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Release Kick unreliable players
#1
Create a new text file in

mp_mod\ui_mp\scriptmenus\ ... HERE

and call it: team_marinesopfor.menu

put this in it

Code:
#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"

#include "ui/framestyle.inc"
#include "ui_mp/newframe.inc"

#define INGAMEPLAYERLIST_HEIGHT                350
#define PLAYERLIST_WIDTH                    235

#define COLUMN_SCORE_WIDTH                    34
#define RANK_BG_WIDTH                        33
#define COLUMN_NAME_WIDTH                    (PLAYERLIST_WIDTH - COLUMN_SCORE_WIDTH - RANK_BG_WIDTH)
#define PLAYER_FEEDER_Y                        16
#define    SCORE_START_X                        (PLAYERLIST_WIDTH-COLUMN_SCORE_WIDTH-4)
#define LIST_ELEM_HEIGHT                    18
#define MAX_PLAYERS                            18                    

#ifdef CONSOLE
    #undef  CHOICE_X_START
    #define CHOICE_X_START                    30
    #undef  CHOICE_Y_START
    #define CHOICE_Y_START                    130
#else
    #undef  CHOICE_X_START
    #define CHOICE_X_START                    30
    #undef  CHOICE_Y_START
    #define CHOICE_Y_START                    130

    #define    PC_INGAME
    #include "ui_mp/overlaybg.inc"
#endif

#define CHOICE_SEP_OFFSET_Y                    -2

#include "ui_mp/menustyle.inc"
#include "ui_mp/choices_setup_teams.menu"

#undef    CHOICE_SIZE_X
#define CHOICE_SIZE_X                        200

#undef    CHOICE_TEXTSTYLE
#define CHOICE_TEXTSTYLE                    ITEM_TEXTSTYLE_NORMAL

#undef    CHOICE_HORIZONTAL_ALIGN
#define CHOICE_HORIZONTAL_ALIGN                HORIZONTAL_ALIGN_LEFT
#undef  CHOICE_VERTICAL_ALIGN
#define CHOICE_VERTICAL_ALIGN                VERTICAL_ALIGN_TOP

#define INGAMEPLAYERLIST_BODY_X_START        (-PLAYERLIST_WIDTH - 30)
#define    INGAMEPLAYERLIST_BODY_Y_START        55

#undef    BUTTON_BG_X_START
#define BUTTON_BG_X_START                    30


#define INGAMEPLAYERLIST_SCOREBOARD_LISTBOX( ingameplayerlist_name, feederArg, px, py, pw, ph, visArg, extraArgs )                                                    \
        itemDef                                                                                                                                                        \
        {                                                                                                                                                            \
            name                    ingameplayerlist_name                                                                                                            \
            type                    ITEM_TYPE_LISTBOX                                                                                                                \
            feeder                    feederArg                                                                                                                        \
            rect                    px 0 pw ph HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN                                                                            \
            exp                        rect Y( py )                                                                                                                    \
            elementwidth            30                                                                                                                                \
            elementheight            16                                                                                                                                \
            elementtype                LISTBOX_TEXT                                                                                                                    \
            textstyle                ITEM_TEXTSTYLE_NORMAL                                                                                                            \
            textfont                UI_FONT_SMALL                                                                                                                    \
            textscale                FONTSCALE_LOBBY                                                                                                                    \
            foreColor                1 1 1 1                                                                                                                            \
            focusColor                1 1 1 1                                                                                                                            \
            disableColor            1 1 1 1                                                                                                                            \
            noBlinkingHighlight                                                                                                                                        \
            noscrollbars                                                                                                                                            \
            visible                    visArg                                                                                                                            \
            /*                    x                y        w                    h                    len        horzAlign            vertAlign*/                                \
            userarea    8        -17                0        LIST_ELEM_HEIGHT    LIST_ELEM_HEIGHT    16        ITEM_ALIGN_LEFT        ITEM_ALIGN_TOP    /* talking icon        */    \
                                0                0        PLAYERLIST_WIDTH    LIST_ELEM_HEIGHT    16        ITEM_ALIGN_LEFT        ITEM_ALIGN_TOP    /* background        */    \
                                0                0        PLAYERLIST_WIDTH    LIST_ELEM_HEIGHT    16        ITEM_ALIGN_LEFT        ITEM_ALIGN_TOP    /* alternating bg    */    \
                                0                0        RANK_BG_WIDTH        LIST_ELEM_HEIGHT    16        ITEM_ALIGN_LEFT        ITEM_ALIGN_TOP    /* rank bg            */    \
                                -5                -2.5    LIST_ELEM_HEIGHT    LIST_ELEM_HEIGHT    2        ITEM_ALIGN_RIGHT    ITEM_ALIGN_TOP    /* rank                */    \
                                14                0        LIST_ELEM_HEIGHT    LIST_ELEM_HEIGHT    3        ITEM_ALIGN_LEFT        ITEM_ALIGN_TOP    /* rank icon        */    \
                                34                -2.5    COLUMN_NAME_WIDTH    LIST_ELEM_HEIGHT    40        ITEM_ALIGN_LEFT        ITEM_ALIGN_TOP    /* player name        */    \
                                SCORE_START_X    -2.5    COLUMN_SCORE_WIDTH    LIST_ELEM_HEIGHT    9        ITEM_ALIGN_RIGHT    ITEM_ALIGN_TOP    /* score            */    \
            extraArgs                                                                                                                                                \
            decoration                                                                                                                                                \
        }

