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Preview Deathrun mod
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Post: #11
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RE: Deathrun mod
(07-14-2012 20:23)OrangePL Wrote: Sorry, but I think it's going to be shit with current abilities addon has. (write !liftcrate to start moving crate, write !dropcrate to stop moving it, etc..) I love how "the question" is changing. In cod4/cod5 it was "When will the mod tools be released?" In mw2/blops/mw3 it was "Will mod tools be released?" and now it is "Will they not stop us from modding completely?" I hope next year's question will be "Will they make a new call of duty" ![]()
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The following 5 users say Thank You to Pozzuh for this post:archit (09-06-2012), JariZ (07-19-2012), OrangePL (07-14-2012), SailorMoon (07-23-2012), zxz0O0 (07-14-2012) |
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Post: #12
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RE: Deathrun mod
(07-14-2012 20:23)OrangePL Wrote: Sorry, but I think it's going to be shit with current abilities addon has. (write !liftcrate to start moving crate, write !dropcrate to stop moving it, etc..) Code: bool ServerClient.Other.ButtonPressed(Buttons button) //Returns true or false if the player is pressing the buttonAfaik the struct have an element called "Activate". Maybe we could do this in a way. ![]() |
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Post: #13
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RE: Deathrun mod
(07-14-2012 20:23)OrangePL Wrote: Sorry, but I think it's going to be shit with current abilities addon has. (write !liftcrate to start moving crate, write !dropcrate to stop moving it, etc..) Treyarches changed engine to UE.... no? .. eh? If yes - fuck bo2. Steam: jaydi2112
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Post: #14
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RE: Deathrun mod
@jaydi
>Treyarch >Engine Changing >UE
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Post: #15
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RE: Deathrun mod
:/ UE
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Post: #16
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RE: Deathrun mod
(07-19-2012 04:11)rotceh_dnih Wrote: :/ UE ueueueueuueueueueueueueueueueuue Call of Duty and UE engine are two different things :/ Steam: jaydi2112
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Post: #17
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RE: Deathrun mod
I can't believe fucking changed to UE. What retards!
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Post: #18
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RE: Deathrun mod
(09-06-2012 08:27)Blee Wrote: I can't believe fucking changed to UE. What retards! I Dont Like Your avatar ... reminds me of the worst memories i have ... ![]()
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