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[Request] Custom menu
#1
Hey. As some of you know, I'm making the battlefield rush gametype for MW2.

I'd like to have a spawn system as in battlefield. Meaning you can choose where to spawn; in the base or near teammates.

But to do that, I'd need a custom menu. Now you're all saying "But Rend, MW2 doesn't have custom menu support!" Well, in fact... NTA made custom menu loading support for his... modification. Nova, don't ban/warn me, I haven't said a word about... *banhammer* The coding is almost the same as in COD4.

So yeah, here's a screenshot of how I'd like it to look like.
(Click to View)
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#2
Big images in spoilers are fucked up.. I need to quote the post to actually see the full image lol

http://i.imgur.com/1VtXa.jpg

Anyway, it's pretty hard to menu mod in mw2 since you don't have the decompiled menus. Because of this you don't know any of the menu macros used, which means you need to script everything manually which is fucking painful.

[Image: MaEIQ.png]
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#3
(06-08-2012, 17:44)Pozzuh Wrote: Anyway, it's pretty hard to menu mod in mw2 since you don't have the decompiled menus. Because of this you don't know any of the menu macros used, which means you need to script everything manually which is fucking painful.

Isn't it the same as in COD4? Some cod4 menus work on MW2.
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#4
Macros aren't 'functions' predefined in the engine. They are custom made, and inside the .menu/.inc files. Some might be the same as cod4, some are not. Still, painful.
[Image: MaEIQ.png]
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#5
In case somebody doesn't know how does the gametype look like :


(video is pretty old)
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#6
it isn't hard -.-
just include bg.inc/alpha to you menu file, you will have transparent black bg in menu like your screen,
take some functions from cod4/bo menus ( i mean buttons etc... )
do responses?
i can make some menu for you ... tomorrow Troll
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#7
[Image: D2BDEE6FE127B596AC7A682E3067398549188086]

See, you CAN make menus!

Someone who can make the design? :3 A simple menu with boxes and stuff would be enough.
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#8
No one said you couldn't
[Image: MaEIQ.png]
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