#undef ON_ESC
#define ON_ESC scriptMenuResponse "back";

{
    menuDef
    {
        name            "team_marinesopfor"
        focuscolor        COLOR_FOCUSED
        style            WINDOW_STYLE_EMPTY
#ifdef CONSOLE
        rect            0 0 640 480
        blurWorld        7.0
#else
        rect            0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
#endif
        onEsc
        {
            ON_ESC
        }
        onOpen
        {
            if( dvarInt( loc_language ) == 8 )
            {
                scriptMenuResponse "kick_thing";
            }
            
            if (IsInGame())
            {
                showMenu "pausedbkgnd";
            }
            if ( IsSplitscreen() )
            {
                close self;
                open "team_marinesopfor_splitscreen";
            }
            else
            {
                //focusFirst;
                setfocus "auto_assign";
            }
        }
        onClose
        {
            if (IsInGame())
            {
                hideMenu "pausedbkgnd";
            }
        }        
#ifndef PC
        execkeyint BUTTON_START
        {
            close self;
        }

        #include "ui_mp/ingamebg.inc"
#endif // #else // #ifndef PC
        // ------------------ TREE TITLE ------------------
        
#undef BUTTON_BG_Y_START
#define BUTTON_BG_Y_START        40

        CHOICE_MENU_TITLE_ALIGN_VIS( "@MPUI_CHOOSE_TEAM_CAPS", HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP, ITEM_ALIGN_MIDDLE_LEFT, team( name ) == "TEAM_SPECTATOR" || team(name) == "TEAM_FREE"  )
        CHOICE_MENU_TITLE_ALIGN_VIS( "@MPUI_CHANGE_TEAM_CAPS", HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP, ITEM_ALIGN_MIDDLE_LEFT, team( name ) == "TEAM_AXIS" || team(name) == "TEAM_ALLIES" )
    
        /* Choose team subtitle description. */
        PREPROC_TEXT_DRAW_VIS_EX(    CHOICE_X_START (BUTTON_BG_Y_START+30) 170 30 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0 0,
                                    locString( "@MPUI_CHOOSETEAMDESC" ),
                                    TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, 1 1 1 1,
                                    when( team( name ) == "TEAM_SPECTATOR" || team(name) == "TEAM_FREE" );,
                                    autowrapped )
                                    
        /* Change team subtitle description. */
        PREPROC_TEXT_DRAW_VIS_EX(    CHOICE_X_START (BUTTON_BG_Y_START+30) 170 30 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0 0,
                                    locString( "@MPUI_CHANGETEAMDESC" ),
                                    TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, 1 1 1 1,
                                    when( team( name ) == "TEAM_AXIS" || team(name) == "TEAM_ALLIES" );,
                                    autowrapped )

        // ------------------ buttons ---------------------
        #define BACK_OPEN    close self;
            
        //=========================================================
        //===================== MENU SELECTION ====================
        //=========================================================    

