jun 2013 23:38:31 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Server-Connection-timed-out-when-installing-promod-plugin.html</guid>
			<description><![CDATA[My Dedicated server connection timed out when i install promod plugin 1.7<br />
when i delete the d3d9.dll file it works again , really i don't know what is the problems , i've forwarded the ports , and i have the port 3074 forwarded already<br />
<br />
can anyone please help me with this ? :|]]></description>
			<content:encoded><![CDATA[My Dedicated server connection timed out when i install promod plugin 1.7<br />
when i delete the d3d9.dll file it works again , really i don't know what is the problems , i've forwarded the ports , and i have the port 3074 forwarded already<br />
<br />
can anyone please help me with this ? :|]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Are you vegetarian?]]></title>
			<link>http://www.itsmods.com/forum/Thread-Request-Are-you-vegetarian.html</link>
			<pubDate>Fri, 14 Jun 2013 20:08:47 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Request-Are-you-vegetarian.html</guid>
			<description><![CDATA[Hey guys, so... the question is: are you vegetarian? <img src="images/smilies/dumb.png" style="vertical-align: middle;" border="0" alt="Dumb Bitch" title="Dumb Bitch" /><br />
<br />
<br />
I am not vegetarian, i love meat so much, i love bbq, chicken etc...]]></description>
			<content:encoded><![CDATA[Hey guys, so... the question is: are you vegetarian? <img src="images/smilies/dumb.png" style="vertical-align: middle;" border="0" alt="Dumb Bitch" title="Dumb Bitch" /><br />
<br />
<br />
I am not vegetarian, i love meat so much, i love bbq, chicken etc...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How do you guys check for errors when scripting?]]></title>
			<link>http://www.itsmods.com/forum/Thread-How-do-you-guys-check-for-errors-when-scripting.html</link>
			<pubDate>Fri, 14 Jun 2013 16:48:53 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-How-do-you-guys-check-for-errors-when-scripting.html</guid>
			<description><![CDATA[How do you guys check your errors when scripting? If i'm scripting something, and I make an error, instead of just seeing "Unknown Function: (See console for details)", how do I see the details? <br />
<br />
AgentGOD's Liberation console doesn't show anything.]]></description>
			<content:encoded><![CDATA[How do you guys check your errors when scripting? If i'm scripting something, and I make an error, instead of just seeing "Unknown Function: (See console for details)", how do I see the details? <br />
<br />
AgentGOD's Liberation console doesn't show anything.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Happy birthday, reylobo14!]]></title>
			<link>http://www.itsmods.com/forum/Thread-Happy-birthday-reylobo14--9613.html</link>
			<pubDate>Thu, 13 Jun 2013 23:00:00 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Happy-birthday-reylobo14--9613.html</guid>
			<description><![CDATA[It's been 27 years for @<a href="User-reylobo14.html">reylobo14</a>! The entire Staff of It's Mods congratulates him with his 27th birthday.<br />
<br />
<span style="font-style: italic;"><br />
Birthdays are good for you. Statistics show that the people who have the most live the longest. -Reverend Larry Lorenzoni<br />
</span><br />
<br />
~ It's Mods Staff ~<br />
<a href="http://www.itsmods.com/forum" target="_blank">http://www.itsmods.com/forum</a>]]></description>
			<content:encoded><![CDATA[It's been 27 years for @<a href="User-reylobo14.html">reylobo14</a>! The entire Staff of It's Mods congratulates him with his 27th birthday.<br />
<br />
<span style="font-style: italic;"><br />
Birthdays are good for you. Statistics show that the people who have the most live the longest. -Reverend Larry Lorenzoni<br />
</span><br />
<br />
~ It's Mods Staff ~<br />
<a href="http://www.itsmods.com/forum" target="_blank">http://www.itsmods.com/forum</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Happy birthday, 00patti7!]]></title>
			<link>http://www.itsmods.com/forum/Thread-Happy-birthday-00patti7--9614.html</link>
			<pubDate>Thu, 13 Jun 2013 23:00:00 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Happy-birthday-00patti7--9614.html</guid>
			<description><![CDATA[It's been 19 years for @<a href="User-00patti7.html">00patti7</a>! The entire Staff of It's Mods congratulates him with his 19th birthday.<br />
<br />
<span style="font-style: italic;"><br />
A birthday is just the first day of another 365-day journey around the sun.  Enjoy the trip.<br />
</span><br />
<br />
~ It's Mods Staff ~<br />
<a href="http://www.itsmods.com/forum" target="_blank">http://www.itsmods.com/forum</a>]]></description>
			<content:encoded><![CDATA[It's been 19 years for @<a href="User-00patti7.html">00patti7</a>! The entire Staff of It's Mods congratulates him with his 19th birthday.<br />
<br />
