Code:
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\zone_source\english\assetinfo\code_post_gfx_mp.csv (18 hits)
Line 19: 18, sound,sound,match_countdown_tick,2.9,2.9
Line 19: 18, sound,sound,match_countdown_tick,2.9,2.9
Line 20: 19, sound,sound,mouse_click,31.9,31.9
Line 20: 19, sound,sound,mouse_click,31.9,31.9
Line 21: 20, sound,sound,mouse_over,5.2,5.2
Line 21: 20, sound,sound,mouse_over,5.2,5.2
Line 22: 21, sound,sound,mouse_submenu_over,2.3,2.3
Line 22: 21, sound,sound,mouse_submenu_over,2.3,2.3
Line 23: 22, sound,sound,mp_experience_tick,86.6,86.6
Line 23: 22, sound,sound,mp_experience_tick,86.6,86.6
Line 24: 23, sound,sound,mp_player_join,156.3,156.3
Line 24: 23, sound,sound,mp_player_join,156.3,156.3
Line 25: 24, sound,sound,mp_player_leave,110.4,110.4
Line 25: 24, sound,sound,mp_player_leave,110.4,110.4
Line 26: 25, sound,sound,null,21.7,21.7
Line 26: 25, sound,sound,null,21.7,21.7
Line 108: 107,sound,sound,(misc),1.7,1.7
Line 108: 107,sound,sound,(misc),1.7,1.7
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\zone_source\english\assetinfo\common_mp.csv (67 hits)
Line 1710: 1709, menu,menu,options_sound,40.7,40.7
Line 1749: 1748, sound,sound,cobra_helicopter_crash,283.2,283.2
Line 1749: 1748, sound,sound,cobra_helicopter_crash,283.2,283.2
Line 1750: 1749, sound,sound,cobra_helicopter_crash_close,1170.3,1170.3
Line 1750: 1749, sound,sound,cobra_helicopter_crash_close,1170.3,1170.3
Line 1751: 1750, sound,sound,cobra_helicopter_crash_detail,147.8,147.8
Line 1751: 1750, sound,sound,cobra_helicopter_crash_detail,147.8,147.8
Line 1752: 1751, sound,sound,cobra_helicopter_damaged,21.7,21.7
Line 1752: 1751, sound,sound,cobra_helicopter_damaged,21.7,21.7
Line 1753: 1752, sound,sound,cobra_helicopter_dying_loop,317.2,317.2
Line 1753: 1752, sound,sound,cobra_helicopter_dying_loop,317.2,317.2
Line 1754: 1753, sound,sound,cobra_helicopter_hit,257.0,257.0
Line 1754: 1753, sound,sound,cobra_helicopter_hit,257.0,257.0
Line 1755: 1754, sound,sound,cobra_helicopter_hit_2,143.0,143.0
Line 1755: 1754, sound,sound,cobra_helicopter_hit_2,143.0,143.0
Line 1756: 1755, sound,sound,cobra_helicopter_secondary_exp_boom,650.9,650.9
Line 1756: 1755, sound,sound,cobra_helicopter_secondary_exp_boom,650.9,650.9
Line 1757: 1756, sound,sound,emt_tree_leaf_rustle,3472.3,3472.3
Line 1757: 1756, sound,sound,emt_tree_leaf_rustle,3472.3,3472.3
Line 1758: 1757, sound,sound,emt_tree_palm_rustle,3564.1,3564.1
Line 1758: 1757, sound,sound,emt_tree_palm_rustle,3564.1,3564.1
Line 1759: 1758, sound,sound,exp_suitcase_bomb_main,513.5,513.5
Line 1759: 1758, sound,sound,exp_suitcase_bomb_main,513.5,513.5
Line 1760: 1759, sound,sound,exp_suitcase_bomb_secondary,892.2,892.2
Line 1760: 1759, sound,sound,exp_suitcase_bomb_secondary,892.2,892.2
Line 1761: 1760, sound,sound,fire_wood_small,1085.5,1085.5
Line 1761: 1760, sound,sound,fire_wood_small,1085.5,1085.5
Line 1762: 1761, sound,sound,MP_bomb_defuse,138.7,138.7
Line 1762: 1761, sound,sound,MP_bomb_defuse,138.7,138.7
Line 1763: 1762, sound,sound,MP_bomb_plant,147.4,147.4
Line 1763: 1762, sound,sound,MP_bomb_plant,147.4,147.4
Line 1764: 1763, sound,sound,MP_hit_alert,3.1,3.1
Line 1764: 1763, sound,sound,MP_hit_alert,3.1,3.1
Line 1765: 1764, sound,sound,re_pickup_paper,67.6,67.6
