03-11-2014, 18:02
03-11-2014, 18:34
Mod tools.
03-11-2014, 19:24
03-12-2014, 10:01
I want terrain creator...
03-12-2014, 18:49
(03-12-2014, 10:01)Dude Wrote: [ -> ]I want terrain creator...
Take it. :Troll:
Code:
for( nZ = 0; nZ < common_size; nZ += r_ter_lod->integer )
{
for( nX = 0; nX < common_size; nX += r_ter_lod->integer )
{
for( nTri = 0; nTri < 6; nTri++ )
{
// for the level of detail
flX = (float) nX + ( ( nTri == 1 || nTri == 2 || nTri == 5 ) ? r_ter_lod->value : 0.0f );
flZ = (float) nZ + ( ( nTri == 2 || nTri == 4 || nTri == 5 ) ? r_ter_lod->value : 0.0f );
// fill our data
m_pVertices[nIndex].x = scaleX * (flX - ( common_size / 2 ));
m_pVertices[nIndex].y = scaleY * ter_getheight( (int) flX, (int) flZ );
m_pVertices[nIndex].z = scaleZ * (flZ - ( common_size / 2 ));
// scretch the texture
m_pTexCoords[nIndex].u = flX / r_ter_texturescratching->integer;
m_pTexCoords[nIndex].v = flZ / r_ter_texturescratching->integer;
m_pNormals[nIndex].x = 0;
m_pNormals[nIndex].y = 1;
m_pNormals[nIndex].z = 0;
// com_print("%f %f %f\n", m_pVertices[nIndex].x, m_pVertices[nIndex].y, m_pVertices[nIndex].z );
nIndex++;
}
}
}
03-13-2014, 04:39
oh , not terrain creator I want have iw5 engine , Gsc compiler/extracter.
MW3 SOURCE CODE !!! I need it!!!
MW3 SOURCE CODE !!! I need it!!!
03-13-2014, 08:37
(03-13-2014, 04:39)Dude Wrote: [ -> ]oh , not terrain creator I want have iw5 engine , Gsc compiler/extracter.
MW3 SOURCE CODE !!! I need it!!!
serious
03-13-2014, 11:57
i want maoam