ItsMods

Full Version: MW3 with Old CS 1.6 Sounds
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Hey Guys.

i want to have Sounds like "HEADSHOT" or "M-M-M-M-MONSTERKILL" on my MW3 Servers.

Is this possible?

Thank you!
Nope.
Not really.
I'll be nearly impossible to code new sounds into the game, and we aren't talking about "Oh, I'll just put a .wav sound file in my directory and lay a path in the game code to play it."
Isn't that simple.
Sorry
Not possible.
Ahh okaaay....thx for answers.

But a friend told me, that he was on a dedicated server witch has HUD Messeges when a player take a Headshot...

Is that possible?
(04-01-2014, 18:51)LiL-Joker-69 Wrote: [ -> ]Ahh okaaay....thx for answers.

But a friend told me, that he was on a dedicated server witch has HUD Messeges when a player take a Headshot...

Is that possible?

Yea
And how?
Code:
public override int OnPlayerDamaged(ServerClient Attacker, ServerClient Victim, string Weapon, int Damage, string DamageMod, HitLocations HitLocation)
        {
            // Make sure its not friendly fire or same client
            // Check if the damage is greater than or equal to the victim's health
            if(Attacker.Team != Victim.Team && Damage >= Victim.Other.Health)
            {
                // Check if the Hit location is the Head
                if(HitLocation.Equals(HitLocations.Head) || HitLocation == HitLocations.Head)
                {
                    // Print a HUD message to all players
                    iPrintLnBold("Your message here!", null);
                }
            }
            return Damage;
        }
List thru HitLocations for more body "parts".
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