Line 1765: 1764, sound,sound,re_pickup_paper,67.6,67.6
Line 1766: 1765, sound,sound,ui_mp_suitcasebomb_timer,25.5,25.5
Line 1766: 1765, sound,sound,ui_mp_suitcasebomb_timer,25.5,25.5
Line 1767: 1766, sound,sound,ui_mp_timer_countdown,13.1,13.1
Line 1767: 1766, sound,sound,ui_mp_timer_countdown,13.1,13.1
Line 1768: 1767, sound,sound,weap_cobra_missle_fire,362.5,362.5
Line 1768: 1767, sound,sound,weap_cobra_missle_fire,362.5,362.5
Line 1769: 1768, sound,sound,weap_hind_missle_fire,344.7,344.7
Line 1769: 1768, sound,sound,weap_hind_missle_fire,344.7,344.7
Line 1770: 1769, sound,sound,weap_m197_cannon_fire,226.7,226.7
Line 1770: 1769, sound,sound,weap_m197_cannon_fire,226.7,226.7
Line 1771: 1770, sound,sound,weap_suitcase_button_press_plr,167.5,167.5
Line 1771: 1770, sound,sound,weap_suitcase_button_press_plr,167.5,167.5
Line 1772: 1771, sound,sound,weap_suitcase_defuse_plr,146.6,146.6
Line 1772: 1771, sound,sound,weap_suitcase_defuse_plr,146.6,146.6
Line 1773: 1772, sound,sound,weap_suitcase_drop_plr,150.4,150.4
Line 1773: 1772, sound,sound,weap_suitcase_drop_plr,150.4,150.4
Line 1774: 1773, sound,sound,weap_suitcase_interrupt_plr,66.5,66.5
Line 1774: 1773, sound,sound,weap_suitcase_interrupt_plr,66.5,66.5
Line 1775: 1774, sound,sound,weap_suitcase_raise_plr,215.5,215.5
Line 1775: 1774, sound,sound,weap_suitcase_raise_plr,215.5,215.5
Line 1776: 1775, sound,sound,airplane_overhead_compartment_open,105.2,105.2
Line 1776: 1775, sound,sound,airplane_overhead_compartment_open,105.2,105.2
Line 1777: 1776, sound,sound,breathing_heartbeat_slowmo,29.5,29.5
Line 1777: 1776, sound,sound,breathing_heartbeat_slowmo,29.5,29.5
Line 1778: 1777, sound,sound,countdown_beep,16.3,16.3
Line 1778: 1777, sound,sound,countdown_beep,16.3,16.3
Line 1779: 1778, sound,sound,enter_prestige,487.2,487.2
Line 1779: 1778, sound,sound,enter_prestige,487.2,487.2
Line 1780: 1779, sound,sound,vo_missionline_kill,21.7,21.7
Line 1780: 1779, sound,sound,vo_missionline_kill,21.7,21.7
Line 1791: 1790,sound,sound,(misc),140.6,140.6
Line 1791: 1790,sound,sound,(misc),140.6,140.6
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\zone_source\english\assetinfo\common_mp_total.csv (86 hits)
Line 19: 18,code_post_gfx_mp, sound,sound,match_countdown_tick,2.9,2.9
Line 19: 18,code_post_gfx_mp, sound,sound,match_countdown_tick,2.9,2.9
Line 20: 19,code_post_gfx_mp, sound,sound,mouse_click,31.9,31.9
Line 20: 19,code_post_gfx_mp, sound,sound,mouse_click,31.9,31.9
Line 21: 20,code_post_gfx_mp, sound,sound,mouse_over,5.2,5.2
Line 21: 20,code_post_gfx_mp, sound,sound,mouse_over,5.2,5.2
Line 22: 21,code_post_gfx_mp, sound,sound,mouse_submenu_over,2.3,2.3
Line 22: 21,code_post_gfx_mp, sound,sound,mouse_submenu_over,2.3,2.3
Line 23: 22,code_post_gfx_mp, sound,sound,mp_experience_tick,86.6,86.6
Line 23: 22,code_post_gfx_mp, sound,sound,mp_experience_tick,86.6,86.6
Line 24: 23,code_post_gfx_mp, sound,sound,mp_player_join,156.3,156.3
Line 24: 23,code_post_gfx_mp, sound,sound,mp_player_join,156.3,156.3
Line 25: 24,code_post_gfx_mp, sound,sound,mp_player_leave,110.4,110.4
Line 25: 24,code_post_gfx_mp, sound,sound,mp_player_leave,110.4,110.4
Line 26: 25,code_post_gfx_mp, sound,sound,null,21.7,21.7
Line 26: 25,code_post_gfx_mp, sound,sound,null,21.7,21.7
