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Full Version: MW3 All Sounds List
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NOTE: This list is far from complete and were categorized based on the GSC.

Killstreaks
- NUKE (aka MOAB) (lazy lazy IW)
nuke_incoming
nuke_wave
ui_mp_nukebomb_timer
- REMOTE MORTAR
reaper_fire
reaper_damaged
- REMOTE TANK
talon_reload_plr
talon_missile_fire_plr
talon_rocket_reload_plr
talon_destroyed
talon_damaged
talon_reload
talon_rocket_reload
talon_missile_fire
bmp_fire
- REMOTE UAV
recondrone_lockon
recondrone_tag
recondrone_destroyed
- HARRIER
harrier_fly_away
harrier_jet_crash
- PREDATOR MISSILE (i guess, not sure)
remotemissile_explode (also mentioned in 'explosions' category)

Equipment
- Scrambler
scrambler_beep
- Sentry
sentry_gun_beep
sentry_explode (also mentioned in 'explosions' category)
sentry_gun_plant
sentry_explode_smoke
- Claymore
claymore_activated
- Betty
mine_betty_click
mine_betty_spin
- IMS
ims_destroyed
ims_fire
ims_plant
ims_trigger
ims_launch

Voices
mp_war_objective_lost
mp_war_objective_taken
mp_enemy_obj_captured
mp_obj_captured
mp_war_objective_taken
mp_war_objective_lost
fasten_seatbelts
missile_incoming

Explosions'n'shit
sentry_explode
exp_suitcase_bomb_main
grenade_explode_metal
cobra_helicopter_crash
exp_airstrike_bomb
veh_mig29_sonic_boom (no idea what sonic boom is, guess it's a explosion)
veh_b2_sonic_boom
exp_stinger_armor_destroy
explo_mine
remotemissile_explode

SD
mp_bomb_plant
mp_bomb_defuse
mp_suitcase_pickup
ui_mp_suitcasebomb_timer

Health
breathing_better
breathing_hurt
player_hit_while_ads_hurt

OMA
foly_onemanarmy_bag3_plr
foly_onemanarmy_bag6_plr

Weapons
- JAVELIN
javelin_clu_lock (BEEEEEEEEEEEEEEEEEEEP BEEPBEEPBEEPBEEP)
- STINGER
missile_locking
exp_stinger_armor_destroy (also mentioned in 'explosions' category)

Death sounds
generic_death_russian_1
generic_death_russian_2
generic_death_russian_3
generic_death_russian_4
generic_death_russian_5
generic_death_russian_6
generic_death_russian_7
generic_death_russian_8
generic_death_american_1
generic_death_american_2
generic_death_american_3
generic_death_american_4
generic_death_american_5
generic_death_american_6
generic_death_american_7
generic_death_american_8

Elevator (idk, gsc said they were MP)
elev_door_open
elev_door_close
elev_run_start
elev_door_interupt
elev_run_end
elev_bell_ding

Kill confirmed
mp_killconfirm_tags_deny
mp_killconfirm_tags_pickup

AC130
veh_ac130_ext_dist_fade (???)
ac130_flare_burst
veh_ac130_sonic_boom

Random shit (please help to categorise these...)
fast_artillery_round
WEAP_SHOTGUNATTACH_FIRE_NPC
item_blast_shield_on
juggernaut_breathing_sound
mp_killstreak_radar
ammo_crate_use
scavenger_pack_pickup
mp_suitcase_pickup
bullet_impact_headshot_2
MP_hit_alert
scavenger_pack_pickup







OMA xD
OMA Nyan Cat Big Grin They gon' enable OMA in the next DLC/update. Troll
These are the sounds from cod4, a lot of them probably still work

OMA OMA OMA OMA OMA 11111111

On _destructible_types.gsc there are ALOT more. The elevator sounds worked in MW2 MP, so here they will work too, Cool

I suppose I could give you some more if I dont feel lazy, Nyan Cat

OMA OMA OMA OMA OMA
Here is the sound list I just created today, some sounds I couldn't find (eg. music and voice calls) because they used sound aliases and required me to look into CSVs to find voice/faction prefixes. The thing is I don't have access to those specific CSVs so this will do for now.