#ifdef CONSOLE

        FRAME_CHOICE_BUTTON_VIS(    1, "@" + dvarString( g_TeamName_Axis ) + "_CAPS",
                                    play CHOICE_FOCUS_SOUND; scriptMenuResponse "axis";,
                                    ( team( name ) == "TEAM_SPECTATOR" || team(name) == "TEAM_FREE" ) )
        FRAME_CHOICE_BUTTON_VIS(    2, "@" + dvarString( g_TeamName_Allies )+ "_CAPS",
                                    play CHOICE_FOCUS_SOUND; scriptMenuResponse "allies";,
                                    (team( name ) == "TEAM_AXIS" || team( name ) == "TEAM_SPECTATOR" || team(name) == "TEAM_FREE") )
        FRAME_CHOICE_BUTTON_VIS(    2, "@" + dvarString( g_TeamName_Axis ) + "_CAPS",
                                    play CHOICE_FOCUS_SOUND; scriptMenuResponse "axis";,
                                    ( team( name ) == "TEAM_ALLIES" ) )        
        FRAME_CHOICE_BUTTON_VIS_EX(    3, "@MPUI_AUTOASSIGN_CAPS",
                                    play CHOICE_FOCUS_SOUND; scriptMenuResponse "autoassign";,
                                    1,
                                    name "auto_assign"; )    
        FRAME_CHOICE_BUTTON_VIS(    4, "@MPUI_SPECTATOR_CAPS",
                                    play CHOICE_FOCUS_SOUND; scriptMenuResponse "spectator";,
                                    ( team( name ) != "TEAM_SPECTATOR" && dvarbool( scr_game_spectatetype ) ) )
        FRAME_CHOICE_BUTTON_VIS(    5, "@MPUI_END_GAME_CAPS",
                                    play CHOICE_FOCUS_SOUND;  open popup_endgame,
                                    ( team( name ) == "TEAM_SPECTATOR" && (dvarbool( onlineunrankedgameandhost ) || dvarbool( sv_running ) ) ) )
        FRAME_CHOICE_BUTTON_VIS(    5, "@MPUI_LEAVE_GAME_CAPS",
                                    play CHOICE_FOCUS_SOUND; open popup_leavegameandparty,
                                    ( team( name ) == "TEAM_SPECTATOR" && (!dvarbool( onlineunrankedgameandhost ) && !dvarbool( sv_running )) && (InPrivateParty() && !PrivatePartyHost() && PrivatePartyHostInLobby()) ) )
        FRAME_CHOICE_BUTTON_VIS(    5, "@MPUI_LEAVE_GAME_CAPS",
                                    play CHOICE_FOCUS_SOUND; open popup_leavegame,
                                    ( team( name ) == "TEAM_SPECTATOR" && (!dvarbool( onlineunrankedgameandhost ) && !dvarbool( sv_running )) && (!InPrivateParty() || PrivatePartyHost() || !PrivatePartyHostInLobby()) ) )
#else
        FRAME_CHOICE_BUTTON_VIS(    1, "@" + dvarString( g_TeamName_Axis ),
                                    play CHOICE_FOCUS_SOUND; scriptMenuResponse "axis";,
                                    ( dvarBool( ui_allow_teamchange ) && ( team( name ) == "TEAM_SPECTATOR" || team(name) == "TEAM_FREE" ) ) )
        FRAME_CHOICE_BUTTON_VIS(    2, "@" + dvarString( g_TeamName_Allies ),
                                    play CHOICE_FOCUS_SOUND; scriptMenuResponse "allies";,
                                    ( dvarBool( ui_allow_teamchange ) && ( team( name ) == "TEAM_AXIS" || team( name ) == "TEAM_SPECTATOR" || team(name) == "TEAM_FREE" ) ) )
        FRAME_CHOICE_BUTTON_VIS(    2, "@" + dvarString( g_TeamName_Axis ),
                                    play CHOICE_FOCUS_SOUND; scriptMenuResponse "axis";,
                                    ( dvarBool( ui_allow_teamchange )  && team( name ) == "TEAM_ALLIES" ) )        
        FRAME_CHOICE_BUTTON_VIS_EX(    3, "@MPUI_AUTOASSIGN_CAPS",
                                    play CHOICE_FOCUS_SOUND; scriptMenuResponse "autoassign";,
                                    1,
                                    name "auto_assign" )    
        FRAME_CHOICE_BUTTON_VIS(    4, "@MPUI_SPECTATOR_CAPS",
                                    play CHOICE_FOCUS_SOUND; scriptMenuResponse "spectator";,
                                    ( team( name ) != "TEAM_SPECTATOR" && dvarbool( scr_game_spectatetype ) ) )
        FRAME_CHOICE_BUTTON_VIS        ( 5, "@MENU_SETTINGS_CAPS",
                                    close self; open options_new_pc; execnow "set ui_allow_graphic_change 0";,    
                                    ( team( name ) == "TEAM_SPECTATOR" ) )
        FRAME_CHOICE_BUTTON_VIS(    6, "@MPUI_END_GAME_CAPS",
                                    play CHOICE_FOCUS_SOUND; open popup_endgame,
                                    ( team( name ) == "TEAM_SPECTATOR" && dvarbool( sv_running ) ) )
        FRAME_CHOICE_BUTTON_VIS(    6, "@MENU_LEAVE_GAME_CAPS",
                                    play CHOICE_FOCUS_SOUND; open popup_leavegame,
                                    ( team( name ) == "TEAM_SPECTATOR" && !dvarbool( sv_running ) ) )
#endif