Line 108: 107,code_post_gfx_mp,sound,sound,(misc),1.7,1.7
Line 108: 107,code_post_gfx_mp,sound,sound,(misc),1.7,1.7
Line 134: 133,ui_mp, menu,menu,options_sound,40.7,40.7
Line 2074: 2073,common_mp, menu,menu,options_sound,40.7,40.7
Line 2113: 2112,common_mp, sound,sound,cobra_helicopter_crash,283.2,283.2
Line 2113: 2112,common_mp, sound,sound,cobra_helicopter_crash,283.2,283.2
Line 2114: 2113,common_mp, sound,sound,cobra_helicopter_crash_close,1170.3,1170.3
Line 2114: 2113,common_mp, sound,sound,cobra_helicopter_crash_close,1170.3,1170.3
Line 2115: 2114,common_mp, sound,sound,cobra_helicopter_crash_detail,147.8,147.8
Line 2115: 2114,common_mp, sound,sound,cobra_helicopter_crash_detail,147.8,147.8
Line 2116: 2115,common_mp, sound,sound,cobra_helicopter_damaged,21.7,21.7
Line 2116: 2115,common_mp, sound,sound,cobra_helicopter_damaged,21.7,21.7
Line 2117: 2116,common_mp, sound,sound,cobra_helicopter_dying_loop,317.2,317.2
Line 2117: 2116,common_mp, sound,sound,cobra_helicopter_dying_loop,317.2,317.2
Line 2118: 2117,common_mp, sound,sound,cobra_helicopter_hit,257.0,257.0
Line 2118: 2117,common_mp, sound,sound,cobra_helicopter_hit,257.0,257.0
Line 2119: 2118,common_mp, sound,sound,cobra_helicopter_hit_2,143.0,143.0
Line 2119: 2118,common_mp, sound,sound,cobra_helicopter_hit_2,143.0,143.0
Line 2120: 2119,common_mp, sound,sound,cobra_helicopter_secondary_exp_boom,650.9,650.9
Line 2120: 2119,common_mp, sound,sound,cobra_helicopter_secondary_exp_boom,650.9,650.9
Line 2121: 2120,common_mp, sound,sound,emt_tree_leaf_rustle,3472.3,3472.3
Line 2121: 2120,common_mp, sound,sound,emt_tree_leaf_rustle,3472.3,3472.3
Line 2122: 2121,common_mp, sound,sound,emt_tree_palm_rustle,3564.1,3564.1
Line 2122: 2121,common_mp, sound,sound,emt_tree_palm_rustle,3564.1,3564.1
Line 2123: 2122,common_mp, sound,sound,exp_suitcase_bomb_main,513.5,513.5
Line 2123: 2122,common_mp, sound,sound,exp_suitcase_bomb_main,513.5,513.5
Line 2124: 2123,common_mp, sound,sound,exp_suitcase_bomb_secondary,892.2,892.2
Line 2124: 2123,common_mp, sound,sound,exp_suitcase_bomb_secondary,892.2,892.2
Line 2125: 2124,common_mp, sound,sound,fire_wood_small,1085.5,1085.5
Line 2125: 2124,common_mp, sound,sound,fire_wood_small,1085.5,1085.5
Line 2126: 2125,common_mp, sound,sound,MP_bomb_defuse,138.7,138.7
Line 2126: 2125,common_mp, sound,sound,MP_bomb_defuse,138.7,138.7
Line 2127: 2126,common_mp, sound,sound,MP_bomb_plant,147.4,147.4
Line 2127: 2126,common_mp, sound,sound,MP_bomb_plant,147.4,147.4
Line 2128: 2127,common_mp, sound,sound,MP_hit_alert,3.1,3.1
Line 2128: 2127,common_mp, sound,sound,MP_hit_alert,3.1,3.1
Line 2129: 2128,common_mp, sound,sound,re_pickup_paper,67.6,67.6
Line 2129: 2128,common_mp, sound,sound,re_pickup_paper,67.6,67.6
Line 2130: 2129,common_mp, sound,sound,ui_mp_suitcasebomb_timer,25.5,25.5
Line 2130: 2129,common_mp, sound,sound,ui_mp_suitcasebomb_timer,25.5,25.5
Line 2131: 2130,common_mp, sound,sound,ui_mp_timer_countdown,13.1,13.1
Line 2131: 2130,common_mp, sound,sound,ui_mp_timer_countdown,13.1,13.1
Line 2132: 2131,common_mp, sound,sound,weap_cobra_missle_fire,362.5,362.5
Line 2132: 2131,common_mp, sound,sound,weap_cobra_missle_fire,362.5,362.5
Line 2133: 2132,common_mp, sound,sound,weap_hind_missle_fire,344.7,344.7
