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[Discontinued] ProMod Live v1.07
#11
Yes those are bit buggy because they cant work 100% through plugin i tried but it can only work 100% through mod.
#12
K, removed all offtopic spam (including mine).
I will shut up now b4 more flame :3
#13
Feedback:
!fov - Doesn't change anything, it returns no text either
!fov 80 - Returns that Fov is set to 80

So it appears that only !fov 80 is working


Colour-Blind is working perfect - Multi is super happy with the result, and thanks you Smile
Only thing is, if you leave MW3 - you must type: !ekf 0 once again to enable colour-blind feature again. It doesn't store your choice, which is no big deal really.

Version, is stable.
#14
(02-15-2012, 19:30)yamraj Wrote: Yes those are bit buggy because they cant work 100% through plugin i tried but it can only work 100% through mod.

which mod do you need to have to run this on a server then??? because I spoke to some ppl about this promodlive thing, it looks promising and all that (if the features actually work 100% as u claim), but they say it doesn't work, or they probably need a tutorial on how to enable it and get it running on their server.

#15
(02-16-2012, 00:18)KrisiS Wrote: Feedback:
!fov - Doesn't change anything, it returns no text either
!fov 80 - Returns that Fov is set to 80

So it appears that only !fov 80 is working


Colour-Blind is working perfect - Multi is super happy with the result, and thanks you Smile
Only thing is, if you leave MW3 - you must type: !ekf 0 once again to enable colour-blind feature again. It doesn't store your choice, which is no big deal really.

Version, is stable.
I added fov option to put it default its usage is as i stated on main topic !fov def for default value and ekf is also saving i personally tested it.

(02-16-2012, 00:29)j6k4 Wrote: which mod do you need to have to run this on a server then??? because I spoke to some ppl about this promodlive thing, it looks promising and all that (if the features actually work 100% as u claim), but they say it doesn't work, or they probably need a tutorial on how to enable it and get it running on their server.
All features stated are currently working now everything is fixed.

#16
Ok, sorry I overlooked the !fov def command. Apologies.
I will re-check the ekf saving tomorrow and let you know.
#17
Hmm this is actually quite nice. Simple and straight forward. I would prefer default light tint and dark tint though, the default setting just seems a little too odd.

The contrast is way too high IMO. Bright spots get blown out. I am however playing on an IPS monitor with settings as close to print color as possible and a much higher 'real' contrast than average.

Do you think you could add presets or at least add contrast and brightness options?

EDIT: Just had some of my team members join the server im testing it in, they agree that its too blown out. Everything feels really "cod4-ish", which is nice.
I would suggest adding the options for brightness 0.1-0.3 and contrast 1.0 - 2.0
#18
Well i actually made these settings for ESL map rotation, but i will add an option to disable these settings but will never add customize options as it get outs of standard.Well i get good feedback from almost every ESL server running about these settings.
#19
Alright then. I just wish I could take the contrast down to like 1.4 or 1.5, one of my guys complained that it gave him a headache.. lol. Everything else I absolutely love.

Are there any other settings you have forced? Like snaps or packetdup?


Edit: Other maps are fine, just lockdown and seatown are the ones that have a few areas that make the colors blown out

#20
Yes all settings are forced as those are on cod4, im going to update it and there are some thing which can be useful to you and your problem keep in touch.


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