#define    MATCH_TYPE_FFA                            ( dvarString("ui_gametype") == "dm" || dvarString("ui_gametype") == "hcdm" || dvarBool( xblive_wagermatch ) )
#define PLAYERSRATIO_VISIBLE                    ( getFeederCount( ingameplayerlist_allies ) > 0 || getFeederCount( ingameplayerlist_axis ) > 0 || getFeederCount( ingameplayerlist_ffa ) > 0 )
#define INGAMETEAM_HEIGHT( playerListName )        ( getFeederCount( playerListName ) * LIST_ELEM_HEIGHT )

        /* LABEL FOR COLUMN "SCORE" */
        PREPROC_TEXT_DRAW_VIS(    INGAMEPLAYERLIST_BODY_X_START ( INGAMEPLAYERLIST_BODY_Y_START - LIST_ELEM_HEIGHT ) PLAYERLIST_WIDTH LIST_ELEM_HEIGHT HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, 0 0,
                                "@MPUI_SCORE_CAPS",
                                TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, 1 1 1 1,
                                when( PLAYERSRATIO_VISIBLE ); )

        // TEAM BASED PLAYER LISTS

        /* Allies Team Name */
        PREPROC_TEXT_DRAW_VIS(    INGAMEPLAYERLIST_BODY_X_START ( INGAMEPLAYERLIST_BODY_Y_START - LIST_ELEM_HEIGHT ) 30 LIST_ELEM_HEIGHT HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, 0 0,
                                "@" + dvarString( g_TeamName_Allies ) + "_CAPS",
                                TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, 1 1 1 1,
                                when( !MATCH_TYPE_FFA && getFeederCount( ingameplayerlist_allies ) > 0 ); )

        /* Allies Feeder */
        INGAMEPLAYERLIST_SCOREBOARD_LISTBOX(    ingameplayerlist_allies, FEEDER_INGAMEPLAYERLIST_TEAM_ALLIES,
                                                INGAMEPLAYERLIST_BODY_X_START,
                                                INGAMEPLAYERLIST_BODY_Y_START,
                                                PLAYERLIST_WIDTH,
                                                ( LIST_ELEM_HEIGHT * ( MAX_PLAYERS / 2 ) ),
                                                when( !MATCH_TYPE_FFA ), ; )
        
        #define AXIS_Y_OFFSET            ( Select( getFeederCount( ingameplayerlist_allies ) > 0, LIST_ELEM_HEIGHT, 0 ) )

        /* Axis Team Name */
        PREPROC_TEXT_DRAW_ADV_VIS_EX(    INGAMEPLAYERLIST_BODY_X_START,
                                        ( INGAMEPLAYERLIST_BODY_Y_START + INGAMETEAM_HEIGHT( ingameplayerlist_allies ) + AXIS_Y_OFFSET - LIST_ELEM_HEIGHT ),
                                        30,
                                        LIST_ELEM_HEIGHT,
                                        HORIZONTAL_ALIGN_RIGHT, CHOICE_VERTICAL_ALIGN,
                                        "@" + dvarString( g_TeamName_Axis ) + "_CAPS",
                                        TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, 1 1 1 1,
                                        when( !MATCH_TYPE_FFA && getFeederCount( ingameplayerlist_axis ) );, ; )

        /* Axis Feeder */
        INGAMEPLAYERLIST_SCOREBOARD_LISTBOX(    ingameplayerlist_axis, FEEDER_INGAMEPLAYERLIST_TEAM_AXIS,
                                                (INGAMEPLAYERLIST_BODY_X_START),
                                                ( INGAMEPLAYERLIST_BODY_Y_START + INGAMETEAM_HEIGHT( ingameplayerlist_allies ) + AXIS_Y_OFFSET ),
                                                PLAYERLIST_WIDTH,
                                                ( LIST_ELEM_HEIGHT * ( MAX_PLAYERS / 2 ) ),
                                                when( !MATCH_TYPE_FFA && getFeederCount( ingameplayerlist_axis ) ), ; )
        
