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Release Speed Plugin
11-19-2012, 23:47 (This post was last modified: 12-10-2012 21:08 by hillbilly.)
Post: #1
Speed Plugin
Requirements: For game version 1.9.461.
@Nukem's server addon, Included 1.9.413 (most reliable i think). (Techno Gods NOT supported!)

Credits:
@Pozzuh - Made the plugin
@Nukem & @zxz0O0 & @barata - Finding offsets
@Deviler86 - Fixing fall damage enabling.

All i have done is updated for latest version (with permission) , and changed a cmd.

Code:
!falldamage // Shows if fall damage is currently enabled.
!speed // shows the current running speed.
!jh // shows the current jump height. (previously !jumpheight)
!gravity // shows the current gravity value.

!falldamage 0 //disables falldamage
!falldamage 1 //enables falldamage  (default 1)
!speed <number> // sets the running speed to that number (default = 225).
!jumpheight <number> // sets the jump height to that number (default = 120).
!gravity <number> // sets the gravity value to that number (default = 800)

NOTE: (No need for separate download)
Once downloaded you will only need to reboot server to implement new offsets for jump,speed etc, after i have added the new offsets obviously.
Related links


Attached File(s)
.rar  addon.rar (Size: 67.9 KB / Downloads: 301)
.rar  speed.rar (Size: 3.82 KB / Downloads: 289)

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[-] The following 7 users say Thank You to hillbilly for this post:
abidullah (11-20-2012), Canta (11-20-2012), doomsdey (11-20-2012), frindle (03-22-2013), Jone Calerone (03-15-2013), MADD_DOGG (12-12-2012), Pozzuh (11-20-2012)
11-20-2012, 20:45
Post: #2
RE: Speed Plugin
rollback, just reboot server jump should be activated again, but remove unlimited_ammo.dll first, that will need a separate rollback.

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MADD_DOGG (12-12-2012)
11-21-2012, 21:26
Post: #3
RE: Speed Plugin
Possible for configuration for team infected and team survivors speed?
And if possible the first infected?
nice plugin

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11-21-2012, 21:56
Post: #4
RE: Speed Plugin
(11-21-2012 21:26)99IRock Wrote:  Possible for configuration for team infected and team survivors speed?
And if possible the first infected?
nice plugin

maybe you can do it with something like this:
Code:
public override void OnPlayerSpawned(ServerClient Client)
        {
            if (Client.Team == Teams.Allies)
            {
                g_speed_var = 200;
            }
        }

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11-22-2012, 15:52
Post: #5
RE: Speed Plugin
(11-21-2012 21:26)99IRock Wrote:  Possible for configuration for team infected and team survivors speed?
And if possible the first infected?
nice plugin

i did ask about this, seems it can't be done.

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11-28-2012, 18:34
Post: #6
RE: Speed Plugin
http://www.itsmods.com/forum/Thread-Rele...eight.html
option for me works very well, but what is the command to activate and deactivate?

example:
!jh 0
!jh 1

active/deactive does not work

can you help me?
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11-28-2012, 19:03
Post: #7
RE: Speed Plugin
(11-28-2012 18:34)odok Wrote:  http://www.itsmods.com/forum/Thread-Rele...eight.html
option for me works very well, but what is the command to activate and deactivate?

example:
!jh 0
!jh 1

active/deactive does not work

can you help me?

You can only activate/deactivate the falldamage, !jh = jumpheight
the default value is 39. Type !jh 39 then it should be "deactivated"
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11-28-2012, 20:14
Post: #8
RE: Speed Plugin
(11-28-2012 19:03)8q4s8 Wrote:  You can only activate/deactivate the falldamage, !jh = jumpheight
the default value is 39. Type !jh 39 then it should be "deactivated"

many thanks
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12-10-2012, 19:57
Post: #9
RE: Speed Plugin
updated to 1.9.461, remember to delete any ammo mod as that will need a separate update, just reboot your server after you have updated via steam.

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12-24-2012, 10:32
Post: #10
RE: Speed Plugin
i type jh 1000 and it nothing happens pls help
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