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was messing around with Ops and modloader
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Post: #1
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was messing around with Ops and modloader
was bored lol and.....
http://i55.tinypic.com/2cxbzht.png I was surprised it loaded 2.5GB of FF files
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Post: #2
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RE: was messing around with Ops and modloader
Que?
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Post: #3
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RE: was messing around with Ops and modloader
(03-13-2011 21:44)SuperNovaAO Wrote: Que? I took all of the files from English and Common from black ops and put them into the Mods/ directory of modloader, then loaded Ops MP with modloader. '/devmap zombie_pentagon' in the console and then it crashed halfway loading lol pretty useless although |
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Post: #4
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RE: was messing around with Ops and modloader
wtf
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Post: #5
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RE: was messing around with Ops and modloader
wtfff
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Post: #6
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RE: was messing around with Ops and modloader
Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?
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Post: #7
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RE: was messing around with Ops and modloader
WAIT, THIS WORKS WOULD'VE WORKED?
Atm the modloader is limited to ~1GB ram by coding. |
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Post: #8
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RE: was messing around with Ops and modloader
Is it only 1GB cause some people dont have more than 512MB of it?
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Post: #9
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RE: was messing around with Ops and modloader
(03-14-2011 00:17)Bloopbloop Wrote: Is it only 1GB cause some people dont have more than 512MB of it? It is because I coded this the minutes the game came out and it was all about speed instead of execution speed. Loading a 1GB file with this compiler takes 2 lines of code. Making it available RAM and size independent takes way more (thanks to the way the game loads the file). |
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Post: #10
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RE: was messing around with Ops and modloader
oh my gawd, this would be my return to the game if this is possible!!!
need multiplayer zombies ! |
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