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[Release] MW3 Server Addon Extensions
#91
I get the bug with primary akimbo, but secondary only as akimbo works a treat, and no bugs as ive seen. Been running this for a while now no problems.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#92
(01-08-2013, 14:51)99IRock Wrote:
(01-08-2013, 14:50)master131 Wrote:
(01-08-2013, 14:23)99IRock Wrote: Sick extensions Smile. thanks Smile

Uhm, if I may ask, is there anyway to write an extension what can maybe fix the akimbo bug?
Because I think it works in the new addon (The one that zoomby has)
OR I'm wrong, and he just found a fix for it.
So I'm not sure if it is the addon what fixed it for akimbo guns.
Thanks in advance

What akimbo bug.
If I take akimbo, on my primaryweapon, and I switch to secondary, and than back to the akimbo gun, I can't shoot anymore.
I saw in a video of zoomby alex that he had a riotshield with akimbo pm9, and he could also switch and still shoot.

Maybe I'm wrong but I think you can do this: when a player changes the first weapon in the secondary, then back, akimbo must just quickly remove then put again.
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#93
(01-08-2013, 14:51)99IRock Wrote:
(01-08-2013, 14:50)master131 Wrote:
(01-08-2013, 14:23)99IRock Wrote: Sick extensions Smile. thanks Smile

Uhm, if I may ask, is there anyway to write an extension what can maybe fix the akimbo bug?
Because I think it works in the new addon (The one that zoomby has)
OR I'm wrong, and he just found a fix for it.
So I'm not sure if it is the addon what fixed it for akimbo guns.
Thanks in advance

What akimbo bug.
If I take akimbo, on my primaryweapon, and I switch to secondary, and than back to the akimbo gun, I can't shoot anymore.
I saw in a video of zoomby alex that he had a riotshield with akimbo pm9, and he could also switch and still shoot.

lol It was my code.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#94
(01-08-2013, 15:39)SailorMoon Wrote: lol It was my code.

Really? Dodgy So it works fine right?
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#95
not when i tested it, if you have primary akimbo and second akimbo once you switch to secondary the primary wont shoot.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#96
(01-08-2013, 15:39)SailorMoon Wrote:
(01-08-2013, 14:51)99IRock Wrote:
(01-08-2013, 14:50)master131 Wrote:
(01-08-2013, 14:23)99IRock Wrote: Sick extensions Smile. thanks Smile

Uhm, if I may ask, is there anyway to write an extension what can maybe fix the akimbo bug?
Because I think it works in the new addon (The one that zoomby has)
OR I'm wrong, and he just found a fix for it.
So I'm not sure if it is the addon what fixed it for akimbo guns.
Thanks in advance

What akimbo bug.
If I take akimbo, on my primaryweapon, and I switch to secondary, and than back to the akimbo gun, I can't shoot anymore.
I saw in a video of zoomby alex that he had a riotshield with akimbo pm9, and he could also switch and still shoot.

lol It was my code.

I tested your code too and it didn't work.
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#97
The only thing that worked is, that if you buy another gun and switch, it won't be akimbo Wink
But I want it to be that it will be akimbo agains :p
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
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#98
(01-08-2013, 17:15)hillbilly Wrote: not when i tested it, if you have primary akimbo and second akimbo once you switch to secondary the primary wont shoot.

Perhaps we can find a workaround once I get OnNotify completed. Example, use the weapon_changed event and disable akimbo temporarily and then renenable 1 second after the weapon has been switched.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#99
Sorry for the double post but I have figured out how to get the parameters/arguments associated with the notify event and am making some final touches/checks to make sure it's stable.

EDIT - Updated main post. Please report bugs with OnNotify, because there is bound to be one.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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Alright, I found some major bugs with OnNotify that would basically make it not work at all.

The main post has been updated along with an updated example. I tried SetCanDamage and tried OnNotify with the damage event to no luck. I also tried setting the health and max health of the entity. Same result. Not sure what's going on, I might be missing something (perhaps the wrong offset for maxhealth).
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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