<span style="font-style: italic;"><br />
A birthday is just the first day of another 365-day journey around the sun.  Enjoy the trip.<br />
</span><br />
<br />
~ It's Mods Staff ~<br />
<a href="http://www.itsmods.com/forum" target="_blank">http://www.itsmods.com/forum</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[8Q's Server Addon Extension]]></title>
			<link>http://www.itsmods.com/forum/Thread-Release-8Q-s-Server-Addon-Extension.html</link>
			<pubDate>Thu, 13 Jun 2013 18:31:21 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-Release-8Q-s-Server-Addon-Extension.html</guid>
			<description><![CDATA[Because I suck at c++ and wasn't able to update the addon I decided to create a addon extension in c#. I added everything that I found to it, it also contains the stuff that I released earlier like teamcounter or gamespeed.<br />
This plugin only works for server version 1.9.461<br />
<br />
<span style="font-weight: bold;">Functions</span><br />
<br />
class: Set<br />
<div class="codeblock"><div class="title">CSHARP Code</div>
	<div class="body" dir="ltr"><code><pre class="csharp" style="font-family:monospace;"><ol><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #0600FF;">void</span> NoClip <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum, NoClipType nocliptype<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// I added that because I found a second noclip</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #0600FF;">void</span> MapOnScreen <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum, <span style="color: #FF0000;">bool</span> activate<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// enables/disables map on screen</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #0600FF;">void</span> GameSpeed <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> GameSpeed<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// changing gamespeed</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #0600FF;">void</span> ScreenRotation <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum, <span style="color: #FF0000;">float</span> value<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// rotation the screen of the selected player</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #0600FF;">void</span> MouseX <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum, <span style="color: #FF0000;">float</span> value<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// changing the mouse location of the player</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #0600FF;">void</span> MouseY <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum, <span style="color: #FF0000;">float</span> value<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// changing the Y axis</span></div></li></ol></pre></code></div></div><br />
<br />
class: Get<br />
<div class="codeblock"><div class="title">CSHARP Code</div>
	<div class="body" dir="ltr"><code><pre class="csharp" style="font-family:monospace;"><ol><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">bool</span> MapOnScreen <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns true = enabled, false = disabled</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">int</span> TeamScore <span style="color: #000000;">&#40;</span>_Team team<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returning the score of the selected team (should work for every gametype)</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">NoClipType NoClip <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns the players nocliptype</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">int</span> GameSpeed <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns the gamespeed</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">float</span> MouseX <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns mouseX value</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">float</span> MouseY <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns MouseY value</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">List<span style="color: #008000;">&lt;</span>ServerClient<span style="color: #008000;">&gt;</span> Allies <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns list of players in team allies</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">List<span style="color: #008000;">&lt;</span>ServerClient<span style="color: #008000;">&gt;</span> Axis <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns list of players in team axis</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">ServerClient GetLastAlive <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns last alive(for infected) or null</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">int</span> Count <span style="color: #000000;">&#40;</span>_Team team<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns the amount of players in the team</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">float</span> ScreenRotation <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns screenrotation</span></div></li></ol></pre></code></div></div><br />