Code:
/* -------------- PlaySound -------------- */

// Menu?
mouse_click
mouse_over

// Car alarm
car_alarm
car_alarm_off

// Vending machine
vending_machine_button_press
vending_machine_soda_drop

// Dynamic World/Random
freefall_death
step_walk_plr_woodcreak_on
step_walk_plr_woodcreak_off
switch_auto_lights_on
switch_auto_lights_off
dyn_anml_dog_bark
door_generic_house_open
door_generic_house_close
mach_copier_run

// Elevator
elev_bell_ding
elev_door_close
elev_door_open
elev_run_start
elev_door_interupt
elev_run_end

// Mine
explo_mine

// Gametypes
flag_spawned
mp_killconfirm_tags_deny
mp_killconfirm_tags_pickup
mp_bomb_plant
mp_bomb_defuse
ui_mp_suitcasebomb_timer
ui_mp_timer_countdown

// Spawn
tactical_spawn

// C4
detpack_explo_default

// Equipment
trophy_detect_projectile
trophy_fire

// Sentry
sentry_explode
sentry_gun_beep
sentry_explode
sentry_explode_smoke
sentry_gun_plant

// Boucing Betty
mine_betty_click
mine_betty_spin
grenade_explode_metal

// Vest Thingies (can't remember the name)
mp_vest_deployed_ui

// Pavelow
veh_mig29_sonic_boom

// Airstrike/Harrier
veh_b2_sonic_boom
veh_mig29_sonic_boom
harrier_fly_away
harrier_jet_crash

// IMS
ims_destroyed
ims_fire
ims_plant
ims_trigger
ims_launch

// Juggernaut
juggernaut_breathing_sound

// Mortar
bmp_fire

// Remote Tank
talon_destroyed
talon_damaged
talon_reload
talon_rocket_reload
talon_missile_fire

// AC130
veh_ac130_ext_dist_fade
ac130_flare_burst
veh_ac130_sonic_boom
cobra_helicopter_crash

// Recon Drone
recondrone_destroyed
exp_stinger_armor_destroy
WEAP_SHOTGUNATTACH_FIRE_NPC
recondrone_damaged

// A10
cobra_helicopter_crash

// Cobra (Helicopter)
weap_cobra_20mm_fire_npc
cobra_helicopter_hit
cobra_helicopter_secondary_exp
cobra_helicopter_damaged
cobra_helicopter_dying_loop
cobra_helicopter_dying_layer
cobra_helicopter_crash
weap_cobra_missile_fire

// Generic Deaths (in maps\mp\_utility::playDeathSound)
generic_death_russian_1
generic_death_russian_2
generic_death_russian_3
generic_death_russian_4
generic_death_russian_5
generic_death_russian_6
generic_death_russian_7
generic_death_russian_8
generic_death_american_1
generic_death_american_2
generic_death_american_3
generic_death_american_4
generic_death_american_5
generic_death_american_6
generic_death_american_7
generic_death_american_8

// Tactical insertion
chemlight_pu
emt_road_flare_burn

// Radiation sounds
item_geigercouner_level2
item_geigercouner_level3
item_geigercouner_level4

// Pipes
mtl_steam_pipe_hit
mtl_steam_pipe_hiss_loop_end
mtl_gas_pipe_hit
mtl_gas_pipe_flame_end

