Hi everyone, I'm actualy trying to change the death animation when someone get "direct hit" by a projectile. But I can't found the way to set or change an animation !
Thanks in advance.
Erm can't you just find out when they die call
Code:
self StopAnimScripted()
and then just set another animation on the player?
(07-05-2013, 18:05)DidUknowiPwn Wrote: [ -> ]Erm can't you just find out when they die call Code:
self StopAnimScripted()
and then just set another animation on the player?
I don't know how to set another animation that's why
(07-05-2013, 18:05)DidUknowiPwn Wrote: [ -> ]Erm can't you just find out when they die call Code:
self StopAnimScripted()
and then just set another animation on the player?
Not possible.
But what @
Keouf wants, it is possible!
This guy can remove player model, then remove ClonePlayerRagdoll(), and spawn <player.model> model and set death animation to it. (Then remove it after some time)
Profit?
It's all written in _damage.gsc