<br />
<span style="font-weight: bold;">How to use</span><br />
add the .dll as a reference to your plugin<br />
namespace: Extension8Q<br />
report any bugs<br />
<br />
<span style="font-weight: bold;">Examples of what you can create with it:</span><br />
<br />
Aimbot<img src="images/smilies/megusta.png" style="vertical-align: middle;" border="0" alt="Me Gusta" title="Me Gusta" /><br />
<object width="640" height="385"><br />
<param name="movie" value="http://www.youtube.com/v/A3SVew6RKvw&version=3&fs=1&start="></param>
<param name="allowFullScreen" value="true"></param>
<embed src="http://www.youtube.com/v/A3SVew6RKvw&version=3&fs=1&start=" type="application/x-shockwave-flash" allowfullscreen="true" width="640" height="385" wmode="transparent"></embed></object><br />
Bunker Builder<br />
<object width="640" height="385"><br />
<param name="movie" value="http://www.youtube.com/v/Gz9vS9pGBo0&version=3&fs=1&start="></param>
<param name="allowFullScreen" value="true"></param>
<embed src="http://www.youtube.com/v/Gz9vS9pGBo0&version=3&fs=1&start=" type="application/x-shockwave-flash" allowfullscreen="true" width="640" height="385" wmode="transparent"></embed></object><br />
<br />
<span style="font-weight: bold;">Credits</span><br />
@<a href="User-8q4s8.html">8q4s8</a> - creator<br />
@<a href="User-Nukem.html"><span style="color: #000080;"><strong>Nukem</strong></span></a> - awesome addon <img src="images/smilies/awesome.png" style="vertical-align: middle;" border="0" alt="Awesome" title="Awesome" /><br />
Thanks to everyone who helped me with testing<br />
<br />
EDIT: updated download, the old one caused some problems because of the obfuscation<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/zip.gif" border="0" alt=".zip" />&nbsp;&nbsp;<a href="attachment.php?aid=2671" target="_blank">Extension8Q.zip</a> (Size: 20.17 KB / Downloads: 33)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Because I suck at c++ and wasn't able to update the addon I decided to create a addon extension in c#. I added everything that I found to it, it also contains the stuff that I released earlier like teamcounter or gamespeed.<br />
This plugin only works for server version 1.9.461<br />
<br />
<span style="font-weight: bold;">Functions</span><br />
<br />
class: Set<br />
<div class="codeblock"><div class="title">CSHARP Code</div>
	<div class="body" dir="ltr"><code><pre class="csharp" style="font-family:monospace;"><ol><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #0600FF;">void</span> NoClip <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum, NoClipType nocliptype<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// I added that because I found a second noclip</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #0600FF;">void</span> MapOnScreen <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum, <span style="color: #FF0000;">bool</span> activate<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// enables/disables map on screen</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #0600FF;">void</span> GameSpeed <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> GameSpeed<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// changing gamespeed</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #0600FF;">void</span> ScreenRotation <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum, <span style="color: #FF0000;">float</span> value<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// rotation the screen of the selected player</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #0600FF;">void</span> MouseX <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum, <span style="color: #FF0000;">float</span> value<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// changing the mouse location of the player</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #0600FF;">void</span> MouseY <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum, <span style="color: #FF0000;">float</span> value<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// changing the Y axis</span></div></li></ol></pre></code></div></div><br />
<br />
class: Get<br />
<div class="codeblock"><div class="title">CSHARP Code</div>