Line 2133: 2132,common_mp, sound,sound,weap_hind_missle_fire,344.7,344.7
Line 2134: 2133,common_mp, sound,sound,weap_m197_cannon_fire,226.7,226.7
Line 2134: 2133,common_mp, sound,sound,weap_m197_cannon_fire,226.7,226.7
Line 2135: 2134,common_mp, sound,sound,weap_suitcase_button_press_plr,167.5,167.5
Line 2135: 2134,common_mp, sound,sound,weap_suitcase_button_press_plr,167.5,167.5
Line 2136: 2135,common_mp, sound,sound,weap_suitcase_defuse_plr,146.6,146.6
Line 2136: 2135,common_mp, sound,sound,weap_suitcase_defuse_plr,146.6,146.6
Line 2137: 2136,common_mp, sound,sound,weap_suitcase_drop_plr,150.4,150.4
Line 2137: 2136,common_mp, sound,sound,weap_suitcase_drop_plr,150.4,150.4
Line 2138: 2137,common_mp, sound,sound,weap_suitcase_interrupt_plr,66.5,66.5
Line 2138: 2137,common_mp, sound,sound,weap_suitcase_interrupt_plr,66.5,66.5
Line 2139: 2138,common_mp, sound,sound,weap_suitcase_raise_plr,215.5,215.5
Line 2139: 2138,common_mp, sound,sound,weap_suitcase_raise_plr,215.5,215.5
Line 2140: 2139,common_mp, sound,sound,airplane_overhead_compartment_open,105.2,105.2
Line 2140: 2139,common_mp, sound,sound,airplane_overhead_compartment_open,105.2,105.2
Line 2141: 2140,common_mp, sound,sound,breathing_heartbeat_slowmo,29.5,29.5
Line 2141: 2140,common_mp, sound,sound,breathing_heartbeat_slowmo,29.5,29.5
Line 2142: 2141,common_mp, sound,sound,countdown_beep,16.3,16.3
Line 2142: 2141,common_mp, sound,sound,countdown_beep,16.3,16.3
Line 2143: 2142,common_mp, sound,sound,enter_prestige,487.2,487.2
Line 2143: 2142,common_mp, sound,sound,enter_prestige,487.2,487.2
Line 2144: 2143,common_mp, sound,sound,vo_missionline_kill,21.7,21.7
Line 2144: 2143,common_mp, sound,sound,vo_missionline_kill,21.7,21.7
Line 2155: 2154,common_mp,sound,sound,(misc),140.6,140.6
Line 2155: 2154,common_mp,sound,sound,(misc),140.6,140.6
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\zone_source\english\assetinfo\ui_mp.csv (1 hits)
Line 25: 24, menu,menu,options_sound,40.7,40.7
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\zone_source\english\assetlist\localized_code_post_gfx_mp.csv (9 hits)
Line 11: loaded_sound,misc/coup_assassination_fire_00d.wav
Line 12: loaded_sound,misc/mouse_ylover.wav
Line 13: loaded_sound,mp/mp_experiencefill_onesecond.wav
Line 14: loaded_sound,mp/mp_player_join_gate.wav
Line 15: loaded_sound,mp/mp_player_leave_elec.wav
Line 16: loaded_sound,null.wav
Line 17: loaded_sound,user_interface/ui_over_v1.wav
Line 18: loaded_sound,user_interface/ui_select_v1.wav
Line 19: loaded_sound,user_interface/ui_sub_over_v1.wav
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\zone_source\english\assetlist\localized_common_mp.csv (702 hits)
Line 623: loaded_sound,ac130/ac130_40mm_fire_c2.wav
Line 624: loaded_sound,amb_emitters/emt_tree_leaf_rustle01.wav
Line 625: loaded_sound,amb_emitters/emt_tree_leaf_rustle02.wav
Line 626: loaded_sound,amb_emitters/emt_tree_palm_rustle01.wav
Line 627: loaded_sound,amb_emitters/emt_tree_palm_rustle02.wav
Line 628: loaded_sound,bodyfalls/bodyfall_dirt01.wav
Line 629: loaded_sound,bodyfalls/bodyfall_dirt02.wav
Line 630: loaded_sound,bodyfalls/bodyfall_dirt03.wav
Line 631: loaded_sound,bodyfalls/bodyfall_dirt04.wav
Line 632: loaded_sound,bodyfalls/bodyfall_dirt05.wav
