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So, Titanfall actually seems quite moddable.

http://facepunch.com/showthread.php?t=1367767

http://dev.cra0kalo.com/?p=70 This is a tool to open Titanfall's *_dir.vpk files, from what I've seen so far the game seems to use squirrel scripts.

This is one of the weapon files for example:
I've played the beta for quite a bit, and it seems like a really fun game.
For those that haven't played the beta, I've attached a rar file with the openable vpk files from the beta, you can see the scripts for yourself if you want.
This game seems pretty promising in my opinion, with a simple -vpkoverride like in other source games we could already mod this.

Xentax thread: http://forum.xentax.com/viewtopic.php?f=10&t=11208
This is really good, I have enjoyed the 14,99 level in the beta.
It looks like cod modding Big Grin
While playing, I thought of how cool it would be if someone made a pacific rim mod - if there were mod tools, that is.
I got into the beta but removed it thinking that it's useless. Hopefully we get mod tools!
(02-22-2014, 23:45)Rendflex Wrote: [ -> ]While playing, I thought of how cool it would be if someone made a pacific rim mod - if there were mod tools, that is.

I definitely would do this.
I've been helping Cra0kalo with this tool, hehe. LOL
Doesn't my generic VPK editor (for TF2/CS:GO/L4D(2)) work for these VPK's as well?
(02-25-2014, 15:38)SuperNovaAO Wrote: [ -> ]Doesn't my generic VPK editor (for TF2/CS:GO/L4D(2)) work for these VPK's as well?

Probably not. GCFScape doesn't work.
(02-25-2014, 15:38)SuperNovaAO Wrote: [ -> ]Doesn't my generic VPK editor (for TF2/CS:GO/L4D(2)) work for these VPK's as well?

No, Titanfall VPKs (the non directory ones) are compressed using lzham.

PS - VPKTool updated to v2.2 a couple of hours ago.

http://facepunch.com/showthread.php?t=13...st44040551

Code:
2.2
-Fixed UI issues with root folders not displaying it's child folder content
-Fixed issue with extraction of single item not displaying output folder dialogbox
-UI speed improvements
-Updated ATI2Normal tool to export to TGA (thanks to Master131)
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