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Release xKMod LIVE v1.1 - Final Release | Competitive Mod
(07-03-2011, 16:50)Fr0styyy. Wrote: Make FPS max 250, omg.

So what ? The issue is just it's coming back to 125 after each round, for which I cannot see the purpose ...
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(07-03-2011, 16:42)aPerfectCircle Wrote:
(07-03-2011, 14:06)wellcomehell Wrote: Another one bug, in public mode, you can change weapon at any moment (= full ammo).

This one is really annoying, especially since it refills your grenades - so you can spam infinite grenades =(

Also, if you switch classes during a round or during the "strat time" you can bypass the weapon restrictions, gaining access to the Famas/Aug/LMGs/etc.
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Hey guys !

I believe you deserve to know what I'm currently working on.

1. Class switch exploit on public servers: It was a dumb mistake which has now been fixed

2. Weapon balance: Every single weapon is being balanced, main used weapons have already been balanced, I'll later post a damage chart so you'll see what has changed.

3. Bullet penetration: Bullet penetration has been reduced, it was excessive because the Hardened pro was given to players

4. "mr_rating" command: You'll now be able to change the MR rating to anything you like

5. Ready-up period improvements: The inflicted damage logging was gone and is now back, and the competitive mode you're playing on is now shown near to the mod's name while in ready-up

6. Maptweaks: Different tweaks depending on the map you're playing

7. Classes menu: I'm putting this as the last item because I simply don't manage to get it to work properly on my own. I'll start seeking for help for this.


EDIT: Almost forgot, the max FPS are now 250 (:
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there is no way to remove the specular map with modtools? :/
--
when you shot and let the awp fix remove the scope and scope in again , your character walks slowly , ( same speed as adsing )
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Can you give details of the match configs? I just played one with CEVO rules which I thought was mr13, but we tied 10-10.
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XeroK, did you fix ready up so when you kill someone he will respawn (now you have to wait for next round)? Also kill feed is not working like it should be, colours are not shown (red and blue), they're just default.
Also thanks for putting FPX MAX 250 Smile.
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(07-04-2011, 02:07)aPerfectCircle Wrote: Can you give details of the match configs? I just played one with CEVO rules which I thought was mr13, but we tied 10-10.

have you typed it correctly? i've played a lot of matches with

"/rcon xk_mode cevomatch ; rcon fast_restart"

ending on 13.
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In the ready-up mode, from eslmatch mode, i still have to do FAST-RESTART. The score in ready-up modus wont go back to 0-0 when all ready up!

Bug only on eslmatch mode? didnt try the other ones...

And i cant change weapon, in the 6 sec strat time in the beginning of each round. Also in eslmatch mode...
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did you solve the problem of ready up system with the democlient bot in the next version ?
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please give a link xk mod 2.3
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