// Destructibles
building_glass_shatter
building_glass_blowout
mirror_shatter
tv_shot_burst
transformer01_flareup_med
transformer01_explode
generator01_explode
oxygen_tank_explode
exp_fusebox_sparks
airconditioner_burst
ceiling_fan_sparks
wall_fan_sparks
wall_fan_break
propanetank02_flareup_med
propanetank02_flareup2_med
propanetank02_explode
copier_exp
firehydrant_burst
exp_parking_meter_sweet
exp_mailbox_sweet
exp_newspaper_box
exp_filecabinet
exp_trashcan_sweet
water_collector_splash
large_oak_tree_impact
large_oak_tree_fall
fluorescent_light_fall
fluorescent_light_bulb
lockers_fast
lockers_double
lockers_minor
animal_chicken_death
fire_vehicle_flareup_med
car_explode
veh_tire_deflate
veh_glass_break_large
veh_glass_break_small
mack_truck_flareup_med
mack_truck_explode
mack_truck_glass_break_large
mack_truck_glass_break_small
gaspump01_flareup_med
gaspump01_explode
exp_gaspump_sparks
electrical_transformer01_explode
electrical_transformer01_explode_detail
security_camera_sparks
arcade_machine_destroy
pinball_machine_destroy

/* -------------- PlayLocalSound -------------- */

// Kill Confirmed
RU_1mc_kill_confirmed
US_1mc_kill_confirmed

// Objectives
mp_war_objective_lost
mp_war_objective_taken

// Sabotage
mp_suitcase_pickup

// Damage
bullet_impact_headshot_2
MP_hit_alert
breathing_better
breathing_hurt

// Killcam
copycat_steal_class

// Equipment
scavenger_pack_pickup

// Player Logic
tactical_spawn
mp_level_up
mp_challenge_complete

// A10
US_KS_hqr_a10
US_KS_a10_inbound

// AC130
missile_incoming
fasten_seatbelts

// Airdrop
ammo_crate_use

// EMP
emp_activate

// C4
weap_c4detpack_trigger_plr

// Nuke
nuke_incoming
nuke_explosion
nuke_wave

// Mortar
repear_fire
repear_damaged
missle_incoming

// Remote Tank
talon_reload_plr
talon_missle_fire_plr
talon_rocket_reload_plr


// Recon Drone
recondrone_lockon
recondrone_tag
player_hit_while_ads_hurt
javelin_clu_lock

// OMA :)
foly_onemanarmy_bag3_plr
foly_onemanarmy_bag6_plr

// Stinger
missle_locking
stinger_locked

// Gametypes
mp_war_objective_taken
mp_war_objective_lost
mp_obj_returned
mp_obj_taken
mp_obj_captured
mp_enemy_obj_taken
mp_enemy_obj_captured
mp_suitcase_pickup
mp_killstreak_radar

// Last Stand
mp_last_stand

// Javelin
javelin_clu_aquiring_lock

/* -------------- PlaySoundToTeam -------------- */

// Spawn
tactical_spawn

// OMA
foly_onemanarmy_bag3_npc
foly_onemanarmy_bag6_npc

/* -------------- PlayLoopSound -------------- */

// Elevator
elev_musak_loop
elev_run_loop

// A10
veh_b2_dist_loop
veh_mig29_dist_loop

// AC130
veh_ac130_dist_loop
veh_ac130_ext_dist

// Carepackage Heli
littlebird_move

// Airstrike/Harrier
veh_aastrike_flyover_loop
veh_aastrike_flyover_outgoing_loop
veh_aastrike_flyover_loop

// Pavelow
veh_mig29_dist_loop
pavelow_mg_loop

// Vending Machine
vending_machine_hum

// Dynamic World
veh_mig29_dist_loop
veh_mig29_close_loop

// Pipes
mtl_steam_pipe_hiss_loop
mtl_gas_pipe_flame_loop

// Destructibles
transformer_spark_loop
generator_spark_loop
generator_running
generator_damage_loop
oxygen_tank_leak_loop
airconditioner_running_loop
wall_fan_fanning
propanetank02_gas_leak_loop
propanetank02_fire_med
propanetank02_fire_blown_med
copier_spark_loop
copier_fire_loop
firehydrant_spray_loop
animal_chicken_idle_loop
fire_vehicle_med
mack_truck_fire_med
electrical_transformer_sparks
fortune_machine_idle

