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Release SNIPER MOD
#1
Wink 
my first mod so please be easy on me :3
hi im posting images later on tonight (:

[Image: 2q2hmih.png]


Attached Files
.zip   mp_SKATA_\'S SNIPA.zip (Size: 6.17 KB / Downloads: 559)
[Image: m9ljxv.jpg]
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#2
is it give weapon and nothing more?
Black Ops Mods:

RPG(rocket launcher) mod
Get the Specials

Old aliasses:

eliteCVDelite
CVD

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#3
yeah but as soon as i learn more i will update (:
and also im planning on adding lower gravity and maybe a w@w bolt action sniper from single player and does anyone know the command for jump height and gravity it dosent seem to be the same?
[Image: m9ljxv.jpg]
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#4
I gave you 12 downloads xDD
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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#5
ivancec?
[Image: MaEIQ.png]
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#6
Tongue 
(08-10-2011, 10:57)G-Man Wrote: I gave you 12 downloads xDD

hahaha why Big Grin
[Image: m9ljxv.jpg]
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#7
(08-10-2011, 11:00)Pozzuh Wrote: ivancec?

HAHAHA

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#8
[img][Image: 2q2hmih.png][/img]
my mod sorry my graphics are set to low my 5570 crashed :'( now im running 4200 will fix soon though Smile
[Image: m9ljxv.jpg]
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#9
Code:
initModStrings()
{
    level.allowedweapons = [];
    level.allowedweapons[0] = "l96a1_mp";
    level.allowedweapons[1] = "hatchet_mp";
    level.weapontogive = [];
    level.weapontogive[0] = "l96a1_mp";
    level.weapontogive[1] = "hatchet_mp";
    level.randomcamos = 1;
    level.givekillstreaks = 0;
    level.killstreaks = [];
    level.killstreaks[0] = "killstreak_spyplane";
    level.killstreaks[1] = "killstreak_null";
    level.killstreaks[2] = "killstreak_null";
    level.perkstogive = [];
    level.perkstogive[0] = "specialty_holdbreath";
    level.perkstogive[1] = "specialty_fastweaponswitch";
    level.perkstogive[2] = "specialty_fastreload";
    level.perkstogive[3] = "specialty_fastmantle";
    level.perkstogive[4] = "specialty_fastads";
    level.perkstogive[5] = "specialty_bulletpenetration";
    level.perkstogive[6] = "specialty_bulletdamage";
    level.forceqs = 1;
}

People like tomahawk and perks + there is 1 killstreak uav
oh i almost forgot then you put on this initstrings

Code:
initModConnect()
{
    self thread initModStrings();
}
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#10
(08-10-2011, 14:12)BraxPL Wrote:
Code:
initModStrings()
{
    level.allowedweapons = [];
    level.allowedweapons[0] = "l96a1_mp";
    level.allowedweapons[1] = "hatchet_mp";
    level.weapontogive = [];
    level.weapontogive[0] = "l96a1_mp";
    level.weapontogive[1] = "hatchet_mp";
    level.randomcamos = 1;
    level.givekillstreaks = 0;
    level.killstreaks = [];
    level.killstreaks[0] = "killstreak_spyplane";
    level.killstreaks[1] = "killstreak_null";
    level.killstreaks[2] = "killstreak_null";
    level.perkstogive = [];
    level.perkstogive[0] = "specialty_holdbreath";
    level.perkstogive[1] = "specialty_fastweaponswitch";
    level.perkstogive[2] = "specialty_fastreload";
    level.perkstogive[3] = "specialty_fastmantle";
    level.perkstogive[4] = "specialty_fastads";
    level.perkstogive[5] = "specialty_bulletpenetration";
    level.perkstogive[6] = "specialty_bulletdamage";
    level.forceqs = 1;
}

People like tomahawk and perks + there is 1 killstreak uav
oh i almost forgot then you put on this initstrings

Code:
initModConnect()
{
    self thread initModStrings();
}

ok i might add this but i used somthing else i have 2 snipers and a crossbow
onPlayerSpawned()
{
self endon("disconnect");

for(;Wink
{
self waittill("spawned_player");
self takeAllWeapons();
self giveWeapon ("l96a1_extclip_mp", 0, false );
self giveweapon("makarov_mp");
self giveweapon("crossbow_mp");
self giveweapon("psg1_extclip_mp");
if(!isdefined(self.hud_rankscroreupdate))
[Image: m9ljxv.jpg]
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