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Full Version: No Hope: AI Zombies [Bots]
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[Release]No Hope: AI Zombies by Nukem aka b0mber21

What it is
Still zombie game type though no players are the zombies....the computer is.

*Possibilities for next update
-UAV Strike targets all bots on the map for 1 minute? or less?
-Fix stance bug and the zombies not coming

:: Features ::
Zombie wave system
Easy zombie configuration
Entire time making & hosting the mod had no crashes
Custom UAV-Strike killstreak [15 ks]
AC130 killstreak [50 ks]
Many things can be built off of this, not just zombies
even more i cant think of right now

:: Notes ::
Most zombie spawn 'slow-mo' lag fixed (for those who have played)
A *few* bugs as listed in AImod\_Mod.gsc

:: Pictures :: sort of bad quality
Ammo Drop
http://i51.tinypic.com/2djuvsh.jpg
Multi-Kill
http://i53.tinypic.com/2qdcqkl.jpg

*Updates will also come

Overall Credits:
Nukem aka b0mber21
RowanFTBL [Night Mod]
GoldenKnife [A few ideas]
Tribulex [Told me major lag fix]
thanks d0h! hey dude, u know what mods that have been updated with newest RSE(bots) ?
(04-20-2011, 10:01)williamadinata Wrote: [ -> ]thanks d0h! hey dude, u know what mods that have been updated with newest RSE(bots) ?

None that I've seen other than mine, which is a gungame mod I edited. The reason being why it's rare seeing RSE10 merges already is before it's a pain in the ass to merge compared to earlier versions.
I was actually thinking of doing a merge of RSE10 with No Hope Zombies, but haven't really got the time anymore.
uhmm nice
itse littel dificult to host without knolege about myself and the commands too its a great problem indeed Sad Sad Sad if anyone tell me how to load\host (both or one of this) i rep +1 for tha help Smile (when i try to load its says me about IWD files is not pure *client* } i dont remember exacly what it says Sad Sad Sad Sad thank youuuuu Smile
(05-19-2011, 19:08)pavlos.pap Wrote: [ -> ]itse littel dificult to host without knolege about myself and the commands too its a great problem indeed Sad Sad Sad if anyone tell me how to load\host (both or one of this) i rep +1 for tha help Smile (when i try to load its says me about IWD files is not pure *client* } i dont remember exacly what it says Sad Sad Sad Sad thank youuuuu Smile



<<impure client detected. invaid .IWD files referenced>>
THAT IT SAYS TO MEEE PLEASE HEEELP Sad
You can create this mod from cod black ops??
you can just play normal zombie mods with bots, but they can't understand that even if you walk all the time, you won't cross CP map Wink
Hello, this is very godd zombie mod but i have 1 problem, ammo drops can't working plz help
(10-26-2010, 14:37)d0h! Wrote: [ -> ][Release]No Hope: AI Zombies by Nukem aka b0mber21

What it is
Still zombie game type though no players are the zombies....the computer is.

*Possibilities for next update
-UAV Strike targets all bots on the map for 1 minute? or less?
-Fix stance bug and the zombies not coming

:: Features ::
Zombie wave system
Easy zombie configuration
Entire time making & hosting the mod had no crashes
Custom UAV-Strike killstreak [15 ks]
AC130 killstreak [50 ks]
Many things can be built off of this, not just zombies
even more i cant think of right now

:: Notes ::
Most zombie spawn 'slow-mo' lag fixed (for those who have played)
A *few* bugs as listed in AImod\_Mod.gsc

:: Pictures :: sort of bad quality
Ammo Drop
http://i51.tinypic.com/2djuvsh.jpg
Multi-Kill
http://i53.tinypic.com/2qdcqkl.jpg

*Updates will also come

Overall Credits:
Nukem aka b0mber21
RowanFTBL [Night Mod]
GoldenKnife [A few ideas]
Tribulex [Told me major lag fix]


how to start the mod?

at aiw or mw2?
aiw: just create an IWD file, create folder, drop to mods/yourfolder folder, then go to private match and type in console: fs_game mods\yourmodnamefolder

mw2: use mod loader or liberation ( vac detectable )
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