03-31-2014, 23:46
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04-01-2014, 07:41
Nope.
04-01-2014, 12:31
Not really.
I'll be nearly impossible to code new sounds into the game, and we aren't talking about "Oh, I'll just put a .wav sound file in my directory and lay a path in the game code to play it."
Isn't that simple.
Sorry
I'll be nearly impossible to code new sounds into the game, and we aren't talking about "Oh, I'll just put a .wav sound file in my directory and lay a path in the game code to play it."
Isn't that simple.
Sorry
04-01-2014, 13:59
Not possible.
04-01-2014, 17:35
Client side only
http://www.itsmods.com/forum/Thread-Rele...Board.html
http://www.itsmods.com/forum/Thread-Rele...Board.html
04-01-2014, 18:51
Ahh okaaay....thx for answers.
But a friend told me, that he was on a dedicated server witch has HUD Messeges when a player take a Headshot...
Is that possible?
But a friend told me, that he was on a dedicated server witch has HUD Messeges when a player take a Headshot...
Is that possible?
04-01-2014, 18:59
(04-01-2014, 18:51)LiL-Joker-69 Wrote: [ -> ]Ahh okaaay....thx for answers.
But a friend told me, that he was on a dedicated server witch has HUD Messeges when a player take a Headshot...
Is that possible?
Yea
04-01-2014, 20:40
And how?
04-01-2014, 22:49
Code:
public override int OnPlayerDamaged(ServerClient Attacker, ServerClient Victim, string Weapon, int Damage, string DamageMod, HitLocations HitLocation)
{
// Make sure its not friendly fire or same client
// Check if the damage is greater than or equal to the victim's health
if(Attacker.Team != Victim.Team && Damage >= Victim.Other.Health)
{
// Check if the Hit location is the Head
if(HitLocation.Equals(HitLocations.Head) || HitLocation == HitLocations.Head)
{
// Print a HUD message to all players
iPrintLnBold("Your message here!", null);
}
}
return Damage;
}
04-02-2014, 12:55
List thru HitLocations for more body "parts".
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