	<div class="body" dir="ltr"><code><pre class="csharp" style="font-family:monospace;"><ol><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">bool</span> MapOnScreen <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns true = enabled, false = disabled</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">int</span> TeamScore <span style="color: #000000;">&#40;</span>_Team team<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returning the score of the selected team (should work for every gametype)</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">NoClipType NoClip <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns the players nocliptype</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">int</span> GameSpeed <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns the gamespeed</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">float</span> MouseX <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns mouseX value</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">float</span> MouseY <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns MouseY value</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">List<span style="color: #008000;">&lt;</span>ServerClient<span style="color: #008000;">&gt;</span> Allies <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns list of players in team allies</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">List<span style="color: #008000;">&lt;</span>ServerClient<span style="color: #008000;">&gt;</span> Axis <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns list of players in team axis</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">ServerClient GetLastAlive <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns last alive(for infected) or null</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">int</span> Count <span style="color: #000000;">&#40;</span>_Team team<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns the amount of players in the team</span></div></li><li style="font-weight: normal; vertical-align:top;"><div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;"><span style="color: #FF0000;">float</span> ScreenRotation <span style="color: #000000;">&#40;</span><span style="color: #FF0000;">int</span> ClientNum<span style="color: #000000;">&#41;</span> <span style="color: #008080; font-style: italic;">// returns screenrotation</span></div></li></ol></pre></code></div></div><br />
<br />
<span style="font-weight: bold;">How to use</span><br />
add the .dll as a reference to your plugin<br />
namespace: Extension8Q<br />
report any bugs<br />
<br />
<span style="font-weight: bold;">Examples of what you can create with it:</span><br />
<br />
Aimbot<img src="images/smilies/megusta.png" style="vertical-align: middle;" border="0" alt="Me Gusta" title="Me Gusta" /><br />
<object width="640" height="385"><br />
<param name="movie" value="http://www.youtube.com/v/A3SVew6RKvw&version=3&fs=1&start="></param>
<param name="allowFullScreen" value="true"></param>
<embed src="http://www.youtube.com/v/A3SVew6RKvw&version=3&fs=1&start=" type="application/x-shockwave-flash" allowfullscreen="true" width="640" height="385" wmode="transparent"></embed></object><br />
Bunker Builder<br />
<object width="640" height="385"><br />
<param name="movie" value="http://www.youtube.com/v/Gz9vS9pGBo0&version=3&fs=1&start="></param>
<param name="allowFullScreen" value="true"></param>
<embed src="http://www.youtube.com/v/Gz9vS9pGBo0&version=3&fs=1&start=" type="application/x-shockwave-flash" allowfullscreen="true" width="640" height="385" wmode="transparent"></embed></object><br />
<br />
<span style="font-weight: bold;">Credits</span><br />
@<a href="User-8q4s8.html">8q4s8</a> - creator<br />
@<a href="User-Nukem.html"><span style="color: #000080;"><strong>Nukem</strong></span></a> - awesome addon <img src="images/smilies/awesome.png" style="vertical-align: middle;" border="0" alt="Awesome" title="Awesome" /><br />
Thanks to everyone who helped me with testing<br />
<br />
EDIT: updated download, the old one caused some problems because of the obfuscation<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/zip.gif" border="0" alt=".zip" />&nbsp;&nbsp;<a href="attachment.php?aid=2671" target="_blank">Extension8Q.zip</a> (Size: 20.17 KB / Downloads: 33)
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			<title><![CDATA[Online PS4 games will require playstation plus]]></title>
			<link>http://www.itsmods.com/forum/Thread-News-Online-PS4-games-will-require-playstation-plus.html</link>
			<pubDate>Wed, 12 Jun 2013 18:07:32 +0000</pubDate>
			<guid isPermaLink="false">http://www.itsmods.com/forum/Thread-News-Online-PS4-games-will-require-playstation-plus.html</guid>
			<description><![CDATA[<a href="http://m.ign.com/articles/2013/06/11/e3-2013-playstation-plus-required-for-ps4-online-play" target="_blank">http://m.ign.com/articles/2013/06/11/e3-...nline-play</a><br />
<br />
Discuss <img src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" />]]></description>
			<content:encoded><![CDATA[<a href="http://m.ign.com/articles/2013/06/11/e3-2013-playstation-plus-required-for-ps4-online-play" target="_blank">http://m.ign.com/articles/2013/06/11/e3-...nline-play</a><br />
<br />
Discuss <img src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" />]]></content:encoded>
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