Line 633: loaded_sound,bodyfalls/bodyfall_metal01.wav
Line 634: loaded_sound,bodyfalls/bodyfall_metal02.wav
Line 635: loaded_sound,bodyfalls/bodyfall_metal03.wav
Line 636: loaded_sound,bodyfalls/bodyfall_stone01.wav
Line 637: loaded_sound,bodyfalls/bodyfall_stone02.wav
Line 638: loaded_sound,bodyfalls/bodyfall_stone03.wav
Line 639: loaded_sound,bodyfalls/bodyfall_stone04.wav
Line 640: loaded_sound,bodyfalls/bodyfall_stone05.wav
Line 641: loaded_sound,bodyfalls/bodyfall_water01.wav
Line 642: loaded_sound,bodyfalls/bodyfall_water02.wav
Line 643: loaded_sound,bodyfalls/bodyfall_water03.wav
Line 644: loaded_sound,bodyfalls/bodyfall_wood01.wav
Line 645: loaded_sound,bodyfalls/bodyfall_wood02.wav
Line 646: loaded_sound,bodyfalls/bodyfall_wood03.wav
Line 647: loaded_sound,bodyfalls/bodyfall_wood04.wav
Line 648: loaded_sound,bodyfalls/dive_over_wall01.wav
Line 649: loaded_sound,bodyfalls/dive_over_wall02.wav
Line 650: loaded_sound,bodyfalls/mrk_bodyfall_dirtsand01.wav
Line 651: loaded_sound,bodyfalls/mrk_bodyfall_dirtsand02.wav
Line 652: loaded_sound,cobra/weap_lau61c_fire.wav
Line 653: loaded_sound,cobra/weap_m197_cannon_fire.wav
Line 654: loaded_sound,doors/door_bounce.wav
Line 655: loaded_sound,doors/door_wd_kick.wav
Line 656: loaded_sound,explosions/exp_metal_armor_detail01.wav
Line 657: loaded_sound,explosions/exp_metal_armor_detail02.wav
Line 658: loaded_sound,explosions/exp_metal_armor_veh02.wav
Line 659: loaded_sound,explosions/exp_metal_armor_veh03.wav
Line 660: loaded_sound,explosions/exp_metal_armor_veh08.wav
Line 661: loaded_sound,explosions/exp_suitcase_bomb_close1.wav
Line 662: loaded_sound,explosions/exp_suitcase_bomb_sweet1.wav
Line 663: loaded_sound,explosions/expl_heli_crash_big1.wav
Line 664: loaded_sound,explosions/expl_heli_hit1.wav
Line 665: loaded_sound,explosions/explo_detpack_main1.wav
Line 666: loaded_sound,explosions/explo_detpack_main2.wav
Line 667: loaded_sound,explosions/explo_detpack_main3.wav
Line 668: loaded_sound,explosions/explo_rock01.wav
Line 669: loaded_sound,explosions/explo_rock02.wav
Line 670: loaded_sound,explosions/glass_break_automobile_med01.wav
Line 671: loaded_sound,explosions/glass_break_automobile_med02.wav
Line 672: loaded_sound,explosions/glass_break_automobile_med03.wav
Line 673: loaded_sound,explosions/glass_break_automobile_sml01.wav
Line 674: loaded_sound,explosions/glass_break_automobile_sml02.wav
Line 675: loaded_sound,explosions/glass_break_automobile_sml03.wav
Line 676: loaded_sound,explosions/glass_break_automobile_sml04.wav
Line 677: loaded_sound,explosions/grenade_explo01.wav
Line 678: loaded_sound,explosions/grenade_explo02.wav
Line 679: loaded_sound,explosions/grenade_explo03.wav
Line 680: loaded_sound,explosions/helicopter_spindown_mp1.wav
Line 681: loaded_sound,explosions/metaldoor_explosion_1.wav
Line 682: loaded_sound,explosions/veh_tire_expl_blowout1.wav
Line 683: loaded_sound,explosions/veh_tire_expl_blowout2.wav
Line 684: loaded_sound,explosions/veh_tire_expl_blowout3.wav
Line 685: loaded_sound,explosions/wood_crate_brk_debris1.wav
Line 686: loaded_sound,explosions/wood_crate_brk_debris2.wav
Line 687: loaded_sound,explosions/wood_crate_brk_debris3.wav
Line 688: loaded_sound,explosions/wood_crate_brk_debris4.wav