// FX
emt_tree_leaf_rustle_ext
emt_cicada_loop
emt_wind_grass
emt_metal_rattle_pole_ext
emt_metal_rattle_ring_ext
emt_metal_sheet_knocking_both
emt_wood_creak_heavy_res_int
emt_wind_desert_light_ext
emt_cricket_loop
emt_wind_city_light_ext
emt_paper_flutter_rustle_ext
emt_fly_loop_ext
emt_paper_flutter_rustle_slow_ext
emt_light_fluorescent_hum_int
emt_fly_loop_int
fire_wood_small_ext
fire_metal_small_both
fire_metal_medium_ext
fire_wood_small_both
emt_mtl_chainlink_rattle_ext
emt_vendingmachine_hum_int
emt_ac_duct_rattle_ext
emt_mtl_corrugate_rattle_ext
emt_rain_light_metal_both
emt_rain_light_wood_ext
emt_rain_light_foliage_ext
emt_rain_light_metal_ext
emt_rain_light_building_int
emt_water_drip_splat_both
emt_tree_leaf_rustle
emt_rain_light_junk_ext
emt_rain_light_foliage_both
emt_water_drip_splat_both2
emt_rain_light_puddle_ext
emt_pipe_gas_ext
emt_rain_gutter_drain_small_ext
emt_rain_gutter_drain_small_both
emt_rain_gutter_drain_both
emt_rain_gutter_drain_ext
emt_wood_creak_heavy_res_ext
emt_frog_loop2
emt_powerline_hum
emt_tree_palm_rustle_ext
emt_metal_sheet_knocking_ext
emt_metal_rattle_squeak_ext
fire_wood_medium_ext
emt_industrial_hum_large_int
emt_pipe_metal_hum_int
emt_pipe_air_hiss_int
emt_elec_transformer_box_ext
emt_metal_heli_creaking_int
emt_ac_duct_rattle_int
emt_water_drip_splat_int
emt_water_drip_splat_ext
emt_elec_transformer_box_int
emt_mtl_drum_pings_ext
emt_mtl_drum_pings_int
emt_tarp_plastic_flap_ext
emt_pipe_gas_int
emt_mtl_tower_creaking
emt_rock_small_debris
emt_rock_small_debris_verby_int
emt_wind_fence_whistle_ext
emt_wind_grass_Ext
emt_mtl_debris_mvmnt_ext
emt_mtl_debris_mvmnt
emt_metal_sheet_knocking_int
emt_mtl_corrugate_rattle
emt_wind_interior_wood_int
emt_wind_wire_whip_ext
emt_mtl_sheet_rattle_wind_ext
emt_wind_flat_surface_ext
emt_wind_dome_flap_ext
emt_pumpjack_whine
emt_pumpjack_motor
emt_pumpjack_rattle
emt_pumpjack_squeak
emt_wind_tarp_flap_ext
emt_pipe_low_distant_int
emt_rock_rubble
emt_siren_airraid
emt_pipe_clanking_int
emt_wind_desert_light_int
emt_wind_flagflap_ext
emt_wind_flagpole_ext
fire_metal_small_ext
fire_wood_small_int
emt_paper_flutter_rustle_slow_int
emt_paper_flutter_rustle_both

/* -------------- PlaySoundAtPos -------------- */

// Kill Confirmed
mp_killconfirm_tags_drop

// Bomb/Suitcase
exp_suitcase_bomb_main

// Airstrike
exp_airstrike_bomb

// Artillery/Mortar
fast_artillery_round
exp_suitcase_bomb_main

Credits to DerkTrotter and Gagarin for the GSC rips.

EDIT - Accidently put some loop sounds under PlaySounds, fixed now.
@master131 Nice list. Better then mine Sad
Should I add it to the main post or something?
EDIT: If there were ever modtools, you could enable OMA by just calling the function (because it's still there as you see)
[Image: F7JrM.jpg]
Fuck yea! "freefall_death" is still there...
any tutorials about how to make custom sounds like Jariz mw3 menu music changer?
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