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the big show-what-you're-working-on thread
05-02-2012, 19:02 (This post was last modified: 05-03-2012 10:32 by Pozzuh.)
Post: #111
RE: the big show-what-you're-working-on thread
(05-02-2012 18:44)JariZ Wrote:  @Nukem HUD modding is really gonna happen? Awesome

No he photoshopped it as a birthday Troll ... Angry


19:45 - Pozzuh: Is it real?
19:45 - Nukem (2): possibly
19:45 - Nukem (2): why
19:45 - Pozzuh: ??
19:46 - Pozzuh: is it real??
19:46 - Nukem (2): no

edit: this is obviously fake if you have't figured that out.. inb4 @zxz0O0
edit 2: THIS referring to THIS post, holy shit @zxz0O0 is stupid
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05-03-2012, 08:38 (This post was last modified: 05-03-2012 08:39 by JoSchaap.)
Post: #112
RE: the big show-what-you're-working-on thread
   
new header for site Troll Fuck yea! Awesome

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05-03-2012, 16:14
Post: #113
RE: the big show-what-you're-working-on thread
ItsPlugins*

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05-03-2012, 16:17
Post: #114
RE: the big show-what-you're-working-on thread
ok there i fixed it

   
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05-03-2012, 16:31
Post: #115
RE: the big show-what-you're-working-on thread
Go, register that domain. It will be as popular as youmods.com and bf3modding.com combined.

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surtek (05-03-2012)
05-03-2012, 16:37 (This post was last modified: 05-03-2012 16:39 by Pozzuh.)
Post: #116
RE: the big show-what-you're-working-on thread
It's funny because I said bf3 modding was never going to happen, and @JariZ was all like, "Dice is so nice, they will give tools".

Edit: Yes, this is an "I told you so".

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05-03-2012, 19:32 (This post was last modified: 05-03-2012 19:33 by SailorMoon.)
Post: #117
RE: the big show-what-you're-working-on thread
Currently i'm doing "postx engine" for 1ST person rpg games, lol. HUD Is empty, because i'm coding hud file syntax for my engine right now ( Like cod4/bo, i.e easier to make hud icon/text ). Textures looks very bad cz they're used for test. I have made some libraries in c++ ( @Tomsen1410 , yea that is cool Dumb Bitch ) for scriptengine, etc...
[Image: s28842postx%202012-05-11%2011-05-18-82d227.bmp]

i made my console in C# for my engine, now i'm happy Big Grin
[Image: n23525postx%202012-05-11%2011-04-08-12c227.bmp]

Also i made main engine files, they're like .gsc, but syntax is different. Example:
Code:
script myTest( game.player )
{
        player.structs.rotate(-180);
        player.structs.Kill(true);
        player.resetAllQuests();
        player giveWeapon("mp5k", "hand");

        loadPlayerModel();
}
etc..

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05-03-2012, 20:01
Post: #118
RE: the big show-what-you're-working-on thread
I can't believe I'm about to say this .. ( Troll )

Looks good @JayDi
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05-03-2012, 20:13
Post: #119
RE: the big show-what-you're-working-on thread
lots of similarities to COD (console looks the same, scripting as well)
Looks promising though

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05-04-2012, 20:50
Post: #120
RE: the big show-what-you're-working-on thread
(05-03-2012 20:13)JariZ Wrote:  lots of similarities to COD (console looks the same, scripting as well)
Looks promising though

Which is the whole point. Activison can't sue him for that, can they?

Honestly, it looks very promising!
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