Line 689: loaded_sound,explosions/wood_crate_brk_med1.wav
Line 690: loaded_sound,explosions/wood_crate_brk_med2.wav
Line 691: loaded_sound,explosions/wood_crate_brk_med3.wav
Line 692: loaded_sound,explosions/wood_crate_brk_med4.wav
Line 693: loaded_sound,fire/fire_metal_med1v2res.wav
Line 694: loaded_sound,fire/fire_sm_loop01.wav
Line 695: loaded_sound,fire/fire_woodtrash_small1v2res.wav
Line 696: loaded_sound,fire/fire_woodtrash_small2v2res.wav
Line 697: loaded_sound,foley/foly_gear_land1.wav
Line 698: loaded_sound,foley/foly_gear_land2.wav
Line 699: loaded_sound,foley/foly_gear_land3.wav
Line 700: loaded_sound,foley/foly_gear_land4.wav
Line 701: loaded_sound,foley/foly_gear_land5.wav
Line 702: loaded_sound,foley/foly_gear_land6.wav
Line 703: loaded_sound,foley/foly_gear_rattle1.wav
Line 704: loaded_sound,foley/foly_gear_rattle2.wav
Line 705: loaded_sound,foley/foly_gear_rattle3.wav
Line 706: loaded_sound,foley/foly_gear_rattle4.wav
Line 707: loaded_sound,foley/foly_gear_rattle5.wav
Line 708: loaded_sound,foley/foly_gear_rattle6.wav
Line 709: loaded_sound,foley/foly_gear_rattle_sprint1.wav
Line 710: loaded_sound,foley/foly_gear_rattle_sprint2.wav
Line 711: loaded_sound,foley/foly_gear_rattle_sprint3.wav
Line 712: loaded_sound,foley/foly_gear_rattle_sprint4.wav
Line 713: loaded_sound,foley/foly_gear_rattle_sprint5.wav
Line 714: loaded_sound,foley/foly_gear_rattle_sprint6.wav
Line 715: loaded_sound,foley/foly_gear_rattle_walk1.wav
Line 716: loaded_sound,foley/foly_gear_rattle_walk2.wav
Line 717: loaded_sound,foley/foly_gear_rattle_walk3.wav
Line 718: loaded_sound,foley/foly_gear_rattle_walk4.wav
Line 719: loaded_sound,foley/foly_gear_rattle_walk5.wav
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Line 724: loaded_sound,foley/wpfoly_ak47_reload_lift_v4.wav
Line 725: loaded_sound,foley/wpfoly_ak47gp25_grnd_chamber_v1.wav
Line 726: loaded_sound,foley/wpfoly_ak47gp25_grnd_lift_v1.wav
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Line 728: loaded_sound,foley/wpfoly_ak74u_reload_clipin_v4.wav
Line 729: loaded_sound,foley/wpfoly_ak74u_reload_clipout_v5.wav
Line 730: loaded_sound,foley/wpfoly_ak74u_reload_lift_v4.wav
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Line 733: loaded_sound,foley/wpfoly_at4_raise_v1.wav
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Line 752: loaded_sound,foley/wpfoly_colt1911_reload_lift_v1.wav
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Line 754: loaded_sound,foley/wpfoly_de50_reload_clipin_v1.wav
Line 755: loaded_sound,foley/wpfoly_de50_reload_clipout_v1.wav
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Line 757: loaded_sound,foley/wpfoly_dragunov_reload_clipin_v1.wav
Line 758: loaded_sound,foley/wpfoly_dragunov_reload_clipout_v2.wav
Line 759: loaded_sound,foley/wpfoly_dragunov_reload_lift_v1.wav
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Line 761: loaded_sound,foley/wpfoly_g36_reload_clipin_v1.wav
Line 762: loaded_sound,foley/wpfoly_g36_reload_clipout_v1.wav
Line 763: loaded_sound,foley/wpfoly_g36_reload_lift_v1.wav
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Line 766: loaded_sound,foley/wpfoly_g3_reload_clipout_v2.wav
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Line 773: loaded_sound,foley/wpfoly_m14_reload_clipin_tac_v1.wav