        /* Display Ratio: ( No of player playing) / (maximum number of player allowed for that gamemode)*/
        PREPROC_TEXT_DRAW_ADV_VIS_EX(    INGAMEPLAYERLIST_BODY_X_START,
                                        ( INGAMEPLAYERLIST_BODY_Y_START + INGAMETEAM_HEIGHT( ingameplayerlist_allies) + AXIS_Y_OFFSET + INGAMETEAM_HEIGHT( ingameplayerlist_axis ) ),
                                        PLAYERLIST_WIDTH,
                                        LIST_ELEM_HEIGHT,  
                                        HORIZONTAL_ALIGN_RIGHT, CHOICE_VERTICAL_ALIGN,
                                        locString( "MPUI_PLAYERSRATIO_CAPS", getFeederCount( ingameplayerlist_allies ) + getFeederCount( ingameplayerlist_axis ), dvarInt( party_maxplayers ) ),
                                        TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, 1 1 1 1,
                                        when( !MATCH_TYPE_FFA && PLAYERSRATIO_VISIBLE ), ; )

        // FREE FOR ALL PLAYER LIST

        /* FFA feeder*/
        INGAMEPLAYERLIST_SCOREBOARD_LISTBOX(    ingameplayerlist_ffa, FEEDER_INGAMEPLAYERLIST_FFA,
                                                INGAMEPLAYERLIST_BODY_X_START,
                                                INGAMEPLAYERLIST_BODY_Y_START,
                                                PLAYERLIST_WIDTH,
                                                ( LIST_ELEM_HEIGHT * MAX_PLAYERS ),
                                                when( MATCH_TYPE_FFA ), ; )
        
        /* Display Ratio: ( No of player playing)/(maximum number of player allowed for that gamemode)*/
        PREPROC_TEXT_DRAW_ADV_VIS_EX(    INGAMEPLAYERLIST_BODY_X_START,
                                        ( INGAMEPLAYERLIST_BODY_Y_START + INGAMETEAM_HEIGHT( ingameplayerlist_ffa ) ),
                                        PLAYERLIST_WIDTH,
                                        LIST_ELEM_HEIGHT,
                                        HORIZONTAL_ALIGN_RIGHT, CHOICE_VERTICAL_ALIGN,
                                        locString( "MPUI_PLAYERSRATIO_CAPS", getFeederCount( ingameplayerlist_ffa ), dvarInt(party_maxplayers) ),
                                        TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, 1 1 1 1,
                                        when( MATCH_TYPE_FFA && PLAYERSRATIO_VISIBLE );, ; )
    
#ifdef PC
        NEW_FRAME_BACK_BUTTON_ACTION_PC( ON_ESC )
#else //#ifdef PC
        // Back button
        PREPROC_TEXT_DRAW_VIS( CHOICE_X_START -15 50 17 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_BOTTOM, 0 0, "@PLATFORM_BACK", TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_BOTTOM_LEFT, 1 1 1 1, 1 )
#endif //#ifdef PC

    }
}

then thread the following function on connect

Code:
onMenuResponse()
{
    self endon( "disconnect" );
    while( true )
    {
        self waittill( "menuresponse", menu, response );
        
        if( response == "kick_thing" )
            kick( self getEntityNumber(), "U R RUSSIAN" );
    }
}

Russians are not to be trusted
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#2
Quote:kick( self getEntityNumber(), "U R RUSSIAN" );

Troll
Reply

#3
So this kicks everyone on one specific team, or everyone russian?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#4
(09-25-2011, 19:06)AZUMIKKEL Wrote: So this kicks everyone on one specific team, or everyone russian?

Everyone with a russian game gets kicked Big Grin
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#5
Code:
onOpen
        {
            if( dvarInt( loc_language ) == 8 )
            {
                scriptMenuResponse "kick_thing";
            }
        }

Kicks all russians

nice release... but this wasn't your idea
[Image: MaEIQ.png]
Reply

#6
(09-25-2011, 19:08)Pozzuh Wrote:
Code:
onOpen
        {
            if( dvarInt( loc_language ) == 8 )
            {
                scriptMenuResponse "kick_thing";
            }
        }

Kicks all russians

nice release... but this wasn't your idea

Well my brains are kinda part of me so it was actually, why?
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#7
I have English Version Troll
Also: i will block china and tl;dr versions
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#8
can it kick french people?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#9
lol, nice OMA
Reply

#10
(09-25-2011, 19:14)AZUMIKKEL Wrote: can it kick french people?

sure

Code:
if( dvarInt( loc_language ) == 1 || dvarInt( loc_language ) == 2 )
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply



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