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Release Saveme Plugin [Requested]
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Post: #1
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Saveme Plugin [Requested]
Back story:
Plugin was requested as a way to become unglitched if you get stuck in infected gamemode. What it does: Type "!Saveme" and you will be teleported to a location on the map. (Should be safe). Requirements: Nukem's Server Addon. Set up: Just put the .dll inside the plugins folder. Video: Bugs: All fixed. Virus scan: http://vscan.novirusthanks.org/analysis/...lLWRsbA==/ (It's not infected, sourcecode proves it) Credits: Full credits to @Gravzy.
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The following 5 users say Thank You to SirGravzy for this post:DidUknowiPwn (05-07-2012), GscGunner (05-08-2012), hillbilly (05-07-2012), itsmods.com76 (09-14-2012), surtek (05-07-2012) |
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Post: #2
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RE: Saveme Plugin [Requested]
Add a cool down time of like a minute or something or make it configureable in the sv_config.ini Surviors can just spam that and sometime survive getting infected.
![]() ![]() +rep me if I've been helpful Thanks. |
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Post: #3
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RE: Saveme Plugin [Requested]
I'll let admins determine that. It can be used for more then just infected so up to them.
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Post: #4
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RE: Saveme Plugin [Requested]
Or make 2 versions 1 for infected 1 for other stuff..
![]() ![]() +rep me if I've been helpful Thanks. |
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Post: #5
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RE: Saveme Plugin [Requested]
!stuck would be better.
Either way great job ![]() |
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Post: #6
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RE: Saveme Plugin [Requested]
(05-07-2012 18:46)JariZ Wrote: !stuck would be better. there is an major error i have found, boneminds rcon and speed etc doesn't work with this, just needs a little tweak but a great job, ty. |
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Post: #7
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RE: Saveme Plugin [Requested]
This is because put return ChatType.None at the onSay event which blocks all other plugins from receiving commands. You should only return chat type none when the command is valid
thanks @JariZ |
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Post: #8
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RE: Saveme Plugin [Requested]
(05-07-2012 18:59)litgar Wrote: This is because put return ChatType.None at the onSay event which blocks all other plugins from receiving commands. You should only return chat type none when the command is valid here is the source, (removed due to request) he has alreay fixed the chatType but still blocking them, anyone see why? (I have Permission to post this)
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Post: #9
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RE: Saveme Plugin [Requested]
(05-07-2012 19:01)hillbilly Wrote:There are some possiblilities to improve the code like using switch case statement and arrays but I guess it will also work that way.(05-07-2012 18:59)litgar Wrote: This is because put return ChatType.None at the onSay event which blocks all other plugins from receiving commands. You should only return chat type none when the command is valid Replace Code: return ChatType.ChatGame;Code: return ChatType.ChatContinue;![]() |
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The following 1 user says Thank You to zxz0O0 for this post:hillbilly (05-07-2012) |
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Post: #10
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RE: Saveme Plugin [Requested]
Attachments updated and bug fixed.
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