Line 774: loaded_sound,foley/wpfoly_m14_reload_clipin_v1.wav
Line 775: loaded_sound,foley/wpfoly_m14_reload_clipout_v1.wav
Line 776: loaded_sound,foley/wpfoly_m14_reload_lift_v1.wav
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Line 778: loaded_sound,foley/wpfoly_m203_chamber_open_v12.wav
Line 779: loaded_sound,foley/wpfoly_m203_load_v12.wav
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Line 783: loaded_sound,foley/wpfoly_m249_reload_close_v2.wav
Line 784: loaded_sound,foley/wpfoly_m249_reload_open_v1.wav
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Line 787: loaded_sound,foley/wpfoly_m40a3_loop_v2.wav
Line 788: loaded_sound,foley/wpfoly_m40a3_rechamber_v1.wav
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Line 792: loaded_sound,foley/wpfoly_m44_reload_clipout_v1.wav
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Line 795: loaded_sound,foley/wpfoly_m4_reload_clipin.wav
Line 796: loaded_sound,foley/wpfoly_m4_reload_clipout.wav
Line 797: loaded_sound,foley/wpfoly_m4_reload_lift.wav
Line 798: loaded_sound,foley/wpfoly_m4ben_reload_end_v1.wav
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Line 804: loaded_sound,foley/wpfoly_m60_reload_close_v1.wav
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Line 808: loaded_sound,foley/wpfoly_m60_reload_open_v1.wav
Line 809: loaded_sound,foley/wpfoly_m60_reload_raise_v1.wav
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Line 815: loaded_sound,foley/wpfoly_miniuzi_reload_clipin_v1.wav
Line 816: loaded_sound,foley/wpfoly_miniuzi_reload_clipout_v2.wav
Line 817: loaded_sound,foley/wpfoly_miniuzi_reload_lift_v1.wav
Line 818: loaded_sound,foley/wpfoly_mp5_reload_chamber_v3.wav
Line 819: loaded_sound,foley/wpfoly_mp5_reload_clipin_v4.wav
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Line 822: loaded_sound,foley/wpfoly_p90_reload_chamber_v1.wav
Line 823: loaded_sound,foley/wpfoly_p90_reload_clipin_v1.wav
Line 824: loaded_sound,foley/wpfoly_p90_reload_clipout_v1.wav
Line 825: loaded_sound,foley/wpfoly_p90_reload_hit_v1.wav
Line 826: loaded_sound,foley/wpfoly_p90_reload_lift_v1.wav
Line 827: loaded_sound,foley/wpfoly_rpd_reload_chamber_v1.wav
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Line 833: loaded_sound,foley/wpfoly_rpd_reload_open_v1.wav
Line 834: loaded_sound,foley/wpfoly_rpg_reload_insert_v2.wav
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Line 958: loaded_sound,misc/mrk_sprintbreathing5.wav
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Line 960: loaded_sound,misc/pu_grenade.wav
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Line 962: loaded_sound,misc/pu_paper02.wav
Line 963: loaded_sound,misc/pu_weapon01.wav
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Line 965: loaded_sound,misc/pu_weapon04.wav
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Line 973: loaded_sound,physics/obj_weapon_clip_03.wav
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Line 977: loaded_sound,physics/phy_television_fall2.wav
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Line 1007: loaded_sound,vehicles/mrk_turret_turn04_22k.wav
Line 1008: loaded_sound,vehicles/tank_reload.wav
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