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Preview Deathrun mod
07-14-2012, 02:21 (This post was last modified: 07-14-2012 02:33 by SailorMoon.)
Post: #1
Information Deathrun mod
Hey,

I have idea, to make deathrun mod ( i.e plugin ).

Using crates ( i hope @zxz0O0 will make collision thing ), and the highest place ( or out ) of map. Using Infected gametype ( to choose Activator ).
Activator can enable traps etc ( Button press and distance thing like mw2 ).
Runners do have tactical knife.
Rank thing - i made smth like that for @litgar 's shop system, but points saving. It's possible to make ranks.
HUD - Matches, runners alive and other.
If runners die, they're moving to spectate room ( not as infected ).
If activator dies, round changes ( Detecting activator's death by thing like if client team = "axis" && client.health < 0 => restart etc )
There's three choices = first - sniper room (1v1 - activator and you), jump room, and knife room.
Points - earn them to level up and buy attachs for player(perks etc)
Visual - disabled some dvars
other features like
moving traps
moving crates
and other!


Coming soon!

I think, it possible. I'm doing it right now . If you want to help me - PM me.
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DidUknowiPwn (07-14-2012), JariZ (07-14-2012), surtek (07-14-2012)
07-14-2012, 02:30
Post: #2
RE: Deathrun mod
Sounds good so far!

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U JELLY?
+rep me if I've been helpful Big Grin Thanks.
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07-14-2012, 02:36
Post: #3
RE: Deathrun mod
i can help if you want but @zxz0O0 will be away for 3 weeks so it will only be after this time that we might have colision

LOL
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07-14-2012, 02:37
Post: #4
RE: Deathrun mod
(07-14-2012 02:36)estebespt Wrote:  i can help if you want but @zxz0O0 will be away for 3 weeks so it will only be after this time that we might have colision

Okay
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07-14-2012, 02:39
Post: #5
RE: Deathrun mod
Good luck! Sounds better then the other ideas you had (lol)

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DidUknowiPwn (07-14-2012), OzonE (09-06-2012), SailorMoon (07-14-2012)
07-14-2012, 02:42
Post: #6
RE: Deathrun mod
(07-14-2012 02:39)JariZ Wrote:  Good luck! Sounds better then the other ideas you had (lol)

Okay Okay Okay Okay Okay

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07-14-2012, 09:01
Post: #7
RE: Deathrun mod
I never understand your posts Confused

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07-14-2012, 10:01
Post: #8
RE: Deathrun mod
(07-14-2012 09:01)Yamato Wrote:  I never understand your posts Confused

@"jaydi"'s English isn't that good. But this post is perfectly understandable.
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07-14-2012, 12:43
Post: #9
RE: Deathrun mod
(07-14-2012 09:01)Yamato Wrote:  I never understand your posts Confused

@Rendflex said:
Quote: Use russianh4x0rTranslat0r.exe

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07-14-2012, 20:23
Post: #10
RE: Deathrun mod
Sorry, but I think it's going to be shit with current abilities addon has. (write !liftcrate to start moving crate, write !dropcrate to stop moving it, etc..)
Also care package maps Dumb Bitch

I'd just wait for BO2, hopefully they won't add anti-modding protection.

(11-25-2012 14:44)kokole Wrote:  Scammer or not, that's why I never buy from people.
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