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[Release] MW3 Server Addon Extensions
#31
(12-10-2012, 19:42)8q4s8 Wrote:
(12-10-2012, 19:37)JariZ Wrote: @hillbilly @8q4s8 Make sure the namespace is the same in both classes.

For me it was also working with different ones but at the moment the plugin needs to get updated anyway

ok i'll leave it until then, was giving me a headache anyway Wink
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#32
I don't know why you guys are getting all these System.Core messages, I just built the plugin with .NET Framework 3.5 and it worked fine. I'll adjust the code later when I get home to be compatible with .Net Framework 2.0.

Also, make sure to be using the official MW3 Sever Addon release and not the private one with solid support (that's outdated I think anyway).

It seems that MW3 just updated (how convenient), I'll get to it when I get home from school.
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#33
Ur 15 and u can do this, ur awesome Tongue
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#34
(12-10-2012, 19:06)JariZ Wrote: @DidUknowiPwn What class?

My MapEdit script from the other forum .-. -you can find it in script releases-.
Also Ich I said that because the script has more than just floors. I'm going to be adding more when I have time.
Do not take life too seriously. You will never get out of it alive.
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#35
(12-10-2012, 23:24)DidUknowiPwn Wrote:
(12-10-2012, 19:06)JariZ Wrote: @DidUknowiPwn What class?

My MapEdit script from the other forum .-. -you can find it in script releases-.
Also Ich I said that because the script has more than just floors. I'm going to be adding more when I have time.

other forum?
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#36
(12-10-2012, 23:52)hillbilly Wrote:
(12-10-2012, 23:24)DidUknowiPwn Wrote:
(12-10-2012, 19:06)JariZ Wrote: @DidUknowiPwn What class?

My MapEdit script from the other forum .-. -you can find it in script releases-.
Also Ich I said that because the script has more than just floors. I'm going to be adding more when I have time.

other forum?

The one that's collaborated with @NTAuthority

Find it here: https://www.assembla.com/code/qczm-iw5/subversion/nodes
under MapEdit.cs
Do not take life too seriously. You will never get out of it alive.
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#37
That's great but that's not for the addon....
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#38
I've updated the code to work with 1.9.461 and to be compatible with .NET Framework 2.0. Please make sure to check the updated example.
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#39
(12-11-2012, 00:17)JariZ Wrote: That's great but that's not for the addon....

I know I may look into on how to convert it over. Should be fairly easy... only problem would be is who would be my tester.

//Well already been trying to convert but it seems like the more I do the more errors I get. Oh joy.
Do not take life too seriously. You will never get out of it alive.
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#40
(12-11-2012, 07:36)DidUknowiPwn Wrote:
(12-11-2012, 00:17)JariZ Wrote: That's great but that's not for the addon....

I know I may look into on how to convert it over. Should be fairly easy... only problem would be is who would be my tester.

I can test, if you tell me what to do and what to code :p.
Its 7:50 now, I'm going to school.
You can add me on skype IRock.ned, or steam [IRUP] 99IRock *Or without a space*
I'm back at 14:45.
But, today not possible Sad, going to grandad
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